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DynDOLOD 3.00 Alpha 169


sheson

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15 minutes ago, sheson said:

Thanks. Unfortunately I am not able to reproduce this yet. Is this a repeatable issue? Does it also happen when click "Rebuild Atlas" in expert mode? https://dyndolod.info/Help/Expert-Mode

The black textures are gone after using the "Rebuild Atlas" function. I didn't try regenerating after the initial problem so maybe it was a one-off glitch. I will let you know if it happens again.

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Hi, I'm almost finished working through the STEP Guide and am at the point where it's time to use TexGen. When running the program, I'm consistently hitting Texconv error 800705AA, but the help link (https://dyndolod.info/Help/Texconv) doesn't include that particular error. Not sure how to solve the problem, so I'm hoping you guys can help. Much thanks in advance. I've included a text file with the error message, but I'll also paste it below:

[Window Title]
TexGen

[Main Instruction]
Texconv error 800705AA.

[Content]
textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds

"G:\Modding\Tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -aw 256 -f R8G8B8A8_UNORM -o "C:\Users\Dunamis1\AppData\Local\Temp\TexGen_SSE" "C:\Users\Dunamis1\AppData\Local\Temp\TexGen_SSE\AB5D18A56F804270A2EC4302E9F1C48D.dds"

Click on this link for additional explanations and help for this message

[Exit TexGen]

TexGenError800705AA.txt

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1 hour ago, CBSkyrimModding said:

Hi, I'm almost finished working through the STEP Guide and am at the point where it's time to use TexGen. When running the program, I'm consistently hitting Texconv error 800705AA, but the help link (https://dyndolod.info/Help/Texconv) doesn't include that particular error. Not sure how to solve the problem, so I'm hoping you guys can help. Much thanks in advance. I've included a text file with the error message, but I'll also paste it below:

[Window Title]
TexGen

[Main Instruction]
Texconv error 800705AA.

[Content]
textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds

"G:\Modding\Tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -aw 256 -f R8G8B8A8_UNORM -o "C:\Users\Dunamis1\AppData\Local\Temp\TexGen_SSE" "C:\Users\Dunamis1\AppData\Local\Temp\TexGen_SSE\AB5D18A56F804270A2EC4302E9F1C48D.dds"

Click on this link for additional explanations and help for this message

[Exit TexGen]

TexGenError800705AA.txt 531 B · 1 download

Moved to the DynDOLOD 3 Alpha thread. Read the first post which log, debug log and bugreport.txt (if it exists) to upload when making posts.

800705AA means ERROR_NO_SYSTEM_RESOURCES

Make sure the best graphics card is the first reported by the OS. Check main memory and VRAM usage.

Searching for the error code as explained on the first post finds https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-114/?do=findComment&comment=253629

Check High memory usage / Out of memory at https://dyndolod.info/FAQ and the answer about the TextureCache setting.

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2 hours ago, LoooneyTunes said:

Hey Sheson,

I am not sure if it the same error, but this time I got to MarkarthWorld atlas. Here are is my newly generated logs and bug report.

https://ufile.io/ih6gc160

Best,

LoooneyTunes

The upload archive does not contain the DynDOLOD log debug log. They are saved when the tools is closed.

Edit: Download this test version of DynDOLODx64.exe https://mega.nz/file/IZJBlYDQ#lL1rg6fExoiY-9oR63dw7OgWrhFA-F5WpfoHMGJxHq4
Delete old bugreport.txt and logs, run the test version and upload the new log, debug log, bugreport.txt if it exists.

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2 hours ago, star_death69 said:

Hi there!
My TexGen seems to have an issue, I get an OpenGL: invalid operation exception. I'm on the latest DynDOLOD, Ressources, and Nvidia Driver.

bugreport.txt 574.54 kB · 2 downloads TexGen_SSE_log.txt 931.1 kB · 1 download TexGen_SSE_Debug_log.7z 457.61 kB · 1 download

Download this test version of TexGenx64.exe https://mega.nz/file/4cojnJ5A#M0aVUYKLNv9AHea00uYxx8bv7oKQ7yEJwf2g9gc2Ohc
Delete old bugreport.txt and logs, run the test version and upload the new log, debug log, bugreport.txt if it exists.

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Alright, I did another run with the TestVersion.
It seems to struggle with the mrkbuildingslod02 file. As far as I can tell, that one originates from the DynDOLOD Resources SE, but I also have the HD LODs Textures SE mod active that overrides it. However, disabling that mod in MO2 and rerunning TexGenx64 did not yield a different result.
Nevertheless I've attached the logs for both versions, just in case.
withHDLods.7zwithoutHDLods.7z

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3 hours ago, star_death69 said:

Alright, I did another run with the TestVersion.
It seems to struggle with the mrkbuildingslod02 file. As far as I can tell, that one originates from the DynDOLOD Resources SE, but I also have the HD LODs Textures SE mod active that overrides it. However, disabling that mod in MO2 and rerunning TexGenx64 did not yield a different result.
Nevertheless I've attached the logs for both versions, just in case.
withHDLods.7zwithoutHDLods.7z

The issue happens when TexGen is trying to generate TexGen_Output\Textures\lod\mrkbuildingslod03 from full texture, which means mrkbuildingslod03.dds mrkbuildingslod03_n.dds.

Try with this test version of TexGenx64 https://mega.nz/file/wVBCRLIK#Pu9wWb2ilVrOYiNFvwG347XbjeBBUiR7NyAf-R3ryQY
Again, delete old logs and bugreport.txt first. Upload log, debug also if it runs through without error.

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17 minutes ago, sheson said:

The issue happens when TexGen is trying to generate TexGen_Output\Textures\lod\mrkbuildingslod03, which means mrkbuildingslod03.dds mrkbuildingslod03_n.dds.

Try with this text version of TexGenx64 https://mega.nz/file/wVBCRLIK#Pu9wWb2ilVrOYiNFvwG347XbjeBBUiR7NyAf-R3ryQY
Again, delete old logs and bugreport.txt first. Upload log, debug also if it runs through without error.

TexGen again exited with an exception

Logs.7zI

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After updating from version 111 to version 114 (and to the newest Resources/NG DLL) I encountered the problem of grass lod completely failing to generate, as in there isn't any grass lod in the generated meshes. I have a working grass cache, grass lod generation worked fine with the old version and I kept my settings, both in the UI and in the ini files, the same as before. The generation process ended "successfully" without any fatal error, in fact it was greatly sped up because the whole grass lod generation part was seemingly skipped. As far as I can tell TexGen did generate the usual grass billboards when I reran it with version 114. After consulting https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List I ran LODGen with verbose enabled. Here's the whole log for Tamriel worldspace: https://ufile.io/a3snif3z I didn't truncate it because it was truly verbose (lol) and I'm not really sure which parts are useful and which parts are not. Also attached here is the LODGen log for Markarth worldspace that came with the Tamriel lod generation. It's significantly shorter and I do have grass in Markarth worldspace, maybe it would help.

Edit: For some reason I can't seem to download my own uploaded file. Here's another link that should work fine: https://anonfiles.com/23SeldZdyc/LODGen_SSE_Tamriel_log_txt

LODGen_SSE_MarkarthWorld_log.txt

Edited by heheloveer
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