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About Tacocat

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  1. -Flat +Border worked and the problem no longer appears. Thanks for your help.
  2. I noticed that too. DynDOLOD switched modes (based on the worldspaces?) which i found to be pretty nice, while xLODGen didnt. I will try -Flat +Border.
  3. Same settings with DynDOLOD (ALL Quality 2) and no problems. The plugin size is also significantly smaller (1mb). The process also finished much faster.
  4. Yes, got them installed and i am using the default config. I will try it with DynDOLOD. I noticed, that the occlusion.esp gets pretty big in size. With all worldspaced ticked and quality set to 2, it gets about 75mb in size. (solstheim alone takes around 50mb of that).
  5. Generating the occlusion.esp without DynDOLOD in the load order solved the problem.
  6. The problem seems to be caused by the dlc2solstheimworld worldspace. Without it, i dont get the described problem. Creating the occlusion.esp for dlc2solstheimworld only causes this problem also.
  7. I am running into endless loading screens with the occlusion.esp enabled when traveling to some places in the tamriel worldspace. Disabling the esp fixes it. Here is the log: http://www.mediafire.com/file/7gsibnfmey8uj0m/SSELODGen_log.txt/file
  8. I am doing that for some time now and noticed less stutter. Depending on your settings, you can get multiple bsa archives. I got 9 archives, which means 9 plugins to load them. But they can easily be marked .esl. Works fine for me so far. Might aswell add those to the skyrim.ini archive list, but i dont know if there is a maximum number of archives that can be added/loaded.
  9. Sure, here it is: http://www.mediafire.com/file/vgm0851ogn3wxjd/MarkarthWorld.4.-44.-3.bto/file
  10. Ok, thanks for the answer. I checked the nif and it works without problems. I skipped markarth and all the other wordspaces worked without problems.
  11. Getting the following error (cant upload the entire log its too big, went with quality 3 / height 0 / Mode: All) in markarth worldspace: https://pastebin.com/x8aTiQ6G Would i actually benefit from occlusion data in child worlds?
  12. I have noticed this issue too. Could it be caused by the fact, that mathy created many different lightposts and directly included the matching lantern into its nif? In sseedit i see, that dyndolod actually set the "has distant lod" flag for one light post. The others remain untouched. This is a screenshot of my sseedit: https://imgur.com/wmRNwjw
  13. Checked the DynDOLOD_SSE_tamriel_textures_used.txt here is what it contains: https://pastebin.com/6UxREnsE . I cant find snow farmhouse textures in this list, is this to be expected or did something fail?
  14. Thanks for the clarification. I will try to figure out what else could mess with the lod.
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