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Posted

OK, regenerating without the paid Homestead mod. Will an update to DynDOLOD in the future tell it to ignore that mod automatically?

Also, the crash doesn't happen if I disable DynDOLOD.esp and leave DynDOLOD.esm enabled, that's probably important to note.

I'll let you know how it works with those references removed from the plugin.

Posted

OK, regenerating without the paid Homestead mod. Will an update to DynDOLOD in the future tell it to ignore that mod automatically?

Also, the crash doesn't happen if I disable DynDOLOD.esp and leave DynDOLOD.esm enabled, that's probably important to note.

I'll let you know how it works with those references removed from the plugin.

With the next update all paid mods will be ignored for now, regardless of the outcome.

Posted (edited)

Gah I spent two hours regenerating DynDOLOD only to discover that along with the esm using homestead, the esp used ccbgsse018-shadowrend.esl as a master....maybe I can still make it work for purposes of just removing the refids for the crash.

 

 

EDIT: Well, I'll need to test more, but it seems that removing the Homestead paid mod and regenerating DynDOLOD fixed the crash for now.

Edited by DarthVitrial
Posted

Hi Sheeson, can you tell me if there's any special attention required for Qaxe's Questorium? He says on its description that it may require some extra attention for DynDOLOD, but doesn't sepcify that any further. On the Oldrim page he just refers to the DynDOLOD page (without any link). What I'm suspecting is that something with the included player home at whitewater falls (whitewater chalet player home) seems to crash my game as soon as the LOD for the house should be visible. But that's only speculation as I simply cannot see it and get CTD before it becomes visible. The weird thing is - it worked fine with DynDOLOD all the time. The crashes started appearing when I updated his mod from 8 to 8.2 (latest final version. But he hasn't changed anything related to objects, etc, as far as I can tell, because the changelog says something else and also the files are dated to a prior date. So in theroy nothing has changed on that... Idk). However, he's out of business atm, no comments tab, nothing. 

I tried a clean uninstall/install of both mods - QQ and DynDOLOD, also rebuilt DDL from scratch two times... Nothing in the logs or minicrashdump refers to anything helpful. This is the only thing I've noticed - when I walk towards this place at Whiewater Falls, it crashes as soon as the house should come in sight.

Posted

Hi Sheeson, can you tell me if there's any special attention required for Qaxe's Questorium? He says on its description that it may require some extra attention for DynDOLOD, but doesn't sepcify that any further. On the Oldrim page he just refers to the DynDOLOD page (without any link). What I'm suspecting is that something with the included player home at whitewater falls (whitewater chalet player home) seems to crash my game as soon as the LOD for the house should be visible. But that's only speculation as I simply cannot see it and get CTD before it becomes visible. The weird thing is - it worked fine with DynDOLOD all the time. The crashes started appearing when I updated his mod from 8 to 8.2 (latest final version. But he hasn't changed anything related to objects, etc, as far as I can tell, because the changelog says something else and also the files are dated to a prior date. So in theroy nothing has changed on that... Idk). However, he's out of business atm, no comments tab, nothing. 

I tried a clean uninstall/install of both mods - QQ and DynDOLOD, also rebuilt DDL from scratch two times... Nothing in the logs or minicrashdump refers to anything helpful. This is the only thing I've noticed - when I walk towards this place at Whiewater Falls, it crashes as soon as the house should come in sight.

With the latest 2.36 beta there is nothing special to be done as far as I know. I tested the Skyrim version (v32 I think) to check for visual problems and all was fine.

 

Crashes means something is wrong. Obviously the first test is to check if the problem stops without DynDOLOD plugins in the load order, since if it continues it is something else.

 

It is could be a missing/broken mesh. With Skyrim, Crash Fixes would have a nice error message. With Skyrim SE it is a bit more involved to test if that is the problem. Check the DynDOLOD log for reports about missing meshes. If that does not help, do the debug test explained in DynDOLOD-README.txt (Read online version https://www.nexusmods.com/skyrim/mods/59721?tab=docs as it newer)

 

Let me know how this goes, I will try to check Skyrim SE version myself in the next days.

Posted (edited)

Thank you!

 

I tried that debug test with DynDOLOD. But it's really hard to tell! I guess it's something else, or another mesh. The first try showed me waterfall meshes, so I searched the DynDOLOD creation log for related entries. I found something that MIGHT be suspiscous - maybe.

 

The log:

[05/08/2018 - 10:03:11PM] [SHESON_DynDOLOD_LODObject < (F2013A3D)>] [SHESON_DynDOLOD_Firstborn < (130313FC)>] Enable #1 [Form < (13030EF7)>] using dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [SHESON_DynDOLOD_LODObject < (F2013A3E)>] [SHESON_DynDOLOD_Firstborn < (130313FC)>] Enable #1 [Form < (13030ED3)>] using Effects\FxRapidsRingHeavy.nif
[05/08/2018 - 10:03:11PM] [SHESON_DynDOLOD_LODObject < (F20139D4)>] [SHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EE9)>] using dyndolod\lod\effects\fxwaterfallthin512x128_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [SHESON_DynDOLOD_LODObject < (F2013A3B)>] [SHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EF7)>] using dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [SHESON_DynDOLOD_LODObject < (F20139D2)>] [SHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EE7)>] using dyndolod\lod\effects\fxwaterfallskirttallfront_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [SHESON_DynDOLOD_LODObject < (F2013A3C)>] [SHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EF7)>] using dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [SHESON_DynDOLOD_LODObject < (F20139D3)>] [SHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EE8)>] using dyndolod\lod\effects\fxwaterfallthin2048x128_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [SHESON_DynDOLOD_LODObject < (F2013A44)>] [SHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EE9)>] using dyndolod\lod\effects\fxwaterfallthin512x128_dyndolod_lod.nif

I found some MAYBE suspiscious things in the DynDOLOD_SSE_Log. Here are some lines:

[00:25:40.897] Missing DATA - Flags 0x4 Audio Overhaul Skyrim.esp FXWaterfallMistBlast [MSTT:0001ACAE]
 
[00:25:40.460] Missing DATA - Flags 0x4 RealisticWaterTwo.esp DLC2OceanWaveCurveOuter [MSTT:0402ADC4]

I guess that's because Audio Overhaul doesn't conatin any graphic objects, etc. So I should better disable such plugins prior to DynDOLOD creation..? However, I always used DynDOLOD without any issue, with the same load order (but it was even much bigger!). The problem started happeneing after I've upgraded SSE to V 1.5.39, SKSE64 to 2.0.7 and QQ to V 8.2 (from 8. Actually no graphical changes, only some entries in the ESP changed, and some new music files...). My last idea would be that NMM messes something up while mod updating, or something..

 

I really don't know what's going on. 

 

I tried to remove the last few formID entries from the DynDOLOD plugin, but still crashing... And the log now tells something else. SO I think the cause of the crash might not be in there.

 

However, here are the last few seconds of the recent two logs:

 

 

 

[05/08/2018 - 10:14:41PM] [Frostfall]======================================================================================================
[05/08/2018 - 10:14:41PM] [Frostfall]                      Frostfall start-up and compatibility checks complete.                           
[05/08/2018 - 10:14:41PM] [Frostfall]======================================================================================================
[05/08/2018 - 10:14:45PM] [sHESON_DynDOLOD_LODObject < (F201496D)>] [sHESON_DynDOLOD_Minion < (1303159F)>] Enable #2 [Form < (130310F0)>] using lod\whiterun\wrhousewind01glow_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:14:45PM] [sHESON_DynDOLOD_LODObject < (F20149AC)>] [sHESON_DynDOLOD_Minion < (1303159C)>] Enable #2 [Form < (13031155)>] using lod\whiterun\wrhouseshack01glow_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:14:45PM] [sHESON_DynDOLOD_LODObject < (F20149AB)>] [sHESON_DynDOLOD_Minion < (13031599)>] Enable #2 [Form < (13031155)>] using lod\whiterun\wrhouseshack01glow_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:14:45PM] [sHESON_DynDOLOD_LODObject < (F201496C)>] [sHESON_DynDOLOD_Minion < (13031596)>] Enable #2 [Form < (130310F0)>] using lod\whiterun\wrhousewind01glow_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:14:45PM] [sHESON_DynDOLOD_LODObject < (F201482A)>] [sHESON_DynDOLOD_Minion < (13031368)>] Disable #3 10 [Form < (13030FA7)>] using lod\ships\shiprowboat01_lod_0.nif
[05/08/2018 - 10:14:45PM] [sHESON_DynDOLOD_LODObject < (F2013CC3)>] [sHESON_DynDOLOD_Minion < (13031593)>] Enable #2 [Form < (13030F09)>] using dyndolod\lod\water\water1024_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:14:45PM] [sHESON_DynDOLOD_LODObject < (F2013E00)>] [sHESON_DynDOLOD_Firstborn < (130312BE)>] Disable #3 10 [Form < (13030F2A)>] using lod\tents\largenordictent01_lod_1.nif
[05/08/2018 - 10:14:46PM] --[[Legacy of the Dragonborn is checking for patched mods - Please ignore GetFormFromFile errors.]]--
[05/08/2018 - 10:14:46PM] Error: File "Moonandstar_MAS.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[DBM_SMPatches (116257BF)].dbm_qf_dbm_smpatches_056257bf.OnUpdate() - "DBM_QF_DBM_SMPatches_056257BF.psc" Line 34
[05/08/2018 - 10:14:46PM] Error: File "WZOblivionArtifacts.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[DBM_SMPatches (116257BF)].dbm_qf_dbm_smpatches_056257bf.OnUpdate() - "DBM_QF_DBM_SMPatches_056257BF.psc" Line 42
[05/08/2018 - 10:14:46PM] Error: File "akskyrimunderground.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[DBM_SMPatches (116257BF)].dbm_qf_dbm_smpatches_056257bf.OnUpdate() - "DBM_QF_DBM_SMPatches_056257BF.psc" Line 46
[05/08/2018 - 10:14:46PM] Error: File "PrvtIRoyalArmory.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[DBM_SMPatches (116257BF)].dbm_qf_dbm_smpatches_056257bf.OnUpdate() - "DBM_QF_DBM_SMPatches_056257BF.psc" Line 50
[05/08/2018 - 10:14:46PM] Error: File "SL01AmuletsSkyrim.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[DBM_SMPatches (116257BF)].dbm_qf_dbm_smpatches_056257bf.OnUpdate() - "DBM_QF_DBM_SMPatches_056257BF.psc" Line 54
[05/08/2018 - 10:14:46PM] Error: File "Elemental_Dragons.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[DBM_SMPatches (116257BF)].dbm_qf_dbm_smpatches_056257bf.OnUpdate() - "DBM_QF_DBM_SMPatches_056257BF.psc" Line 70
[05/08/2018 - 10:14:46PM] Error: File "Lore Weapon Expansion.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[DBM_SMPatches (116257BF)].dbm_qf_dbm_smpatches_056257bf.OnUpdate() - "DBM_QF_DBM_SMPatches_056257BF.psc" Line 74
[05/08/2018 - 10:14:46PM] Error: File "ArtifactsOfBoethiah.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[DBM_SMPatches (116257BF)].dbm_qf_dbm_smpatches_056257bf.OnUpdate() - "DBM_QF_DBM_SMPatches_056257BF.psc" Line 86
[05/08/2018 - 10:14:46PM] Error: File "Immersive Weapons.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[DBM_SMPatches (116257BF)].dbm_qf_dbm_smpatches_056257bf.OnUpdate() - "DBM_QF_DBM_SMPatches_056257BF.psc" Line 90
[05/08/2018 - 10:14:46PM] --[[Legacy of the Dragonborn has finished checking for patched mods.]]--
[05/08/2018 - 10:14:46PM] [sHESON_DynDOLOD_LODObject < (F20140EC)>] [sHESON_DynDOLOD_Firstborn < (130312BB)>] Disable #3 10 [Form < (1303102C)>] using lod\farmhouse\farmhouse06destroyed01_lod_1.nif
[05/08/2018 - 10:14:46PM] [sHESON_DynDOLOD_LODObject < (F20148BE)>] [sHESON_DynDOLOD_Firstborn < (130312B5)>] Disable #3 10 [Form < (13030ED8)>] using lod\farmhouse\farmhouse01glow_lod_0.nif
[05/08/2018 - 10:14:50PM] [sHESON_DynDOLOD_LODObject < (F2014563)>] [sHESON_DynDOLOD_Minion < (130313D7)>] Enable #1 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif
[05/08/2018 - 10:14:50PM] [sHESON_DynDOLOD_LODObject < (F20139FB)>] [sHESON_DynDOLOD_Firstborn < (130313D8)>] Enable #1 [Form < (13030EF3)>] using dyndolod\lod\effects\fxrapidsrocks01_dyndolod_lod.nif
[05/08/2018 - 10:14:51PM] [sHESON_DynDOLOD_LODObject < (F20139FC)>] [sHESON_DynDOLOD_Firstborn < (130313D8)>] Enable #1 [Form < (13030ED2)>] using Effects\FXrapidsBig01.nif
[05/08/2018 - 10:14:51PM] [sHESON_DynDOLOD_LODObject < (F20139FD)>] [sHESON_DynDOLOD_Firstborn < (130313D8)>] Enable #1 [Form < (13030ED2)>] using Effects\FXrapidsBig01.nif
[05/08/2018 - 10:14:51PM] [sHESON_DynDOLOD_LODObject < (F2014569)>] [sHESON_DynDOLOD_Minion < (130313DD)>] Enable #1 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif
[05/08/2018 - 10:14:51PM] [sHESON_DynDOLOD_LODObject < (F2014568)>] [sHESON_DynDOLOD_Minion < (130313DA)>] Enable #1 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif
[05/08/2018 - 10:14:51PM] [sHESON_DynDOLOD_LODObject < (F20148DE)>] [sHESON_DynDOLOD_Firstborn < (130313DB)>] Enable #1 [Form < (13030EE2)>] using lod\farmhouse\inn01glow_lod_1.nif
[05/08/2018 - 10:14:51PM] [sHESON_DynDOLOD_LODObject < (F20143DF)>] [sHESON_DynDOLOD_Firstborn < (130313D8)>] Enable #1 [Form < (13030ED0)>] using Effects\FXRapids.nif
[05/08/2018 - 10:14:51PM] [sHESON_DynDOLOD_LODObject < (F20148D5)>] [sHESON_DynDOLOD_Firstborn < (130313DB)>] Enable #1 [Form < (13030EE4)>] using lod\farmhouse\smith01glow_lod_0.nif
[05/08/2018 - 10:14:51PM] [sHESON_DynDOLOD_LODObject < (F2014564)>] [sHESON_DynDOLOD_Minion < (130313DA)>] Enable #1 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif
[05/08/2018 - 10:14:51PM] [sHESON_DynDOLOD_LODObject < (F201456A)>] [sHESON_DynDOLOD_Minion < (130313DA)>] Enable #1 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif
[05/08/2018 - 10:14:51PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 4 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:14:51PM] [sHESON_DynDOLOD_LODObject < (F2013B1E)>] [sHESON_DynDOLOD_Minion < (130314C7)>] Disable #3 10 [Form < (13030EDF)>] using dyndolod\lod\water\water1024_dyndolod_lod.nif
[05/08/2018 - 10:14:52PM] Error: Cannot call OnConfigInit() on a None object, aborting function call
stack:
[_SNQuest (38000D62)]._snquestscript.Maintenance() - "_SNQuestScript.psc" Line 1934
[alias Player on quest _SNQuest (38000D62)]._snplayeralias.OnPlayerLoadGame() - "_SNPlayerAlias.psc" Line 332
[05/08/2018 - 10:14:53PM] 
[05/08/2018 - 10:14:53PM] =====iNeed (_sn) is finished refreshing itself and searching for addons!=====
[05/08/2018 - 10:14:53PM] 
[05/08/2018 - 10:14:53PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 1 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F20148EF)>] [sHESON_DynDOLOD_Firstborn < (13031507)>] Disable #2 [Form < (13030EEF)>] using lod\whiterun\wrfarmhousewindmillglow_lod_1.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F20148FE)>] [sHESON_DynDOLOD_Firstborn < (13031507)>] Disable #2 [Form < (13030F7A)>] using lod\whiterun\wrhouseshack02glow_lod_1.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B0F)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EE0)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B16)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030ED0)>] using Effects\FXRapids.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B11)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EE0)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B15)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030ED1)>] using Effects\FXrapidsFallsLine01.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B18)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EF3)>] using dyndolod\lod\effects\fxrapidsrocks01_dyndolod_lod.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B06)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EE0)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F201433D)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030ED4)>] using Effects\FXRapids02.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B13)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EE0)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B10)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EED)>] using dyndolod\lod\effects\fxwaterfallbodyslope_dyndolod_lod.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B0E)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EED)>] using dyndolod\lod\effects\fxwaterfallbodyslope_dyndolod_lod.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B0C)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EED)>] using dyndolod\lod\effects\fxwaterfallbodyslope_dyndolod_lod.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B14)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030ED1)>] using Effects\FXrapidsFallsLine01.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F2013B17)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030ED0)>] using Effects\FXRapids.nif
[05/08/2018 - 10:14:54PM] [sHESON_DynDOLOD_LODObject < (F201490F)>] [sHESON_DynDOLOD_Firstborn < (13031510)>] Disable #2 [Form < (13030F9B)>] using lod\whiterun\wrhousemeadery01glow_lod_1.nif
[05/08/2018 - 10:14:55PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:14:56PM] [sHESON_DynDOLOD_LODObject < (F201458A)>] [sHESON_DynDOLOD_Minion < (130315EA)>] Enable #2 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:14:57PM] [sHESON_DynDOLOD_LODObject < (F20149AD)>] [sHESON_DynDOLOD_Minion < (130315E7)>] Enable #2 [Form < (13031155)>] using lod\whiterun\wrhouseshack01glow_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:14:57PM] [sHESON_DynDOLOD_LODObject < (F201489A)>] [sHESON_DynDOLOD_Minion < (130315E7)>] Enable #2 [Form < (13031156)>] using lod\whiterun\wrhouseshack01_lod_2.nif TRUE False TRUE
[05/08/2018 - 10:14:57PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 1 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:14:59PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 4 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:14:59PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:15:01PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 1 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:15:01PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:15:02PM] [sHESON_DynDOLOD_LODObject < (F20139D2)>] [sHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EE7)>] using dyndolod\lod\effects\fxwaterfallskirttallfront_dyndolod_lod.nif
[05/08/2018 - 10:15:02PM] [sHESON_DynDOLOD_LODObject < (F20139D3)>] [sHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EE8)>] using dyndolod\lod\effects\fxwaterfallthin2048x128_dyndolod_lod.nif
[05/08/2018 - 10:15:02PM] [sHESON_DynDOLOD_LODObject < (F2013A3C)>] [sHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EF7)>] using dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif
[05/08/2018 - 10:15:02PM] [sHESON_DynDOLOD_LODObject < (F20139D4)>] [sHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EE9)>] using dyndolod\lod\effects\fxwaterfallthin512x128_dyndolod_lod.nif
[05/08/2018 - 10:15:02PM] [sHESON_DynDOLOD_LODObject < (F2013A3D)>] [sHESON_DynDOLOD_Firstborn < (130313FC)>] Enable #1 [Form < (13030EF7)>] using dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif
[05/08/2018 - 10:15:02PM] [sHESON_DynDOLOD_LODObject < (F2013A3E)>] [sHESON_DynDOLOD_Firstborn < (130313FC)>] Enable #1 [Form < (13030ED3)>] using Effects\FxRapidsRingHeavy.nif
[05/08/2018 - 10:15:02PM] [sHESON_DynDOLOD_LODObject < (F2013A3B)>] [sHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EF7)>] using dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif
[05/08/2018 - 10:15:03PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 6 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:15:03PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 6 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:15:03PM] [sHESON_DynDOLOD_LODObject < (F201458D)>] [sHESON_DynDOLOD_Minion < (13031509)>] Disable #3 10 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif
 

 

 

 

 

Second one:

 

 

 

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[DBM_SMPatches (116257BF)].dbm_qf_dbm_smpatches_056257bf.OnUpdate() - "DBM_QF_DBM_SMPatches_056257BF.psc" Line 90
[05/08/2018 - 10:02:46PM] --[[Legacy of the Dragonborn has finished checking for patched mods.]]--
[05/08/2018 - 10:02:48PM] [sHESON_DynDOLOD_LODObject < (F20149AB)>] [sHESON_DynDOLOD_Minion < (13031599)>] Enable #2 [Form < (13031155)>] using lod\whiterun\wrhouseshack01glow_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:02:48PM] [sHESON_DynDOLOD_LODObject < (F201496D)>] [sHESON_DynDOLOD_Minion < (1303159F)>] Enable #2 [Form < (130310F0)>] using lod\whiterun\wrhousewind01glow_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:02:48PM] [sHESON_DynDOLOD_LODObject < (F201496C)>] [sHESON_DynDOLOD_Minion < (13031596)>] Enable #2 [Form < (130310F0)>] using lod\whiterun\wrhousewind01glow_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:02:48PM] [sHESON_DynDOLOD_LODObject < (F2013CC3)>] [sHESON_DynDOLOD_Minion < (13031593)>] Enable #2 [Form < (13030F09)>] using dyndolod\lod\water\water1024_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:02:48PM] [sHESON_DynDOLOD_LODObject < (F20149AC)>] [sHESON_DynDOLOD_Minion < (1303159C)>] Enable #2 [Form < (13031155)>] using lod\whiterun\wrhouseshack01glow_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:02:48PM] [sHESON_DynDOLOD_LODObject < (F201482A)>] [sHESON_DynDOLOD_Minion < (13031368)>] Disable #3 10 [Form < (13030FA7)>] using lod\ships\shiprowboat01_lod_0.nif
[05/08/2018 - 10:02:48PM] [sHESON_DynDOLOD_LODObject < (F2013E00)>] [sHESON_DynDOLOD_Firstborn < (130312BE)>] Disable #3 10 [Form < (13030F2A)>] using lod\tents\largenordictent01_lod_1.nif
[05/08/2018 - 10:02:48PM] [sHESON_DynDOLOD_LODObject < (F20140EC)>] [sHESON_DynDOLOD_Firstborn < (130312BB)>] Disable #3 10 [Form < (1303102C)>] using lod\farmhouse\farmhouse06destroyed01_lod_1.nif
[05/08/2018 - 10:02:49PM] [sHESON_DynDOLOD_LODObject < (F20148BE)>] [sHESON_DynDOLOD_Firstborn < (130312B5)>] Disable #3 10 [Form < (13030ED8)>] using lod\farmhouse\farmhouse01glow_lod_0.nif
[05/08/2018 - 10:02:51PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:02:53PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:02:53PM] [sHESON_DynDOLOD_LODObject < (F20148D5)>] [sHESON_DynDOLOD_Firstborn < (130313DB)>] Enable #1 [Form < (13030EE4)>] using lod\farmhouse\smith01glow_lod_0.nif
[05/08/2018 - 10:02:53PM] [sHESON_DynDOLOD_LODObject < (F20148DE)>] [sHESON_DynDOLOD_Firstborn < (130313DB)>] Enable #1 [Form < (13030EE2)>] using lod\farmhouse\inn01glow_lod_1.nif
[05/08/2018 - 10:02:53PM] [sHESON_DynDOLOD_LODObject < (F2014563)>] [sHESON_DynDOLOD_Minion < (130313D7)>] Enable #1 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif
[05/08/2018 - 10:02:53PM] [sHESON_DynDOLOD_LODObject < (F2014564)>] [sHESON_DynDOLOD_Minion < (130313DA)>] Enable #1 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif
[05/08/2018 - 10:02:53PM] [sHESON_DynDOLOD_LODObject < (F20143DF)>] [sHESON_DynDOLOD_Firstborn < (130313D8)>] Enable #1 [Form < (13030ED0)>] using Effects\FXRapids.nif
[05/08/2018 - 10:02:53PM] [sHESON_DynDOLOD_LODObject < (F2014569)>] [sHESON_DynDOLOD_Minion < (130313DD)>] Enable #1 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif
[05/08/2018 - 10:02:53PM] [sHESON_DynDOLOD_LODObject < (F20139FB)>] [sHESON_DynDOLOD_Firstborn < (130313D8)>] Enable #1 [Form < (13030EF3)>] using dyndolod\lod\effects\fxrapidsrocks01_dyndolod_lod.nif
[05/08/2018 - 10:02:53PM] [sHESON_DynDOLOD_LODObject < (F2014568)>] [sHESON_DynDOLOD_Minion < (130313DA)>] Enable #1 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif
[05/08/2018 - 10:02:53PM] [sHESON_DynDOLOD_LODObject < (F20139FC)>] [sHESON_DynDOLOD_Firstborn < (130313D8)>] Enable #1 [Form < (13030ED2)>] using Effects\FXrapidsBig01.nif
[05/08/2018 - 10:02:53PM] [sHESON_DynDOLOD_LODObject < (F201456A)>] [sHESON_DynDOLOD_Minion < (130313DA)>] Enable #1 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif
[05/08/2018 - 10:02:53PM] [sHESON_DynDOLOD_LODObject < (F20139FD)>] [sHESON_DynDOLOD_Firstborn < (130313D8)>] Enable #1 [Form < (13030ED2)>] using Effects\FXrapidsBig01.nif
[05/08/2018 - 10:02:54PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 2 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:02:54PM] Error: Cannot call OnConfigInit() on a None object, aborting function call
stack:
[_SNQuest (38000D62)]._snquestscript.Maintenance() - "_SNQuestScript.psc" Line 1934
[alias Player on quest _SNQuest (38000D62)]._snplayeralias.OnPlayerLoadGame() - "_SNPlayerAlias.psc" Line 332
[05/08/2018 - 10:02:54PM] 
[05/08/2018 - 10:02:54PM] =====iNeed (_sn) is finished refreshing itself and searching for addons!=====
[05/08/2018 - 10:02:54PM] 
[05/08/2018 - 10:02:54PM] [sHESON_DynDOLOD_LODObject < (F2013B1E)>] [sHESON_DynDOLOD_Minion < (130314C7)>] Disable #3 10 [Form < (13030EDF)>] using dyndolod\lod\water\water1024_dyndolod_lod.nif
[05/08/2018 - 10:02:55PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 2 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:02:56PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:02:57PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F20148EF)>] [sHESON_DynDOLOD_Firstborn < (13031507)>] Disable #2 [Form < (13030EEF)>] using lod\whiterun\wrfarmhousewindmillglow_lod_1.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F20148FE)>] [sHESON_DynDOLOD_Firstborn < (13031507)>] Disable #2 [Form < (13030F7A)>] using lod\whiterun\wrhouseshack02glow_lod_1.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B0E)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EED)>] using dyndolod\lod\effects\fxwaterfallbodyslope_dyndolod_lod.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B14)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030ED1)>] using Effects\FXrapidsFallsLine01.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B06)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EE0)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B17)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030ED0)>] using Effects\FXRapids.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B0F)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EE0)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F201433D)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030ED4)>] using Effects\FXRapids02.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B10)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EED)>] using dyndolod\lod\effects\fxwaterfallbodyslope_dyndolod_lod.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B11)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EE0)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B15)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030ED1)>] using Effects\FXrapidsFallsLine01.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B16)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030ED0)>] using Effects\FXRapids.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B13)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EE0)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B18)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EF3)>] using dyndolod\lod\effects\fxrapidsrocks01_dyndolod_lod.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F2013B0C)>] [sHESON_DynDOLOD_Firstborn < (13031513)>] Disable #3 10 [Form < (13030EED)>] using dyndolod\lod\effects\fxwaterfallbodyslope_dyndolod_lod.nif
[05/08/2018 - 10:02:57PM] [sHESON_DynDOLOD_LODObject < (F201490F)>] [sHESON_DynDOLOD_Firstborn < (13031510)>] Disable #2 [Form < (13030F9B)>] using lod\whiterun\wrhousemeadery01glow_lod_1.nif
[05/08/2018 - 10:02:58PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 2 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:02:59PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 2 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:00PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:01PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:02PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 6 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:03PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 6 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:04PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 2 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:04PM] [sHESON_DynDOLOD_LODObject < (F201458A)>] [sHESON_DynDOLOD_Minion < (130315EA)>] Enable #2 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:04PM] [sHESON_DynDOLOD_LODObject < (F201489A)>] [sHESON_DynDOLOD_Minion < (130315E7)>] Enable #2 [Form < (13031156)>] using lod\whiterun\wrhouseshack01_lod_2.nif TRUE False TRUE
[05/08/2018 - 10:03:04PM] [sHESON_DynDOLOD_LODObject < (F20149AD)>] [sHESON_DynDOLOD_Minion < (130315E7)>] Enable #2 [Form < (13031155)>] using lod\whiterun\wrhouseshack01glow_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:03:05PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 2 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:06PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:07PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:08PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 2 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:09PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 2 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2014152)>] [sHESON_DynDOLOD_Minion < (130315F0)>] Enable #2 [Form < (13030EEB)>] using dyndolod\lod\clutter\ruinsfloorcandlelampsmon_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2014157)>] [sHESON_DynDOLOD_Minion < (130315F0)>] Enable #2 [Form < (13030F0A)>] using dyndolod\lod\clutter\ruinsfloorcandlelampsmon02_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2014150)>] [sHESON_DynDOLOD_Minion < (130315F0)>] Enable #2 [Form < (13030EEB)>] using dyndolod\lod\clutter\ruinsfloorcandlelampsmon_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2014153)>] [sHESON_DynDOLOD_Minion < (130315F0)>] Enable #2 [Form < (13030F0A)>] using dyndolod\lod\clutter\ruinsfloorcandlelampsmon02_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2014151)>] [sHESON_DynDOLOD_Minion < (130315F0)>] Enable #2 [Form < (13030F0A)>] using dyndolod\lod\clutter\ruinsfloorcandlelampsmon02_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2014154)>] [sHESON_DynDOLOD_Minion < (130315F0)>] Enable #2 [Form < (13030F0A)>] using dyndolod\lod\clutter\ruinsfloorcandlelampsmon02_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2014155)>] [sHESON_DynDOLOD_Minion < (130315F0)>] Enable #2 [Form < (13030EEB)>] using dyndolod\lod\clutter\ruinsfloorcandlelampsmon_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2014156)>] [sHESON_DynDOLOD_Minion < (130315F0)>] Enable #2 [Form < (13030EEB)>] using dyndolod\lod\clutter\ruinsfloorcandlelampsmon_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2013E33)>] [sHESON_DynDOLOD_Minion < (1303155D)>] Enable #2 [Form < (13030EFA)>] using dyndolod\lod\clutter\campfire01landburning_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2013E36)>] [sHESON_DynDOLOD_Minion < (13031515)>] Enable #2 [Form < (13030EF5)>] using dyndolod\lod\clutter\candlehorntable01_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2013E35)>] [sHESON_DynDOLOD_Minion < (13031515)>] Enable #2 [Form < (13030EF5)>] using dyndolod\lod\clutter\candlehorntable01_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2013F01)>] [sHESON_DynDOLOD_Minion < (13031425)>] Enable #2 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2013E32)>] [sHESON_DynDOLOD_Minion < (1303155D)>] Enable #2 [Form < (13030F29)>] using lod\tents\smallnordictent01_lod_0.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2013F02)>] [sHESON_DynDOLOD_Minion < (13031425)>] Enable #2 [Form < (13030ECF)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2013E31)>] [sHESON_DynDOLOD_Minion < (1303155D)>] Enable #2 [Form < (13030F2A)>] using lod\tents\largenordictent01_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:03:09PM] [sHESON_DynDOLOD_LODObject < (F2013E30)>] [sHESON_DynDOLOD_Minion < (13031515)>] Enable #2 [Form < (13030F2A)>] using lod\tents\largenordictent01_lod_1.nif TRUE False TRUE
[05/08/2018 - 10:03:10PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019B2)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019B2)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019B2)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:10PM] [sHESON_DynDOLOD_LODObject < (F201401C)>] [sHESON_DynDOLOD_Firstborn < (130315AC)>] Enable #2 [Form < (1303100D)>] using dyndolod\lod\clutter\giantcampfire01burningnoland_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:10PM] [sHESON_DynDOLOD_LODObject < (F20140FA)>] [sHESON_DynDOLOD_Firstborn < (130312FD)>] Enable #2 [Form < (13030ED1)>] using Effects\FXrapidsFallsLine01.nif TRUE False TRUE
[05/08/2018 - 10:03:10PM] [sHESON_DynDOLOD_LODObject < (F2013B3D)>] [sHESON_DynDOLOD_Firstborn < (13031321)>] Enable #2 [Form < (13030EE0)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:10PM] [sHESON_DynDOLOD_LODObject < (F2013B56)>] [sHESON_DynDOLOD_Firstborn < (130312FD)>] Enable #2 [Form < (13030EED)>] using dyndolod\lod\effects\fxwaterfallbodyslope_dyndolod_lod.nif TRUE False TRUE
[05/08/2018 - 10:03:10PM] [sHESON_DynDOLOD_LODObject < (F20143B2)>] [sHESON_DynDOLOD_Firstborn < (1303166C)>] Disable #3 10 [Form < (13030ED3)>] using Effects\FxRapidsRingHeavy.nif
[05/08/2018 - 10:03:10PM] [sHESON_DynDOLOD_LODObject < (F20143A3)>] [sHESON_DynDOLOD_Firstborn < (1303166C)>] Disable #3 10 [Form < (13030ED4)>] using Effects\FXRapids02.nif
[05/08/2018 - 10:03:11PM] Error: Cannot set the faction rank with a None faction
stack:
[ (FF0019A9)].SIC_ActorRemove.SetFactionRank() - "<native>" Line ?
[ (FF0019A9)].SIC_ActorRemove.AddToFaction() - "Actor.psc" Line 570
[Active effect 5 on  (FF0019A9)].VoiceCharmFactionScript.OnEffectStart() - "VoiceCharmFactionScript.psc" Line 7
[05/08/2018 - 10:03:11PM] [sHESON_DynDOLOD_LODObject < (F2013A3D)>] [sHESON_DynDOLOD_Firstborn < (130313FC)>] Enable #1 [Form < (13030EF7)>] using dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [sHESON_DynDOLOD_LODObject < (F2013A3E)>] [sHESON_DynDOLOD_Firstborn < (130313FC)>] Enable #1 [Form < (13030ED3)>] using Effects\FxRapidsRingHeavy.nif
[05/08/2018 - 10:03:11PM] [sHESON_DynDOLOD_LODObject < (F20139D4)>] [sHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EE9)>] using dyndolod\lod\effects\fxwaterfallthin512x128_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [sHESON_DynDOLOD_LODObject < (F2013A3B)>] [sHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EF7)>] using dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [sHESON_DynDOLOD_LODObject < (F20139D2)>] [sHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EE7)>] using dyndolod\lod\effects\fxwaterfallskirttallfront_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [sHESON_DynDOLOD_LODObject < (F2013A3C)>] [sHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EF7)>] using dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [sHESON_DynDOLOD_LODObject < (F20139D3)>] [sHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EE8)>] using dyndolod\lod\effects\fxwaterfallthin2048x128_dyndolod_lod.nif
[05/08/2018 - 10:03:11PM] [sHESON_DynDOLOD_LODObject < (F2013A44)>] [sHESON_DynDOLOD_Firstborn < (130313F9)>] Enable #1 [Form < (13030EE9)>] using dyndolod\lod\effects\fxwaterfallthin512x128_dyndolod_lod.nif
 

 
 
 
I wasn't able to create code field inside the spiler ( at least not with two upfollowing spoiler fields..)
Edited by Godis
Posted (edited)

Sorry, cannot edit my prior post anymore. I wanted to add that I'm using Skyrim 3d Trees. And now when I loaded the game without DynDOLOD I noticed that DDL might create the wrong Tree LODs. Because those with 3D Trees are much more matching to the originals... I don't have any other billboards installed, unless DDL might use vanilla ones. I used the TUCO Guide that includes an option for 3D Trees and DynDOLOD

 

 

Edit: And I noticed that the game seems to crash a little bit later without DynDOLOD (it feels like that). This could mean that due to the distance view settings without DDL the related mesh might be loaded a little bit later. So it must be something related to LODs - I guess so.

 

However, I'm out of ideas.. Hope you can find some info in the log or something. Many thanks for your help!!

Edited by Godis
Posted (edited)

OK: I loaded the game without QQ enabled (just disabled the ESP.) The game is NOT crashing anymore! So I suspected the right mod. And it must have something to do with the Whitewater Falls (Whitewater Chalet player home). But what is really disturbing me is that he didn't change meshes in the latest update.. Only something int the ESP and added some music... Looks like I should inspect the ESP for what exact changes he applied.. Oh, and he uploaded the last update about three times without any changelog... Now he disabled the comments tab, so I cannot report anything.

So the only thing I need to know is why DDL uses another Tree LODs with 3D Trees.

Edited by Godis
Posted (edited)

The cause can be something else entirely and does not necessarily be one of those things printed to the papyrus log. It is just one of the possible things to test more "easily".

 

I will test the mod myself in the next days.

 

In the meantime you could also test to keep the mod in the load but just not select the worldspace in the drop down, so nothing is generated for it.

Edited by sheson
Posted (edited)

DynDOLOD uses the installed billboards you installed to generate tree LOD.

 

So if there is pre-made tree LOD with better looking tree LOD textures it means better looking billboards where used to make that tree LOD. Try to acquire those billboards or split that pre-made tree LOD into billboards as explained in the manual (with videos)

Edited by sheson
Posted (edited)

Allright, thank you!!

 

And could you delete my prior posts? I found out that I had a worldspace edit from the ESP that got overwritten by the recent 3D Trees update, that is responsible for the placing of the related objects for this exact location xD xD xD  Really - I've spent ONE WEEK to find the cause!! And I looked through ALL these damn edits, and cell records - but I obviously just have overseen it... :D

 

 

Do you know what are entries "Landscape" --> "Alpha Layer", "VTXT" in Worldspace? There is one conflicting mod that overwrites it. The direct next entry is a navmesh one... So what's this "Landscape" entry exactly?

Edited by Godis
Posted (edited)

Allright, thank you!!

 

And could you delete my prior posts? I found out that I had a worldspace edit from the ESP that got overwritten by the recent 3D Trees update, that is responsible for the placing of the related objects for this exact location xD xD xD  Really - I've spent ONE WEEK to find the cause!! And I looked through ALL these damn edits, and cell records - but I obviously just have overseen it... :D

 

Do you know what are entries "Landscape" --> "Alpha Layer", "VTXT" in Worldspace? There is one conflicting mod that overwrites it. The direct next entry is a navmesh one... So what's this "Landscape" entry exactly?

Don't worry about the posts.

 

The entire LAND record defines the terrain of the cell, like the elevation changes and the terrain textures and grass for example.

 

Specifically, the Alpha Layers define how much of the terrain texture (dirt, tundra, snow etc.) for that layer is blended onto lower layers. Changing the alpha itself is save and can not cause CTD (unheard of)

 

 

It is what xLODGen use to make terrain LOD textures.

Edited by sheson
Posted

Ok, I was just wrong. Sorry. It turned out that QQ 8.2 includes whether an invalid mesh or something else that leads to the crash. But the author is not available. His nexus mods don't include comments tabs, nor is he able to receive PMs.

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