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DynDOLOD Beta for Skyrim Special Edition, Skyrim VR and Enderal SE 2.98


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DynDOLOD beta for Skyrim Special Edition, Skyrim VR and Enderal SE | Skyrim/Enderal | What is DynDOLOD? | DynDOLOD FAQ

DynDOLOD is the advanced but also easier version of xLODGen for object and tree LOD generation. It is for experienced users that can RTFM and know how to mod. Start by reading the Quickstart.html in the Standalone download. It is fully feature compatible with the Skyrim version.

This is called beta because Skyrim Special Edition is still plagued by mods triggering large reference bugs. Until that can be easily resolved there is no pro-active testing and support of mods. As always users are asked to provide feedback and report compatibility issues with mods.

DynDOLOD 2.x will not work with game plugins version 1.71 or higher used by runtime version 1.6.1130 or higher. Use DynDOLOD 3 Alpha instead.


What's New?

Starting with DynDOLOD  2.95 the Steam version of Enderal SE is supported. Start the tools with the -enderalse command line argument. Starting with DynDOLOD 2.90 the mod Enderal SE is supported. Start the tools in Skyrim Special Edition mode with the -sse command line argument, the mod will automatically be discovered. Use DynDOLOD Resource SE. install the required billboards (see manual). Install Papyrus Util SE or DynDOLOD DLL. SKSE64 and SkyUI are already requirements for Enderal SE / included in the Steam version.

Starting with DynDOLOD 2.70 the Skyrim TVDT Occlusion data of cell records can be update/generated. The data is used to disable distant occluded object and terrain LOD meshes behind other terrain LOD meshes for better performance. See included Docs\DynDOLOD_Manual.html "TVDT - Occlusion Data" section. Check the dedicated Skyrim TVDT - Occlusion Data thread for more information, questions and feedback.

Starting with DynDOLOD 2.48 both TexGen and DynDOLOD can now export textures with BC7 compression. They are used by default.
If there is trouble with BC7 somehow or the external tool TexConv being denied access by the OS, try switching back to BC1/BC3.

Starting with DynDOLOD 2.45 there is an alternative DynDOLOD DLL that can be used instead of PapyrusUtil for the optional dynamic LOD.


Required Skyrim SE and Skyrim VR

DynDOLOD Standalone 2.98 beta (Mega)

DynDOLOD Resources SE 2.98 beta (Mega) - Make sure to use matching or higher version of DynDOLOD Standalone.

Vanilla Skyrim LOD Billboards from TES5LODGen, Indistinguishable Vanilla Tree Billboards, Indistinguishable Billboards for Skyrim Special Edition or Seamless Billboards.

The optional dynamic LOD requires SKSE64 or SKSEVR for the used game version and either DynDOLOD DLL or PapyrusUtil SE/VR

The optional DynDOLOD SkyUI MCM requires SkyUI for Skyrim Special Edition or SkyUI VR for Skyrim VR

Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe/LODGenx64.exe and Texconv.exe/Texconvx64.exe. Get matching platform x86/x64 depending on which DynDOLOD.exe/TexGen.exe (x86) or DynDOLODx64.exe/TexGenx64.exe (x64) is used. LODGen.exe will print an explanatory message in case it is missing. Texconv.exe will fail with error C0000135 or complain about missing DLL.


Generate from scratch if updating from older version.

By default this will generate a DynDOLOD.esm and a DynDOLOD.esp to work around well known game engine bugs.

Read the included ..\Docs\DynDOLOD_Manual_SSE.html ..\Docs\DynDOLOD_Manual_TES5VR.html for more information, explanations and the different options of the DynDOLOD patcher and in the DynDOLOD MCM regarding the use of large references in the game. Default settings will make a best compatibility and performance effort based on current INI settings.

DynDOLOD dynamic LOD works correctly with large references and there are no issues with the vanilla game. However, in case ESP are used that modify large references there is nothing to be done to stop the flickering other than disabling the large references atm. There might be more compatibility settings or patching in the future.

Generally, installation and generation is the same as with Skyrim.


Skyrim SE/VR BETA - What to test

Test that things generate as expected with whatever plugins in the load order.

Test that the dynamic LOD works as intended. Test things work right with plugins adding new worldspaces. I only did brief testing with a couple mods.

Things should work fine with paid mods and ESL flagged ESP, report all oddities.

Mod testing is limited, if things are out of place or have wrong LOD, report with screenshots, form ids etc. so rules for mods can be updated.

Because of the need to have an ESM for things to work properly, there is a chance that some records have to copy as "underwrite" into the ESM and as normal overwrite into the ESP at the same time. The DynDOLOD.esm should never have any unflagged ESP as a master and only get its records/data from masterfiles (including flagged ESP). Post a report with log in case the DynDOLOD.esm has an unflagged ESP as master. LOOT typically will let you know one way or another (reporting cyclic interaction or crash for example). Do not use such plugins for anything as they are broken.

Also check final load order in the game mod menu, as it will enforce the load order.

Post error reports with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt (if it exists) and ..DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_log.txt or a screenshot of the error. Use pastebin or file service if files can not be attached.


Skyrim VR Notes

I do not own Skyrim VR, so testing and support is limited and made on a best effort basis.

Everything from Skyrim SE applies to Skyrim VR.
See ..\Docs\DynDOLOD_Manual_TES5VR.html as it points out the differences to Skyrim SE to the best of my knowledge.

-TES5VR command line, but uses all of SSE configs and settings.

Install DynDOLOD Resource SE as is. There is no need to delete scripts in case generation of dynamic LOD is not selected.


Other new stuff 2.44

Starting with 2.44 there is now full ESL and ESPs flagged as ESL support for Skyrim SE - based on the latest xEdit updates.
Added back proper support for new worldspaces added by ESPs.
Added support for external Billboard NIFs to allow for different type of "2D" tree LODs done in object LOD. See DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html for full explanation how to use.
Enabled Racemenu NiOverride support for Glow LOD Windows

Other new stuff 2.36
Some of the install options (Whiterun and Solitude Exterior etc.) of DynDOLOD Resources SE 2.36 do not install plugins anymore. Instead the options install patch files used by DynDOLOD.exe. When LOD is generated, the former plugin data is merged into the DynDOLOD plugins directly.

Other new stuff 2.37
Worked around bugs present in paid mods, so Homestead works fine now.
Added proper support for Legacy of the Dragonborn SSE 4.x - it shows on the map now, Guild buildings visible from inside Solitude and other improvement and optimizations.
Fixed Wyrmstooth problems as reported by Sandman53

Other new stuff 2.38
improved paid mods and ESL support
fixed no model found issue reported by mtreis86 and others
reworked plugin detection in papyrus scripts

Other new stuff 2.40

Checks for SKSE and PapyrusUtil are automatically disabled in case dynamic LOD is not generated.


DynDOLOD 2.36 DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp
DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore
DynDOLOD.exe - better version number log report
DynDOLOD.exe - improved end of generation checks and log messages
DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD
DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD-Trees.html - added info for a mod
DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
DynDOLOD Resources - Papyrus Scripts - minor optmizations
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster ****
LODGen.exe - fixed using alpha threshold
LODGen.exe - added TES5VR mode, same as SSE
LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE
LODGen.exe - added FO4VR mode, same as FO4
LODGen.exe - added SSEVR mode, same as SSE
LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4
LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE
LODGen.exe - fixed missing segments for FO4 object LOD
LODGen.exe - terrain LOD bin file format change to support really large worldspaces
LODGen.exe - added MaxLevel=
LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height
LODGen.exe - fixed wrong segments
LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData=
LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data
LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops
LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex
LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits
LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z
LODGen.exe - make reading of export file more robust
LODGen.exe - fixed sometimes not reading of shape name for BSTriShape
LODGen.exe - updated supporting libraries to latest version
LODGen.exe - data/textures/...
LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV
LODGen.exe - improved reading of export file and file checks at start-up
LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones
LODGen.exe - throw error if there are duplicate command line parameters
LODGen.exe - check if a directory for loose files exists
LODGen.exe - fixed a wrong texture replacement

 

Changelog DynDOLOD 2.37 DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
DynDOLOD.exe - fixed sometimes not creating a flat atlas
DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD
DynDOLOD.exe - added patching function for plugins + worldspace
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD_Manual_SEE.html - updated compatibility information for several mods
DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version
TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds
LODGen.exe - fixed terrain water segments for odd origins
LODGen.exe - added WaterHeight= default water z, used in case of missing cell data
LODGen.exe - print global alpha threshold setting to log
LODGen.exe - catch an error in nif and print its name to log

 

Changelog DynDOLOD 2.38 DynDOLOD.exe - fixed not using -o command line
DynDOLOD.exe - improve loading of paid mod plugins
DynDOLOD.exe - create ESM at correct load order
DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type
DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD
DynDOLOD.exe - print plugin type when listing plugins
DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection

 

Changelog DynDOLOD 2.39 DynDOLOD.exe - improved some error messages
DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites
LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible)
LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
LODGen.exe - removed obsolete embedded resources

 

Changelog DynDOLOD 2.40 DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites
DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated

 

Changelog DynDOLOD 2.41 DynDOLOD.exe - fixed a pointer conversion error
DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm
DynDOLOD.exe - added creation of bugreport.txt in case of exception
DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection
DynDOLOD Resources SE - added patches for better compatibility with mods
LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights
LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status

 

Changelog DynDOLOD 2.42 DynDOLOD.exe - fixed using misplaced patches for different game mode
DynDOLOD.exe - improved export of miniatlas data for LODGen.exe
DynDOLOD.exe - improved some error messages
TexGen.exe - added generation for shipwoodfloor01lod.dds
LODGen.exe - skip automatic re-UV for shapes with a high number of triangles
LODGen.exe - fixed sometimes scaling water level twice for undefined cells
LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes

 

Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference
DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
LODGen.exe - reworked simplification of meshes after re-UV
LODGen.exe - added a sanity check after re-UV
LODGen.exe - fixed a scaling error when applying miniatlas

 

Changelog DynDOLOD 2.44 DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations
DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD
DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes
DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas
DynDOLOD.exe - skip over NIF errors while checking for NiNodes
DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE
DynDOLOD.exe - fixed issue with worldspaces added by ESP
DynDOLOD-Trees.html - added section for internal and external billboards
DynDOLOD_Manual.html - added and updated compatibility information for several mods
DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default
DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP
LODGen.exe - fixed sometimes applying wrong scale to translation
LODGen.exe - fixed not applying parent scale to child translation
LODGen.exe - fixed a bug parsing flat texture data file
LODGen.exe - added support for different alpha thresholds to atlas replacements
LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries
LODGen.exe - added support to also remove faces under water for FO3/FNV
LODGen.exe - added support to define billboard NIFs per LOD level
LODGen.exe - minor speed improvements and multithread enhancements

 

Changelog DynDOLOD 2.45 DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts
DynDOLOD_DLL.html - added explanation and install/usage instructions
DynDOLOD.exe - added creation of data files for DynDOLOD DLL
DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements
DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding
DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes
DynDOLOD.exe - carried forward latest updates from xEdit
DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script
DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script
DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil
LODGen.exe - fixed sometimes failing re-UV due to missing normal
LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV

 

Changelog DynDOLOD 2.46 DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin

 

Changelog DynDOLOD 2.47 DynDOLOD.exe - fixed generating LOD for Skyrim

 

Changelog DynDOLOD 2.48 DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
DynDOLOD.exe - carried forward latest updates from xEdit
DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters
DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin
DynDOLOD.exe - updated some helpful messages
TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
TexGen.exe - updated some helpful messages
TexGen.exe - added generation for impwall01.dds
TexGen.exe - added generation for impfloormuddy01.dds
TexGen.exe - added generation for treepineforestcut01.dds
Texconv.exe - updated to latest version
DynDOLOD-rules - added/updated rules for better compatibility with mods

 

Changelog DynDOLOD 2.49 DynDOLOD.exe - Fixed trying to add game.exe as master
TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting
TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder

 

Changelog DynDOLOD 2.50 DynDOLOD.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7
DynDOLOD.exe - do not convert textures DynDOLOD.exe - carried forward latest updates from xEdit

 

Changelog DynDOLOD 2.51 DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust
DynDOLOD.exe - fixed a typo preventing CreateMode to start
DynDOLOD.exe - streamlined some threaded code
DynDOLOD.exe - carried forward latest updates from xEdit
Texconv.exe - improved a few error messages

 

Changelog DynDOLOD 2.52 DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas
DynDOLOD.exe - print true texture file name in case of errors loading it

 

Changelog DynDOLOD 2.53 DynDOLOD.exe - undo an update sometimes causing errors in plugin
DynDOLOD.exe - removed some unnecessary log spam

 

Changelog DynDOLOD 2.54 DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order
DynDOLOD.exe - more streamlining of some threaded code
DynDOLOD.exe - some library udpates and other optimizations
DynDOLOD.exe - added some more error messages around executing of command line tools
DynDOLOD.exe - prevent accidentally interrupting execution of command line tools
DynDOLOD.exe - silently try to restart command line tools in case of error
DynDOLOD.exe - carried forward latest updates from xEdit
Texconv.exe - updated to latest version
DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions
DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions
DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods

 

Changelog DynDOLOD 2.55 DynDOLOD.exe - added support for Enderal Steam version
DynDOLOD.exe - carried forward updates from xEdit
DynDOLOD.exe - fixed not adding some textures to atlas
DynDOLOD.exe - removed accidental left over elevation requirement
DynDOLOD.exe - combine flat atlas into main atlas
DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures
DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized)
DynDOLOD.exe - added alpha raise to diffuse mipmap generation
DynDOLOD.exe - added steepness raise to normal map mipmap generation
DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture
DynDOLOD.exe - skip injected base elements and references and print a message
DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice
DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required
Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously
DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods
LODgen.exe - added ENDERAL mode, same as TES5
LODgen.exe - added TERRAINENDERAL mode, same as TERRAINTES5
LODgen.exe - code cleanup and minor optimizations
LODgen.exe - improved remove unseen for large objects spanning several cells
LODgen.exe - do not scale FO3/FNV object LOD
LODgen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask

 

Changelog DynDOLOD 2.56 DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory
DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size
DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
DynDOLOD_Manual.html - added and updated compatibility information for several mods
LODGen.exe - make sure borders between cells match when using protect cell borders

 

Changelog DynDOLOD 2.57 DynDOLOD.exe - fixed a potential memory corruption after saving textures

 

Changelog DynDOLOD 2.58 DynDOLOD.exe - carried forward updates from xEdit
DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlass
DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working
DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression
DynDOLOD Resources SE - added meshes for better compatibility with a mod
DynDOLOD Resources - added meshes for better compatibility with a mod
DynDOLOD Resources - Papyrus Scripts - fixed swapped error message

 

Changelog DynDOLOD 2.59 DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning
DynDOLOD-rules - added/updated rules for better compatibility with mods
DynDOLOD Resources SE - added meshes for better compatibility with mods
DynDOLOD Resources - updated meshes for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for a mod
LODGen.exe - set correct mode on BSMultibound for water
LODGen.exe - updated supporting libraries to latest version

 

Changelog DynDOLOD 2.60 DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder
DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position
DynDOLOD.exe - ignore meshes with missing textures, print a report at the end
DynDOLOD.exe - reduce memory usage while building object LOD atlas
DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways
Texconv.exe - updated to latest version
TexGen.exe - added generation for vurt_oldgreybarklod.dds
DynDOLOD Resources SE - added meshes for better compatibility with a mod
DynDOLOD Resources - added meshes for better compatibility with a mod

 

Changelog DynDOLOD 2.61 DynDOLOD.exe - fixed sometimes garbling assets paths
DynDOLOD Resources - added meshes/texture for better compatibility with mods

 

Changelog DynDOLOD 2.62 DynDOLOD.exe - improved error message in case TexConv fails importing textures
DynDOLOD.exe - added version check of output from TexGen and installed Resources
TexGen.exe - add version information to output
DynDOLOD Resources - added a mesh for better compatibility with a mod
DynDOLOD Resources SE - added a mesh for better compatibility with a mod
DynDOLOD_Manual.html - added compatibility information for several mods

 

Changelog DynDOLOD 2.63 DynDOLOD.exe - use a different library to run external commands
TexGen.exe - fixed filename of impfloormuddy01lod.dds
DynDOLOD Resources - added a meshes for better compatibility with a mod
DynDOLOD Resources - fixed an issue with worldmap in interiors
DynDOLOD Resources SE - added a meshes for better compatibility with a mod
DynDOLOD Resources SE - fixed an issue with worldmap in interiors

 

Changelog DynDOLOD 2.64 DynDOLOD.exe - fixed an issue with discovering billboards
DynDOLOD-rules - added rules for better compatibility with mods
DynDOLOD Resources - fixed a FOMOD installation error
DynDOLOD Resources SE - fixed a FOMOD installation error

 

Changelog DynDOLOD 2.65 DynDOLOD.exe - fix output of mesh counting file
LODGen.exe - memory and other optimizations
LODGen.exe - updated supporting libraries to latest version
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

 

Changelog DynDOLOD 2.66 DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery
DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas
DynDOLOD.exe - fixed a rare multithread memory issue
TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds
LODGen.exe - fixed sometimes duplicating models
LODGen.exe - more optimizations
LODGen.exe - updated supporting libraries to latest version
DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods

 

Changelog DynDOLOD 2.67 DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html
DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery
LODGen.exe - ignore duplicate triangles when loading models
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

 

Changelog DynDOLOD 2.68 DynDOLOD.exe - fixed not falling back to billboard in reference rules
LODGen.exe - more minor optimizations and cleanup

 

Changelog DynDOLOD 2.69 DynDOLOD.exe - removed unintentional log lines
DynDOLOD-rules - added rules for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

 

Changelog DynDOLOD 2.70 DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini
DynDOLOD.exe - do not set VWD flag on base records added by esp
DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp
DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD
DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini
DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models
DynDOLOD_Manual.html - added section for TVTD occlusion data generation
LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag
LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring
LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality
DynDOLOD-rules - added rules for better compatibility with mods
DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

 

Changelog DynDOLOD 2.71 DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation

 

Changelog DynDOLOD 2.72 DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion
DynDOLOD.exe - added/updated rules for better compatibility
DynDOLOD.exe - added detection of LotD v5
DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception
TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds
LODGen.exe - fixed 3D name for BSTriShape
DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods

 

Changelog DynDOLOD 2.73 DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record
DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs
DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM
DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM
DynDOLOD-rules - updated rules for better compatibility with mods
DynDOLOD_Manual.html - added compatibility information for a mod
LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru
LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif)
LODGen.exe - updated supporting libraries to latest version
LODGen.exe - improve BA2 support
LODGen.exe - adjust multibound max z >= 0
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

 

Changelog DynDOLOD 2.74 DynDOLOD.exe - carried forward updates from xEdit
DynDOLOD.exe - fixed a potential race condition
Texconv.exe - updated to latest version
Texconv.exe - fixed not supporting spaces in path names in -flist
DynDOLOD-rules - updated rules for better compatibility with mods
DynDOLOD Resources - updated meshes for better compatibility with mods
DynDOLOD Resources SE - updated meshes for better compatibility with mods

 

Changelog DynDOLOD 2.75 DynDOLOD.exe - carried forward updates from xEdit
DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP
DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag
DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references
DynDOLOD.exe - added/updated rules for better compatibility
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - added meshes for better compatibility with mods

 

Changelog DynDOLOD 2.76 DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches
DynDOLOD.exe - fixed not overwriting equal rules for winning plugins
LODGen.exe - updated supporting libraries to latest version
Texconv.exe - updated to latest version

 

Changelog DynDOLOD 2.77 DynDOLOD.exe - fixed not removing a texture hash when updating form version
DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1
DynDOLOD.exe - improved a couple error messages
DynDOLOD.exe - added/updated rules for better compatibility
DynDOLOD Resources - updated meshes/patch file for better compatibility with mods
DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods

 

Changelog DynDOLOD 2.78 TexGen.exe - fixed a wrong parameter

 

Changelog DynDOLOD 2.79 DynDOLOD.exe - make patching a bit more robust
Texconv.exe - improve -flist text file handling

 

Changelog DynDOLOD 2.80 DynDOLOD.exe - fixed wrong default tree LOD setting
DynDOLOD.exe - improved invalid path detection
DynDOLOD.exe - added rule for better compatibility

 

Changelog DynDOLOD 2.81 DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent
DynDOLOD.exe - do not set VWD flag on certain MSTT
DynDOLOD.exe - added rules for better compatibility
DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
DynDOLOD Resources - added mesh for better compatibility with mods
DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
DynDOLOD Resources SE - added mesh for better compatibility with mods
DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
DynDOLOD_Manual.html - added compatibility information for a mod

 

Changelog DynDOLOD 2.82 LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders
DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards
DynDOLOD Resources SE - added and updated meshes for better compatibility with mods

 

Changelog DynDOLOD 2.83 DynDOLOD.exe - better error handling reading BTT files
DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag
DynDOLOD.exe - update command lines of newer Texconv.exe
DynDOLOD.exe - added rules for better compatibility
TexGen.exe - added generation for dlc01frozenlakelod.dds
trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box
LODGen.exe - fixed sometimes not setting VertexColor flag
LODGen.exe - added height variance to FlatTextures= file
LODGen.exe - added support for glow atlas
Texconv.exe - updated to latest version
DynDOLOD Resources - updated meshes and texture for better compatibility
DynDOLOD Resources SE - updated meshes and texture for better compatibility

 

Changelog DynDOLOD 2.84 DynDOLOD.exe - added rules for better compatibility
DynDOLOD Resources SE - updated patch file for better compatibility

 

Changelog DynDOLOD 2.85 DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD
DynDOLOD.exe - improved child/parent world copy detection
DynDOLOD.exe - added/updated rules for better compatibility
trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box
DynDOLOD Resources - updated meshes and texture for better compatibility
DynDOLOD Resources SE - updated meshes and texture for better compatibility

 

Changelog DynDOLOD 2.86 DynDOLOD.exe - improved detection of LotD v5
DynDOLOD.exe - updated/added rules for better compatibility
LODGen.exe - improve HD LOD support for SSE

 

Changelog DynDOLOD 2.87 DynDOLOD.exe - improved patch handling
DynDOLOD.exe - updated/added rules for better compatibility
LODGen.exe - ignore NIF if root node is of unexpected type

 

Changelog DynDOLOD 2.88 DynDOLOD.exe - fixed a race condition processing NIF
DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures
DynDOLOD.exe - updated/added rules for better compatibility
LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added
DynDOLOD Resources - updated meshes and texture for better compatibility
DynDOLOD Resources SE - updated meshes and texture for better compatibility

 

Changelog DynDOLOD 2.89 DynDOLOD.exe - updated/added rules for better compatibility
LODGen.exe - do not fail if optional billboard txt file is not present
LODGen.exe - fixed sometimes not automatically setting passthru for glow shader
LODGen.exe - fixed sometimes not applying replacement textures

 

Changelog DynDOLOD 2.90 TexGen.exe/DynDOLOD.exe - added Enderal SE support
DynDOLOD_Manual.html - updated explanations information for Enderal

 

Changelog DynDOLOD 2.91 DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE
TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA
DynDOLOD_Manual.html - updated explanations information for Enderal

 

Changelog DynDOLOD 2.92

DynDOLOD.exe - added rules for better compatibility
LODGen.exe - improved parsing of txt files
Texconv.exe - updated to latest version

Changelog DynDOLOD 2.93

DynDOLOD.exe - fixed a case of not adding all required masters for injected records

Changelog DynDOLOD 2.94

DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD
DynDOLOD.exe - added rules for better compatibility

Changelog DynDOLOD 2.95

TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument

Changelog DynDOLOD 2.96

DynDOLOD.exe - fixed not using last TNAM override record
DynDOLOD.exe - added rules for better compatibility
LODGen.exe - default threadsplit to number of physical cores

Changelog DynDOLOD 2.97

DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.317
DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.323
DynDOLOD.exe - create empty LST overwrite in case tree LOD can not be generated for a worldspace because of technical reasons

Changelog DynDOLOD 2.98

DynDOLOD.exe - updated rules for better compatibility
DynDOLOD Resources SE - Papyrus Scripts - fixed a rare occurrence of an undefined reference
DynDOLOD DLL SE - Papyrus Scripts - fixed a rare occurrence of an undefined reference

I really do not want to talk about the things I had to do to work around the large reference bugs. Bethesda needs to fix their ****.

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I am still having uncontrollable urges to mutilate firstborns after having to deal with the large references, so yeah, enjoy your headaches and clean save routines. Hopefully it works.  :;):

Edited by sheson
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Hello, thanks for your work! There seems to be an issue with ELFX - Exteriors. I get the error following error when it's enabled:

Exception in unit userscript line 299: FormID [FC0011C5] references a master which is not available in file [FB] DynDOLOD.esm

 

 

I have checked ELFX - Exteriors with SSEEdit and apparently there are no errors with it.

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Thanks for this!

In testing, I'm getting this error message (is there a chance it was caused by Ruins Clutter Improved, SMIM, or something like that?) (EDIT: Running it a second time seems to have fixed it?):

Output: D:\Documents\my games\Skyrim\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\skuldafnworld\Objects
Error accessing parsing line 293 Index was outside the bounds of the array.
00027B1B    00000000    203520.000000    -43904.007812    896.000122    0.0000    0.0000    90.0000    1.0    NorTmpExtPlatStairCapL01    00008000        meshes\dungeons\nordic\exterior\nortmpextplatstaircapl01.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif
Error accessing parsing line 677 Index was outside the bounds of the array.
000D7F50    00000000    201511.296875    -46761.714844    -627.970031    357.7914    0.1314    300.4405    1.0    RockPileS01PineForest02    00000000        meshes\landscape\rocks\rockpiles01.nif    meshes\lod\rocks\green\rockpiles01green_lod_0.nif        
Error accessing parsing line 576 Index was outside the bounds of the array.
000D424D    00008000    196418.578125    -32501.212891    4426.093750    347.5874    356.8725    139.8578    1.250000    MountainCliff02_LightSN    00038800    Snow-LargeRef    meshes\landscape\mountains\mountaincliff02.nif    meshes\lod\mountains\mountaincliff02_lod_0l.nif    meshes\lod\mountains\mountaincliff02_lod_1.nif    meshes\lod\mountains\mountaincliff02_lod_2.nif
Error accessing parsing line 484 Index was outside the bounds of the array.
000776A4    00008000    199742.078125    -39217.339844    -318.143127    12.6777    356.2905    96.5920    1.0    NorTempleExteriorRibFree06    08008000        meshes\dungeons\nordic\exterior\nortempleexteriorribfree06.nif    meshes\lod\nordicexterior\nortempleexteriorribfree06_lod.nif    meshes\lod\nordicexterior\nortempleexteriorribfree06_lod03.nif    meshes\lod\nordicexterior\nortempleexteriorribfree06_lod03.nif
Error accessing parsing line 192 Index was outside the bounds of the array.
00027A6D    00000000    205056.000000    -43904.007812    384.000000    0.0000    0.0000    0.0000    1.0    NorTmpExtPlatStairCapL01    00008000        meshes\dungeons\nordic\exterior\nortmpextplatstaircapl01.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif
Error accessing parsing line 384 Index was outside the bounds of the array.
00027BE7    00000000    208405.953125    -48000.000000    -384.000000    0.0000    0.0000    90.0000    1.0    NorTempleExteriorRibFree07    08008000    -LargeRef    meshes\dungeons\nordic\exterior\nortempleexteriorribfree07.nif    meshes\lod\nordicexterior\nortempleexteriorribfree07_lod.nif    meshes\lod\nordicexterior\nortempleexteriorribfree07_lod03.nif    meshes\lod\nordicexterior\nortempleexteriorribfree07_lod03.nif
Error accessing parsing line 102 Index was outside the bounds of the array.
000132F6    00000000    199514.265625    -42651.578125    -1642.224976    0.0000    0.0000    95.7297    1.0    NorTmpExtPlatStairCapR01    00008000        meshes\dungeons\nordic\exterior\nortmpextplatstaircapr01.nif    meshes\lod\nordicexterior\nortmpextplatstaircapr01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapr01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapr01_lod.nif
Error accessing parsing line 96 Index was outside the bounds of the array.
00013212    00000000    199556.187500    -46303.562500    -559.930726    0.0000    0.0000    25.3146    1.0    RockCliff08PineForest02    00000000    -LargeRef    meshes\landscape\rocks\rockcliff08.nif    meshes\lod\rocks\green\rockcliff08green_lod_1.nif    meshes\lod\rocks\green\rockcliff08green_lod_1.nif    
Error accessing parsing line 769 Index was outside the bounds of the array.
0010FF1C    00000000    207831.421875    -34926.742188    2907.730713    0.0000    0.0000    94.5381    1.110000    RockCliff02Snow01    00010800    Snow-LargeRef    meshes\landscape\rocks\rockcliff02.nif    meshes\lod\rocks\snow\rockcliff02snow_lod_1.nif    meshes\lod\rocks\snow\rockcliff02snow_lod_1.nif    
Log ended at 7:56:50 PM
Code: 767
 

Edited by DarthVitrial
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Hello, thanks for your work! There seems to be an issue with ELFX - Exteriors. I get the error following error when it's enabled:

 

I have checked ELFX - Exteriors with SSEEdit and apparently there are no errors with it.

I can replicate this. Should have a fix soon.

 

Thanks for this!

In testing, I'm getting this error message (is there a chance it was caused by Ruins Clutter Improved, SMIM, or something like that?) (EDIT: Running it a second time seems to have fixed it?):

Not sure what the cause of that error could be. Please upload/Pastebin ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_SkuldafnWorld.txt

 

 

Sorry for double posting, the edit button is missing for me.

"DYNDOLOD can not read data from DYNDOLOD_none.json"

"DYNDOLOD can not find master data in DYNDOLOD_None.json"

"DYNDOLOD can not read data for Tamriel from DYNDOLOD_Worlds.json"

 

Did I mess up in the initial setup?

Either didn't install all files from output, or it may be related to the other error above. Something might have gone really wrong and json files/text file writing got messed somehow.

Upload/Pastebin ..\DynDOLOD\Logs\DynDOLOD_SSE_log.txt

 

If thinks worked better the second time, check CPU temps and overclocking settings. This looks a bit like a problem with reading/writing data correctly from/to disk/memory. Usually things just crash then though, so it is a bit weird.

Edited by sheson
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Hello, thanks for your work! There seems to be an issue with ELFX - Exteriors. I get the error following error when it's enabled:

 

I have checked ELFX - Exteriors with SSEEdit and apparently there are no errors with it.

Replace DynDOLOD.exe/DynDOLODx64.exe (or download DynDOLOD Standalone 2.36 beta 1 or newer form first post) and try again. This should run through now without problems hopefully.

Edited by sheson
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I can replicate this. Should have a fix soon.

 

 

Not sure what the cause of that error could be. Please upload/Pastebin ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_SkuldafnWorld.txt

 

 

 

Either didn't install all files from output, or it may be related to the other error above. Something might have gone really wrong and json files/text file writing got messed somehow.

Upload/Pastebin ..\DynDOLOD\Logs\DynDOLOD_SSE_log.txt

 

If thinks worked better the second time, check CPU temps and overclocking settings. This looks a bit like a problem with reading/writing data correctly from/to disk/memory. Usually things just crash then though, so it is a bit weird.

The text I quoted was the output from LODGen_SSE_SkuldafnWorld.txt

 

my DynDOLOD_SSE_Log.txt got overwritten, I'll try again tomorrow and if it happens again I'll post the log.

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The text I quoted was the output from LODGen_SSE_SkuldafnWorld.txt

LODGen.exe was reporting errors while reading the export file ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_SkuldafnWorld.txt - the first time anyways. So if that error happens again upload the export file too. It is not the logfile, but from a different folder.

Edited by sheson
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Oh, oops. here's the correct file. https://pastebin.com/QABNGY6h

Contents of the file seems correct and runs without problem here. If you have that weird error again, it could also be caused by antivirus prevent reading it properly or something. It's a bit odd tough, not entirely sure what to make if it.

 

I am getting two non-flagged ESPs  getting added to Dyndolod.esm once it's generated. Legacy of the Dragonborn and Realistic Water Two. Here is my log

 

https://www.dropbox.com/s/j8c8tzclkurnmjs/DynDOLOD_SSE_log.txt?dl=0

 

Sorry for all the other junk I have in that log file.

Get the new DynDOLOD Standalone 2.36 beta 3 in first post I just updated. It fixes that.

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