asas Posted December 5, 2023 Share Posted December 5, 2023 Hello all and thank you for this guide. I've followed it and played about 20 hours so far. I've had a lot of fun and this was my first modding experience. I'm looking forward to learning more and going further into this world. I want to understand compatibility patches. At the moment, when I run loot, there are a few mods that are talking about them, such as: Landscape and Water Fixes & Complete Alchemy and Cooking Overhaul Unlimited Bookshelves & SSSEdit Audio Overhaul Skyrim & Enhanced Blood Textures Book Covers Skyrim & The Choice is Yours Relationship Dialogue Overhaul & AI overhaul Cutting Room Floor & AI Overhaul Cutting Room Floor & The Choice is Yours imp_helm_legend & Weapons Armor Clothing and Clutter fixes Realistic Water Two & Myrwatch(creation club) I know this guide is very thorough, and for that reason, and just the nature of the mods I listed out, it seems like the compatibility is unnecessary or just has a very small effect? However, at least for the last 4 I listed, wouldn't I want the imp legend helm to have the fix? Or the Cut content from The Choice is Yours work correctly? What are compatibility patches exactly? It seems like they are often made by people other than the mod creators. Can I trust them? Link to comment Share on other sites More sharing options...
z929669 Posted December 5, 2023 Author Share Posted December 5, 2023 2 hours ago, asas said: Hello all and thank you for this guide. I've followed it and played about 20 hours so far. I've had a lot of fun and this was my first modding experience. I'm looking forward to learning more and going further into this world. I want to understand compatibility patches. At the moment, when I run loot, there are a few mods that are talking about them, such as: Landscape and Water Fixes & Complete Alchemy and Cooking Overhaul Unlimited Bookshelves & SSSEdit Audio Overhaul Skyrim & Enhanced Blood Textures Book Covers Skyrim & The Choice is Yours Relationship Dialogue Overhaul & AI overhaul Cutting Room Floor & AI Overhaul Cutting Room Floor & The Choice is Yours imp_helm_legend & Weapons Armor Clothing and Clutter fixes Realistic Water Two & Myrwatch(creation club) I know this guide is very thorough, and for that reason, and just the nature of the mods I listed out, it seems like the compatibility is unnecessary or just has a very small effect? However, at least for the last 4 I listed, wouldn't I want the imp legend helm to have the fix? Or the Cut content from The Choice is Yours work correctly? What are compatibility patches exactly? It seems like they are often made by people other than the mod creators. Can I trust them? Compatibility patches allow two or more incompatible mods to be used together by making edits to the game data using xEdit. You can ignore those LOOT notes. We account for all that and much more with the Step patches. LOOT isn't aware of most custom patches like ours. Further reliable reading for the layman. Link to comment Share on other sites More sharing options...
z929669 Posted January 13 Author Share Posted January 13 Guide updated with some known info related to the 1.6.1130 game runtime update and recent significant mod changes. I'm still working through the Step Patches, but I think the current patches are largely compatible with the mod changes. Still TBD for certain though. Link to comment Share on other sites More sharing options...
notcyf Posted January 27 Share Posted January 27 On 1/13/2024 at 11:57 PM, z929669 said: Guide updated with some known info related to the 1.6.1130 game runtime update and recent significant mod changes. I'm still working through the Step Patches, but I think the current patches are largely compatible with the mod changes. Still TBD for certain though. Is it now safe to use the STEP guide with the newest game version? Link to comment Share on other sites More sharing options...
z929669 Posted January 28 Author Share Posted January 28 8 hours ago, notcyf said: Is it now safe to use the STEP guide with the newest game version? Nothing is 'unsafe' really, but the guide is not fully updated to work with 1130 or 1170. Only partially. We are awaiting the mod authors of all mods to do their thing. Link to comment Share on other sites More sharing options...
EnyuStar Posted January 31 Share Posted January 31 On 1/27/2024 at 4:40 PM, z929669 said: Nothing is 'unsafe' really, but the guide is not fully updated to work with 1130 or 1170. Only partially. We are awaiting the mod authors of all mods to do their thing. Could you let me know which mods we are still waiting an update on? If the list is huge you don't have to answer that, just a paraphrase is enough. Link to comment Share on other sites More sharing options...
z929669 Posted February 1 Author Share Posted February 1 6 hours ago, EnyuStar said: Could you let me know which mods we are still waiting an update on? If the list is huge you don't have to answer that, just a paraphrase is enough. use this: https://modding.wiki/en/skyrim/users/skse-plugins Link to comment Share on other sites More sharing options...
EnyuStar Posted February 1 Share Posted February 1 9 hours ago, z929669 said: use this: https://modding.wiki/en/skyrim/users/skse-plugins Thanks a ton. 1 Link to comment Share on other sites More sharing options...
AkiK Posted February 3 Share Posted February 3 Hello. My name is Aki. I'm currently making the switch from LE to SE for skyrim modding. i'm trying to follow STEP and I am lost. I'm up to the part about xLODGen. I don't understand a thing. I don't know what it is, I don't know what it does, I don't understand the installation, i don't understand the use. The guide turns to gibberish for me at this point. In fact a LOT of the STEP guide has been confusing me compared to the last time I set up LE skyrim mods. Link to comment Share on other sites More sharing options...
sheson Posted February 3 Share Posted February 3 37 minutes ago, AkiK said: Hello. My name is Aki. I'm currently making the switch from LE to SE for skyrim modding. i'm trying to follow STEP and I am lost. I'm up to the part about xLODGen. I don't understand a thing. I don't know what it is, I don't know what it does, I don't understand the installation, i don't understand the use. The guide turns to gibberish for me at this point. In fact a LOT of the STEP guide has been confusing me compared to the last time I set up LE skyrim mods. You did not ask a question. You just made a number of statements. Read the first post. This is a beta of [FNV|FO3|FO4|FO4VR|TES5|SSE|TES5VR|ENDERAL|ENDERALSE]LODGen/Edit with terrain LOD meshes and textures generation. This is for experienced mod authors and users that know how to use xEdit, xLODGen or DynDOLOD already. I do not provide support for third party modding guides like STEP support in this thread. See https://stepmodifications.org/forum/forum/157-step-skyrim-se-guide/ https://www.google.com/search?q=xlodgen -> https://dyndolod.info/Help/xLODGen xLODGen is a Creation Kit replacement LOD generator. It creates vanilla style object LOD, tree LOD, terrain LOD and occlusion data. https://dyndolod.info/Terminology Link to comment Share on other sites More sharing options...
AkiK Posted February 3 Share Posted February 3 20 minutes ago, sheson said: You did not ask a question. You just made a number of statements. Read the first post. This is a beta of [FNV|FO3|FO4|FO4VR|TES5|SSE|TES5VR|ENDERAL|ENDERALSE]LODGen/Edit with terrain LOD meshes and textures generation. This is for experienced mod authors and users that know how to use xEdit, xLODGen or DynDOLOD already. I do not provide support for third party modding guides like STEP support in this thread. See https://stepmodifications.org/forum/forum/157-step-skyrim-se-guide/ https://www.google.com/search?q=xlodgen -> https://dyndolod.info/Help/xLODGen xLODGen is a Creation Kit replacement LOD generator. It creates vanilla style object LOD, tree LOD, terrain LOD and occlusion data. https://dyndolod.info/Terminology I am not asking for STEP support. I'm just seeking clarity as to what this particular thing is. The rest of my post was just me venting (which I admit was inappropriate of me. Just been a stressful series of weeks for me). I apologize. My questions are very basic. 1. What is LODGen? 2. What does LODGen do? (in very simple terms please. I do not understand tech very well.) 3. Is it necessary or can I get by without it? Link to comment Share on other sites More sharing options...
DoubleYou Posted February 4 Share Posted February 4 xLODGen is a modding tool. xLODGen generates LOD meshes and textures used to display details you see in the distance. For Skyrim, this also affects the details on the world map. xLODGen is necessary to ensure that a modded setup's distant details match its near details. Link to comment Share on other sites More sharing options...
AkiK Posted February 4 Share Posted February 4 3 minutes ago, DoubleYou said: xLODGen is a modding tool. xLODGen generates LOD meshes and textures used to display details you see in the distance. For Skyrim, this also affects the details on the world map. xLODGen is necessary to ensure that a modded setup's distant details match its near details. Okay then. Follow up question: How do i install and use it in the simplest way possible. (I am using MO2 if it makes a difference). Link to comment Share on other sites More sharing options...
DoubleYou Posted February 4 Share Posted February 4 Download and extract to C:\Modding\Tools\xLODGen (or some other location you prefer that is outside of UAC control). Open the executables menu (gears icon) at the top of the main Mod Organizer window. In the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...]. Browse to and select the xLODGenx64.exe file. Change the title to xLODGenx64. Input the following in the Arguments field: -lodgen -SSE -o:"C:\Modding\Tools\xLODGen\xLODGen_Output" Please note there is no space between the -o: and the quotation marks. It is -o:"path" not -o: "path" Tick the Use applications icon for desktop shortcuts box. Click [Apply]. To run xLODGen, select it from the executables dropdown and click Run. The following video is one I made for Fallout 4, but it is very similar to Skyrim. Do note that we only use xLODGen for the Terrain portion (we untick the Object portion showed in the video) and use DynDOLOD for it instead. Link to comment Share on other sites More sharing options...
AkiK Posted February 4 Share Posted February 4 9 minutes ago, DoubleYou said: Change the title to xLODGenx64. Is this step necessary or just cosmetic? Is this like FNIS where it needs to be done when certain changes are made or is it a one time run? Link to comment Share on other sites More sharing options...
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