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Posted (edited)

Hi,

I'm running SSE 1.6.640.0 with DynDOLOD 3 Alpha 169, using Tamrielic Grass and Complex Grass.

I don't recall seeing anything mentioned about the postion and height, when viewing the grass, if this matters for adjusting the grass colors? Like when trying to match the colors in TexGen, do we want to look at the grass at any particular height/distance when making adjustments?

What I have found interesting is, in certain areas, the grass will be slightly darker in the distance, and when approaching come into view brighter, then in another area the colors are almost perfectly matched and there isn't much of a transition when approaching the grass. Or sometimes the distance grass is lighter and becomes darker when approaching.

I guess it's my understanding that the grass is suppose to replicate some reality in regards to the surrounding conditions, but I find it odd how in a relatively small area that I run around on the horse, I see possibly three different situations of color transition as I mentioned; sometimes dark in the distance then appearing lighter when getting closer, then perfectly matched without much transition, or sometimes lighter and becoming darker approaching.

SO, if I was to leave Whiterun on horse, go towards the Sleeping Tree, in all of this area, would I possibly see all of these differences in grass color change? I assumed I wouldn't since the distance traveled, the weather, lighting and time, in such a short distance is so small that the grass lighting would look the same through this entire area. hmm

THANKS

 

Edited by mooit
Posted (edited)

Is this Synthesis that you are referring to?

https://github.com/Mutagen-Modding/Synthesis

I don't understand that you said you ran the Synthesis patch to remove vertex colors, what Synthesis works by itself to do this, or you used the Remove Landscape Vertex Color mod?

https://www.nexusmods.com/skyrimspecialedition/mods/64132

@z929669 Has anyone looked at Synthesis and the Remove Landscape Vertex Color mod, if this really does a great job at blending, to include into the StepModifications SSE Wiki?

THANKS

Edited by mooit
Posted
22 minutes ago, mooit said:

Is this Synthesis that you are referring to?

https://github.com/Mutagen-Modding/Synthesis

I don't understand that you said you ran the Synthesis patch to remove vertex colors, what Synthesis works by itself to do this, or you used the Remove Landscape Vertex Color mod?

https://www.nexusmods.com/skyrimspecialedition/mods/64132

@z929669 Has anyone looked at Synthesis and the Remove Landscape Vertex Color mod, if this really does a great job at blending, to include into the StepModifications SSE Wiki?

THANKS

DoubleYou has worked with Synthesis. I have not at this point.

Posted

Hi @z929669

Hope all is well...

Ahh ok on DoubleYou, I have not heard of Synthesis, or if I did, I forgot about it, but this looks really interesting for grass blending. Just wondering how it might turn out?

I know you love playing around in Skyrim, maybe you can check it out and tell us what you think?

@DoubleYouhello, what's your verdict on this?

THANKS

Posted

I don't think that landscape vertex colors affect grass. However, the Remove Landscape vertex colors Synthesis patcher is indeed a very good and useful patcher, and especially necessary if you ever try Seasons of Skyrim.

Posted (edited)

Hi @DoubleYou

Hope all is well too...

I don't use Seasons of Skyrim.

Remove Landscape Vertex Color talks about the grass, I like how it shows seams being blended too.

hmm

THANKS

P.S. Getting back to my original post, over the viewing angels when trying to match the grass color?

 

 

Edited by mooit
Posted
1 hour ago, mooit said:

Hi @DoubleYou

Hope all is well too...

I don't use Seasons of Skyrim.

Remove Landscape Vertex Color talks about the grass, I like how it shows seams being blended too.

hmm

THANKS

P.S. Getting back to my original post, over the viewing angels when trying to match the grass color?

 

 

Use the north/south tundra, and test dawn/dusk and noon. Try the methods I've posted about if using Complex Grass. TexGen doesn't change texture color. Only lighting.

Your ENB can impact grass color, so CG ENB settings. I've posted about all of this here as well.

It's trial and error, so I cannot assist beyond generalities.

I feel like we've had this discussion.

Posted (edited)

Yes I posted about Grass matching before, I just didn't recall if I asked about different positions/viewing angles.

THANKS

Edited by mooit
  • Like 1
Posted (edited)
14 hours ago, mooit said:

Is this Synthesis that you are referring to?

https://github.com/Mutagen-Modding/Synthesis

I don't understand that you said you ran the Synthesis patch to remove vertex colors, what Synthesis works by itself to do this, or you used the Remove Landscape Vertex Color mod?

https://www.nexusmods.com/skyrimspecialedition/mods/64132

@z929669 Has anyone looked at Synthesis and the Remove Landscape Vertex Color mod, if this really does a great job at blending, to include into the StepModifications SSE Wiki?

THANKS

That's what I'm talking about.  Didn't see that you'd replied, sorry bout the late answer.

13 hours ago, DoubleYou said:

I don't think that landscape vertex colors affect grass. However, the Remove Landscape vertex colors Synthesis patcher is indeed a very good and useful patcher, and especially necessary if you ever try Seasons of Skyrim.

Maybe it's removing them from beneath and in doing so affect the look of the complex textures?  I am just taking wild stabs in the dark, but I do notice dark patches in the tundra grass are gone or greatly lessened (esp obvious when viewed from above).

Edited by MisterMorden
  • Like 1
Posted
11 hours ago, MisterMorden said:

Maybe it's removing them from beneath and in doing so affect the look of the complex textures?  I am just taking wild stabs in the dark, but I do notice dark patches in the tundra grass are gone or greatly lessened (esp obvious when viewed from above).

I subscribe tho this perspective. Colors are biased by association. Pick a mixed color --like purple, or green-- and view it against a background of white, each primary color, and black. The color in the foreground appears different in each case. So the vertex colors of the ground will, at least to some degree, affect the look of the grass itself, more or less, in many situations.

Still, it's really all about normals and lighting and matching them between LOD/full grass/terrain/environment in every situation, which is probably impossible. But you can get 'good' --if not perfect-- results by systematic trial and error (aka, testing).

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