
DynDOLOD Beta for Skyrim Special Edition, Skyrim VR and Enderal SE 2.98
By
sheson, in DynDOLOD & xLODGen
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By CorneliusC
There is one particularly annoying sound in my game, that is an additional sound playing on a successful sneak attack, a overly loud percussive sound, like beating on a plastic bucket. Calling this annoying is of course highly subjective, but in relation to all other beautifully curated sounds in Step, this one is just off. I am playing an archer type, but i am guessing this is the same sound for all sneak attacks:
Data/sound/fx/ui/ui_sneakattack_01.wav
I've found a few mods for this, most of them with an esp. Right now i am trying 'Replace Sneak Attack Sound - Gore'. If anyone has also encountered this and has another recommendation, it would be welcome.
Thanks in advance
Edit: Just found that in Step LE this was covered by 'Smooth blade draw and Sheath', which muted this particular sound.
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By z929669
Discussion topic:
Smart NPC Potions - Enemies Use Potions and Poisons by JaySerpa
Wiki Link
An alternative to EEOS with respect to potions to avoid flooding the economy with extra potions (can still use EEOS for spells/shouts) by allowing for modulation via MCM. Uses scripting rather than SPID to determine who has a probability of having/using potions (I like this method better than most carte blanch SPID approaches)
Also see the associated Settings Loader for this mod.
NEED WILLING TESTERS - If anyone wants to test this with or in comparison to EEOS (with that potions SPID disabled), it would be appreciated. We have some data.
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By DoubleYou
Discussion topic:
NPCs use Potions by KoeniglichePM
Wiki Link
Sounds promising.
An alternative to EEOS with respect to potions to avoid flooding the economy with extra potions (can still use EEOS for spells/shouts) by allowing for modulation via config settings.
NEED WILLING TESTERS - If anyone wants to test this with or in comparison to EEOS (with that potions SPID disabled), it would be appreciated. We have some data.
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