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Alright folks, its been 6 years since the last time I've played this series, it was vanilla FNV.

I don't like spoilers, I didn't see any FO4 videos since launch, I've followed this guide right after installing the game, never played it before.

That said, I'm not sure of what is vanilla or not, or if the mods are all working at all.

 

I've been playing on Survival for 12 hours by now, since Normal was boring as hell. No issues so far, good stable fps, but I need some confirmations, just for the sake of it. I hope you guys can clarify it for me.

 

[spoiler=Load Order]# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
HUDFramework.esm
NewCalibers.esp
Loads.esm
ConcealedArmor.esm
Arbitration - Resources.esm
Homemaker.esm
Snap'n Build.esm
NAC.esm
Settlement Resources Rebalanced.esp
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Streetlights Use Passive Power.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
OCDecorator - No Experience.esp
AutoDoors.esp
SettleObjExpandPack.esp
CleanSettlement Greenhouse.esp
AES_Renovated Furniture.esp
Evan_Modular Kitchen.esp
OctaviusSentibar_Labels.esp
CREAtiveClutter.esp
dinoshelf.esp
dinoshelf_extra_ammo.esp
dinoshelf_retex.esp
D.E.C.A.Y.esp
RaiderOverhaul.esp
Glowing Animals Emit Light.esp
SuperMutantOverhaul.esp
Synth Overhaul.esp
ImmersiveVendors.esp
Armorsmith Extended.esp
Armorsith All DLCs Patch.esp
Armorsmith All DLCs Patch.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Faction and Quest Requirements.esp
Craftable Armor Size.esp
Craftable Armor Size - Fix Material Requirements.esp
Crafting Workbenches - Removed Crafting Experience.esp
ConcealedArmor.esp
Realistic Guns and Bullets Overhaul.esp
TakeCover.esp
3dscopes-framework.esp
3dscopes.esp
3dscopes-FarHarbor.esp
3dscopes-NukaWorld.esp
3dscopes Add+DLC+BMD Sollus91 Custom.esp
Better Explosives - Normal.esp
Better Explosives - Enhanced Grenades.esp
Better Explosives - Far Harbor.esp
Better Explosives - Grenade Frequency 30.esp
Better Explosives - Perks redone - No Trajectory.esp
Extended weapon mods.esp
CutWeaponModsRestored.esp
CutWeaponModsRestored-Automatron.esp
CutWeaponModsRestored-FarHarbor.esp
CutWeaponModsRestored-NukaWorld.esp
CWMR-Patch-AWKCR.esp
CWMR-Patch-Extended weapon mods.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
LegendaryModificationMisc.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModification - DLC Far Harbor (2LM).esp
LegendaryModification - DLC Far Harbor (2LM Concealed).esp
Weaponsmith Extended 2.esp
Tracers - Light em up.esp
VaultTecAcceleratedFocusSystem.esp
VaultTecAcceleratedFocusSystem - FarHarbor.esp
VaultTecAcceleratedFocusSystem - NukaWorld.esp
MojaveImports.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
FunctionalDisplays.esp
FunctionalDisplays-Collectibles.esp
QuickEnterFromStand.esp
QuickExitToStand.esp
ShellRain.esp
Live Dismemberment - RegularNoHeadshots.esp
QuickTrade.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
CBBE.esp
Realistic Death Physics - ALL DLC.esp
The Eyes Of Beauty.esp
EveryonesBestFriend.esp
dD-Enhanced Blood Basic.esp
Move (Get Out the Way).esp
FO4Hotkeys.esp
Companion Fall Damage Immunity.esp
Arbitration - Button Lowered Weapons.esp
BetterSettlers.esp
AzarPonytailHairstyles.esp
RaiderFaceVariety_2.0.esp
TrapperFaceVariety.esp
AA Lots More Settlers and Enemies.esp
AA LMSE_BetterSettlers11c_Patch_Mortal.esp
AA LMSE_FarHarbor.esp
AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp
AA LMSE_VariedRaiders_Patch.esp
Settler Sandbox Overhaul.esp
Grunts.esp
Guards.esp
Randomized DC Guard Outfits.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
AnS Wearable Backpacks and Pouches - AWKCR.esp
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
SalvageBeacons.esp
Dogmeat's Backpack.esp
Generator Fusebox - More realistic version.esp
K9TacticalHarness.esp
Reverb and Ambiance Overhaul.esp
Immersive HUD.esp
No more monochrome - Color setting for the Pipboy!.esp
Scavver's Toolbox.esp
Binoculars.esp
NewRecipesFH-VIS.esp
Journal.esp
Quick Save.esp
Master Locksmith Hacker.esp
Faster Terminal Displays (20x).esp
Arbitration - Recommended Core.esp
Arbitration - Automatron AI.esp
Arbitration - Survival Damage to Player 5x.esp
Arbitration - Survival Damage by Player 2.5x.esp
Laurent's Robot Skins.esp
Raider Overhaul - AE Patch-Restored Content.esp
Weaponsmith - VIS Icon Patch.esp
SuperMutantOverHaul-Armorsmith.esp
Weaponsmith - Super Mutant Redux Patch.esp
Loads of Ammo - Leveled Lists.esp
3dscopes-AddToSpawnList.esp
WET.esp
FAR.esp
NAC-FarHarbor.esp
NAC-NukaWorld.esp
NAI.esp
Pip-Boy Flashlight.esp
WorkshopRearranged.esp
WorkshopRearranged_MojaveImports_Patch.esp
WorkshopRearranged_RenovatedFurniture_Patch.esp
WorkshopRearranged_SnB_Patch.esp
BetterModDescriptions.esp
BetterModDescriptionsAE.esp
BetterModDescriptionsCAS.esp
BetterSettlersMortalPack.esp
plenty 'o' exploration.esp
StumbleUponInteriors.esp
subwayrunnnerdynamiclighting.esp
BTInteriors_Project.esp
WorkshopRearranged_BTInteriors_Patch.esp
DWUK_LexingtonInteriors.esp
SkjAlert_All_DLC.esp
BetterSettlersNoLollygagging.esp
BetterSettlersCleanFacePack.esp
MODWiki - CORE - Patch.esp
MODWiki-ModernWeapons-Patch.esp
MODWiki-NAC-Patch.esp
MODWiki-Doors-Patch.esp

 

 

  • Things got pretty interesting after the settlement stuff started. There is a lot of options ready available for building. Is that how it works? I mean, I don't need to unlock anything other than the perks required for building certain stuff? If it is ok, that's cool, I like it. And I assume the settlement mods are working fine, since I can see it's names on Workshop menu.
  • I've read on Armorsmith Expanded page that dog backpacks and other stuff should be moved from Chems Workshop(playing pt-BR, forgot the English name) to Armorsmith Workshop. In my game I still have dog backpacks on Chems thing, along with some stealth stuff and probably some other stuff I've forgot about. Not a big issue, but I started to think I could have screwed something.
  • Some interiors on Concord has weird bloom lights. I  assume most of those interiors are provided by mods, since the terminals content are still not translated from English. Again, not a big issue, I just need to turn ENB off. If it helps, I'm not using ELFX, because I thought NAC would take care of the lighting stuff. Now I'm not sure anymore.
  • When on PA, item icons on containers has colors, but otherwise while not wearing PA, the icons on container screen are just white/green, which is my main interface color. Is this how it works? (Icons on Pip-Boy screen have colors tho.)

 Thats it, sorry for long and bad formating text, I'm on mobile right now.

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@Jarda

 

1) Yes, and there's more blocked by in-game magazines, and some questlines, like the Robot Workbench from the DLC "Automatron" and factional stuff that unlocks based on who you support.

 

2) The backpacks and such are moved by either a compatibility patch from the Armorsmith Extended page, or if you're following the guide fully, the MODWiki Core patch instead.  

 

3) More than likely.

 

4) That's normal, I think?  

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The fact that I don't want 90% of what comes with Weaponsmith Extended, mainly.  

Ah, my bad. In context, I thought the mods listed were above and beyond the guide installation, which would have made those two redundant. I misunderstood, sorry. 

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@Barachiel Thanks for clarifying it.

 

Anyone know what the best hotkeys are for VAFs?

 

I'm using a G400s, so I've assigned Mouse4 for VAFS and Mouse5 for Crit. Other than that, I couldn't find any good key for that.

 

I have some masks and backpacks which cannot be hidden by Concealed Armors, is this an expected behaviour or is some mistake of mine?

Edited by Jarda
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Anyone know what the best hotkeys are for VAFs?

 

I'm getting odd lines and ripples when I move and turn.

 

And the Vault Suit doesn't have icon.

Apparently I neglected to make the changes via NVadia Inspector. Doing that toke care of the lines and ripples.

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Ive currently hit abit of a issue, noticed that certain items in the settlement build menu are missing, the tabs are there but the items arent no ingame blueprint or materials costs are displayed, most seem to be in the vanilla building section(not homemaker etc) researched abit and seemed to get the impression it was a issue with a incorrectly installed snap'n build, so uninstalled and tried to install again. However Snap'n Build doesnt appear on nexus anymore, decided it wasnt a real issue so adjusted Autodoors so it doesnt use SnD and reapplied ModWiki Core patch thinking its dependancy would also be removed, Wrong!! Disabled the Modwiki Patches and checked ingame all previous missing items, some are back but im now missing the entire generic building tab so i cant build walls floors etc, can only use homemaker etc.

Im using the standard Modwiki Settlement mods along with Sim Settlements Northland Diggers Resources, Sandbag Fortifications and The Sancturay Bridge (though this doesnt and to the build system just replaces the bridge).

Any help, advice or guidance to what im sure is a error on my part would be greatly appreciated.

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I have not paid attention to the Concealed Armors description part about the working body slots. I guess I'm fine, my bad.

 

Following @Silentsorrow question, I did a quick research in order to learn about "blueprints", but the Fallout wiki lists it as a single quest item. What am I missing?

 

Also, is there a way to remove the old houses on Sanctuary? I was able to get rid of the totally wrecked ones, but its foundations cannot be removed, and I can't remove walls and stuff from the reminiscent houses.

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I have not paid attention to the Concealed Armors description part about the working body slots. I guess I'm fine, my bad.

Following @Silentsorrow question, I did a quick research in order to learn about "blueprints", but the Fallout wiki lists it as a single quest item. What am I missing?

Also, is there a way to remove the old houses on Sanctuary? I was able to get rid of the totally wrecked ones, but its foundations cannot be removed, and I can't remove walls and stuff from the reminiscent houses.

I use Scrap Everything.

  • +1 1
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For folks using Modular Housing, apparently it is being rebuilt which means that houses being built with the current version now may not be compatible.

Edited by rayhne
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Ive currently hit abit of a issue, noticed that certain items in the settlement build menu are missing, the tabs are there but the items arent no ingame blueprint or materials costs are displayed, most seem to be in the vanilla building section(not homemaker etc) researched abit and seemed to get the impression it was a issue with a incorrectly installed snap'n build, so uninstalled and tried to install again. However Snap'n Build doesnt appear on nexus anymore, decided it wasnt a real issue so adjusted Autodoors so it doesnt use SnD and reapplied ModWiki Core patch thinking its dependancy would also be removed, Wrong!! Disabled the Modwiki Patches and checked ingame all previous missing items, some are back but im now missing the entire generic building tab so i cant build walls floors etc, can only use homemaker etc.

Im using the standard Modwiki Settlement mods along with Sim Settlements Northland Diggers Resources, Sandbag Fortifications and The Sancturay Bridge (though this doesnt and to the build system just replaces the bridge).

Any help, advice or guidance to what im sure is a error on my part would be greatly appreciated.

So as i thought it was a error caused by myself, uninstalling something incorrectly, And if id open my eyes and checked the mod guide properly there is a fix supplied at the top of the settlement section. Once my brain reset itself and i used this fix plus reinstalled all the settlement section, it was all fixed.

However with Snap n' Build not available anymore i cant use the Core Patch since its a master for it, are there any plans to remove it from the guide or its dependancy?

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