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No Grass in Objects (by meh321, DwemerEngineer, and alandtse)


theblackman

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No Grass in Objects by meh321, DwemerEngineer, and alandtse

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UPDATED to support the latest SkyrimSE runtime (and SkyrimVR support forthcoming). Not only is this mod necessary for generating LO-specific grass LOD, but it's also beneficial to performance without grass LOD if properly configured.

Prevents grass clipping through most objects.

Mod performs a raycast in-game from each position where grass is located and if it detects a collision with another object then it doesn't place grass at that point.

Needs .Net framework but that's already a requirement for MO2.

OCD sufferers rejoice!

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1 hour ago, NuroDragonfly said:

Im trying this out now, to see if including it in my modlist will affect my FPS - im running a full watercooled system and 2070 Super...

See our Grass LOD Guide for configuration tips with DynDOLOD. We have it set up nicely from fairly extensive testing. I assume you are still running Skyrim 1.5.97 ...

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FINALLY. This mod has been updated thanks to DwemerEngineer. Consider giving DwemerEngineer some kudos on Nexus.

Rather than pregenerating grass, the Step 2.3. guide will include grass cache generation instructions similar to DynDOLOD instructions.

Tagged for testing

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  • z929669 changed the title to No Grass in Objects (by meh321, DwemerEngineer, and alandtse)
1 hour ago, z929669 said:

FINALLY. This mod has been updated thanks to DwemerEngineer. Consider giving DwemerEngineer some kudos on Nexus.

Rather than pregenerating grass, the Step 2.3. guide will include grass cache generation instructions similar to DynDOLOD instructions.

Tagged for testing

Fantastic! Kudos given to him!

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