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v2.2.0 - Feedback & Bug Reports


z929669

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5 hours ago, MightyCrow said:

Ah ok my bad, maybe it was the changing weather?

That would be good, thank you. I appreciate all the work thats involved.

I have been using the full STEP guide from the off and have not changed my mods apart from I was using the Backported ESL Support mod which I have now removed as per the updated instructions. I also went from L&W to L&W + PP. I have always been using the latest runtime 1.6.1170. 

Thanks I will see if I get anymore issues after disabling Backported ESL Support, if I do I will definitely try that fix.

Maybe the Backported ESL Support mod could have been causing my SKSE issues? I will see if it happens again.

I will look into Root Builder as I have not heard of that. 

One more thing, candles really tank the FPS. I’m assuming this is an ENB effect? If there is a way to gain some FPS back that would be appreciated. Typical scenario is to go to halls of the dead in Whiterun and look at the candles up close. I lose maybe 20 fps. 

Backported ESL is only a redundancy, but it's a possibility it could interfere in some way as such.

Root Builder is a convenience and will only add another variable to manage/troubleshoot, IMO.

Candles have particle lights, so setting particles too high via BethINI will tank performance. Try 5000-6000 if 7500 is what you are using.

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8 hours ago, z929669 said:

Backported ESL is only a redundancy, but it's a possibility it could interfere in some way as such.

Root Builder is a convenience and will only add another variable to manage/troubleshoot, IMO.

Candles have particle lights, so setting particles too high via BethINI will tank performance. Try 5000-6000 if 7500 is what you are using.

I get 37.5fps at the candles at 2000 particles & 7500 particles so it's not that.

Fires can also reduce fps but candles are the most extreme example of this.

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21 hours ago, DoubleYou said:

Particle lights can unfortunately be extremely expensive for performance. You can toggle the enb setting for it off and see how badly it impacts.

Thanks, my FPS shot back up to 75fps!

I'm not sure what I prefer though, the lights do look a lot better.

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1 minute ago, MightyCrow said:

Thanks, my FPS shot back up to 75fps!

I'm not sure what I prefer though, the lights do look a lot better.

Yeah, that's the conundrum. Next time I play Skyrim, I want to try out Community Shaders and see how well it looks for the performance. 

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15 hours ago, MightyCrow said:

Thanks, my FPS shot back up to 75fps!

I'm not sure what I prefer though, the lights do look a lot better.

You can try editing these two values to be '2' in enbseries.ini of the game directory.

[COMPLEXPARTICLELIGHTS]
NormalMappingShadowsQuality=1
ShadowQuality=0

 

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5 hours ago, z929669 said:

You can try editing these two values to be '2' in enbseries.ini of the game directory.

[COMPLEXPARTICLELIGHTS]
NormalMappingShadowsQuality=1
ShadowQuality=0

Oddly that actually reduced my FPS to 30!

NormalMappingShadowsQuality was originally set to 1.

ShadowQuality was originally set to 2.

Edited by MightyCrow
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9 hours ago, MightyCrow said:

Oddly that actually reduced my FPS to 30!

NormalMappingShadowsQuality was originally set to 1.

ShadowQuality was originally set to 2.

I'm guessing you are using the Milk Drinker Step ENB then?

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  • 3 weeks later...

When using the bookshelf in the Apothecary in Breezehome, I am able to duplicate books if I:

1. Add a book to the bookshelf.

2. Read the book.

3. On the read book screen, take the book.

4. The bookshelf resets with the book back on there.

5. I am able to repeat this to get unlimited copes of the book.

Edited by MightyCrow
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8 hours ago, MightyCrow said:

When using the bookshelf in the Apothecary in Breezehome, I am able to duplicate books if I:

1. Add a book to the bookshelf.

2. Read the book.

3. On the read book screen, take the book.

4. The bookshelf resets with the book back on there.

5. I am able to repeat this to get unlimited copes of the book.

Thanks for reporting this. We'll need to see what may be causing it. Very likely an error in our patch or a loophole one of the mods we're using.

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