TechAngel85 Posted December 13, 2019 Share Posted December 13, 2019 Discussion topic: kryptopyr's Patch Hub by kryptopyr Wiki Link Link to comment Share on other sites More sharing options...
Mercury71 Posted August 9, 2020 Share Posted August 9, 2020 When installing kryptos patchhub we get a patch for CACO and CCOR.I heard that those are fully compatible?Stated here: https://forum.step-project.com/topic/9076-complete-alchemy-and-cooking-overhaul-by-kryptopyr/page-11 On the other hand.. why would krypto have the patch in if it wasnt needed? Any thougts? Link to comment Share on other sites More sharing options...
z929669 Posted August 9, 2020 Share Posted August 9, 2020 I think that FOMOD is supposed to autodetect env and autoselect which options to provide later. You can still tick all (or untick) to get options to use or not, but it does autodetect a couple of relevant patches later (USSEP & ICH). ... not sure if you are speaking about the initial options or the fact that there isn't just one patch for both? The wiki instructions seem to work that way. I believe Tech verified the same. Link to comment Share on other sites More sharing options...
Simondererste Posted September 9, 2020 Share Posted September 9, 2020 "Armor and Clothing Extension" is twice in the recommendation but i get Smithing Perks Overhaul after the first time.Rest fits, so i think this is a mistake. Link to comment Share on other sites More sharing options...
z929669 Posted September 9, 2020 Share Posted September 9, 2020 "Armor and Clothing Extension" is twice in the recommendation but i get Smithing Perks Overhaul after the first time.Rest fits, so i think this is a mistake.Fixed Link to comment Share on other sites More sharing options...
Mercury71 Posted November 5, 2021 Share Posted November 5, 2021 Krypto added a patch between Unlimited Bookshelfs and WACCF today. Maby worth lookin in to? But, a first look in xEdit showed it for some reason seem to change value of the Werewolf pelts? :o Link to comment Share on other sites More sharing options...
Greg Posted November 5, 2021 Share Posted November 5, 2021 I wonder if the value may have mistakenly been picked up from some other mod that alters the value of werewolf pelts? Link to comment Share on other sites More sharing options...
z929669 Posted November 5, 2021 Share Posted November 5, 2021 I wonder if a book specifically mentions how relatively valuable these pelts are. 'Realistically' a werewolf pelt should be worth 10x (or more) what a wolf pelt is worth. Link to comment Share on other sites More sharing options...
Mercury71 Posted November 5, 2021 Share Posted November 5, 2021 1 hour ago, z929669 said: I wonder if a book specifically mentions how relatively valuable these pelts are. 'Realistically' a werewolf pelt should be worth 10x (or more) what a wolf pelt is worth. I blame inflation! But going from 20 to 300 septims since 2011 maby is ok. Link to comment Share on other sites More sharing options...
TechAngel85 Posted November 5, 2021 Author Share Posted November 5, 2021 2 hours ago, z929669 said: I wonder if a book specifically mentions how relatively valuable these pelts are. 'Realistically' a werewolf pelt should be worth 10x (or more) what a wolf pelt is worth. That's not what Unlimited Bookshelves does so still doesn't make since, but nice thought. It's likely a mistake. This patch would save me some time, I'm sure. Link to comment Share on other sites More sharing options...
Greg Posted November 6, 2021 Share Posted November 6, 2021 I think it's a mistake as well. Unlimited Bookshelves should be changing the object bounds and perhaps other values to allow items to neatly fit on a bookshelf or whatever. I was pondering above whether the mod author may have had some other mod in the load order that changed the price at the time this record was overridden and the changed price was missed. In any case, I do agree with @TechAngel85 that the changed price is a mistake and doesn't belong in Unlimited Bookshelves. Link to comment Share on other sites More sharing options...
DoubleYou Posted November 6, 2021 Share Posted November 6, 2021 This is simply a mistake that probably would be best reported in the Bugs section. It's not really a huge issue, however, since I think most of us rarely sell pelts (at least I always save all pelts and turn them into leather as needed). Link to comment Share on other sites More sharing options...
Mercury71 Posted November 6, 2021 Share Posted November 6, 2021 31 minutes ago, DoubleYou said: This is simply a mistake that probably would be best reported in the Bugs section. It's not really a huge issue, however, since I think most of us rarely sell pelts (at least I always save all pelts and turn them into leather as needed). Reported in mods bug section on Nexus. Link to comment Share on other sites More sharing options...
Greg Posted November 6, 2021 Share Posted November 6, 2021 You're right that I rarely sell pelts. I keep the pelts in a container for the Companions "go fetch pelts" radiant quests or to make into leather as needed. If I end up with a large pile of pelts, I may make some into leather and sell the leather. Link to comment Share on other sites More sharing options...
DoubleYou Posted November 6, 2021 Share Posted November 6, 2021 3 hours ago, Mercury71 said: Reported in mods bug section on Nexus. Ands it's fixed. Perfect. Link to comment Share on other sites More sharing options...
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