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Tricky to suggest when not sure what you've added/removed?

point ....

 

I've merged the secondary plugins for Better Mod Descriptions, Legendary Modifications, and Better Explosives.  Those three alone will save you a lot of space.

Thank you.

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How much of Settlement Resources Rebalanced is actually being used in the guide? It looks like several things ... food output, water/power adjustments, crops ... are being over-written.

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and what 50 odd mods are you all installing to get close to the limit?

Urhm .... ::embarrassed shuffling::

 

 

 

# This file was automatically generated by Mod Organizer.

Fallout4.esm

DLCRobot.esm

DLCworkshop01.esm

DLCCoast.esm

DLCworkshop02.esm

DLCworkshop03.esm

DLCNukaWorld.esm

Unofficial Fallout 4 Patch.esp

ArmorKeywords.esm

HUDFramework.esm

SimSettlements.esm

ZW's F4 Overhaul Master.esm

Arbitration - Resources.esm

Homemaker.esm

Snap'n Build.esm

ConcealedArmor.esm

NAC.esm

Radlings Commemorative Baseballs.esm

Settlement Resources Rebalanced.esp

UncappedSettlementSurplus.esp

BrighterSettlementLights.esp

mso_sms.esp

Settlements - Lights Out.esp

OCDecorator.esp

OCDecoratorDLC.esp

OCDispenser.esp

OCDecorator - No Experience.esp

AutoDoors.esp

AES_Renovated Furniture.esp

aes_rendeco.esp

Evan_Modular Kitchen.esp

CWSS Redux.esp

AkaWaterWorld.esp

SMH.esp

SettleObjExpandPack.esp

FunctionalDisplays.esp

FunctionalDisplays-Collectibles.esp

DogBed.esp

CleanSettlement Greenhouse.esp

CleanSettlement.esp

Clean Wasteland Workshop.esp

dinoshelf.esp

dinoshelf_extra_ammo.esp

dinoshelf_retex.esp

CREAtiveClutter.esp

OctaviusSentibar_Labels.esp

OctaviusSentibar_Labels_NotWithoutAPen.esp

OWR.esp

OWR_CraftableDecor.esp

OWR_CraftableDecor_CW.esp

RealTroughs.esp

Passthrough.esp

GruffyddsSignsAndPosters.esp

Friffy_Fixed Rugs.esp

Friffy_Fixed Curtains.esp

Snappy_HouseK.esp

Snappy_DecoKit.esp

PCDugWedges.esp

TrailerParkDreams.esp

ruined_simsettlement_addonpack.esp

Snappy_HouseKit_AutoDoors.esp

Old World Plaids.esp

SnapBeds.esp

Farm.esp

Ground_Vanilla.esp

Ground_Farm.esp

VendorVariety.esp

Eli_Display Shelves.esp

Northland Diggers New.esp

Glowing Animals Emit Light.esp

RaiderOverhaul.esp

Synth Overhaul.esp

SuperMutantOverhaul.esp

D.E.C.A.Y.esp

GunnersOverhaul.esp

Tracers - Light em up.esp

Crafting Workbench.esp

Crafting Workbenches - Ammo.esp

Crafting Workbenches - Automatron DLC.esp

Crafting Workbenches - Faction and Quest Requirements.esp

LegendaryModification.esp

LegendaryModificationsMerged.esp

Armorsmith Extended.esp

Armorsmith All DLCs Patch.esp

ConcealedArmor.esp

Craftable Armor Size - Fix Material Requirements.esp

Craftable Armor Size.esp

3dscopes-framework.esp

3dscopes.esp

3dscopes-FarHarbor.esp

3dscopes-NukaWorld.esp

3dscopes Add+DLC+BMD Sollus91 Custom.esp

3dscopes-AddToSpawnList.esp

CutWeaponModsRestored.esp

CutWeaponModsRestored-Automatron.esp

CutWeaponModsRestored-FarHarbor.esp

CutWeaponModsRestored-NukaWorld.esp

BetterExplosivesMerged.esp

Better Explosives - Enhanced Grenades.esp

Realistic Guns and Bullets Overhaul.esp

VaultTecAcceleratedFocusSystem.esp

VaultTecAcceleratedFocusSystem - FarHarbor.esp

VaultTecAcceleratedFocusSystem - NukaWorld.esp

Live Dismemberment - RegularNoHeadshots.esp

WeaponsHD.esp

Balanced Fusion Core Drain.esp

FO4Hotkeys.esp

TakeCover.esp

QuickEnterFromStand.esp

QuickExitToStand.esp

ShellRain.esp

Realistic Death Physics - ALL DLC.esp

SalvageBeacons.esp

AtomicRadio.esp

EveryonesBestFriend.esp

HushDogmeat.esp

Pet - Call -Feed Dogmeat.esp

BetterCompanions.esp

ImmersiveVendors.esp

Diverse Cats.esp

The Eyes Of Beauty.esp

Eli_Armour_Compendium.esp

Arbitration - Button Lowered Weapons.esp

My_Minutemen.esp

ModdableRobotSettlers.esp

VisibleCompanionAffinity.esp

AzarPonytailHairstyles.esp

BetterSettlers.esp

BetterSettlersCCAPack2.0.esp

Grunts.esp

Guards.esp

Randomized DC Guard Outfits.esp

Laurent's Robot Skins.esp

AnS Wearable Backpacks and Pouches.esp

AnS Wearable Backpacks and Pouches - Ballistic Weave.esp

AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp

Dogmeat's Backpack.esp

K9TacticalHarness.esp

Binoculars.esp

Scavver's Toolbox.esp

Immersive HUD.esp

PowerArmorHUD.esp

def_w_pa2.esp

HoloTime_2.esp

SaveManager.esp

QuickTrade.esp

SkjAlert_All_DLC.esp

dD-Enhanced Blood.esp

NewRecipesFH-VIS.esp

Craftable Adhesives.esp

Ephla's Unique Chems.esp

Ephla's Unique Beverages.esp

MojaveImports.esp

Generator Fusebox - More realistic version.esp

Settler Sandbox Overhaul.esp

Homemaker - Streetlights Use Passive Power.esp

Raider Overhaul - AE Patch-Restored Content.esp

SuperMutantOverHaul-Armorsmith.esp

Consistent Power Armor Overhaul.esp

Anchorage Power Armor.esp

FALLOUT4WT.esp

ZW's F4 Overhaul - Power Armor.esp

Reverb and Ambiance Overhaul.esp

RaiderFaceVariety_2.0.esp

TrapperFaceVariety.esp

AA Lots More Settlers and Enemies.esp

AA LMSE_BetterSettlers11c_Patch.esp

AA LMSE_FarHarbor.esp

AA LMSE_WATM_Patch.esp

LMSAPatches.esp

SettlersRename.esp

MoreWeaves.esp

Decal Stain Remover REDUX - All DLC.esp

No More Fake Puddles - Nuka World 1-0.esp

ShelteredBeds.esp

ImmersiveGenericDialogues.esp

TrashcanFix.esp

NullifyMoleratDisease.esp

QuestsTags_00_NotAllDLC.esp

QuestsTags_DLC01_Automatron.esp

QuestsTags_DLC03_FarHarbor.esp

QuestsTags_DLC04_NukaWorld.esp

QuestsTags_DLC06_VaultTec.esp

NoVanillaRadiantDLCLocations.esp

SkipHSH1_6.esp

FAR.esp

Vivid Weathers - FO4.esp

Vivid Weathers - FO4 - Far Harbor.esp

Vivid Weathers - Nuka World.esp

Vivid Weathers - FO4 - Summer.esp

Vivid Waters.esp

SafeTrunkContentsReworked.esp

MojaveImports - SafeTrunkRework.esp

LootInVaultLockers.esp

More Realistic Cats.esp

RealComics.esp

ComicCollector.esp

Siles - TheCollector.esp

Scroungers Weekly.esp

Collectable_Trucks.esp

Collectable_Cars.esp

Zippo1.esp

Radlings Commemorative Baseballs Far Harbor.esp

Radlings Commemorative Baseballs Nuka-World.esp

WZWildWasteland.esp

DrunkenGnomes_Gnomepocolypse.esp

WET.esp

NAC-FarHarbor.esp

NAC-NukaWorld.esp

NAI.esp

Pip-Boy Flashlight.esp

ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp

BetterModDescriptions.esp

Weaponsmith - VIS Icon Patch.esp

WorkshopRearranged.esp

3DNPC_FO4.esp

3DNPC_FO4_DLC.esp

plenty 'o' exploration.esp

StumbleUponInteriors.esp

subwayrunnnerdynamiclighting.esp

BTInteriors_Project.esp

ImmersiveDrumlinDiner.esp

WRPatches.esp

MODWiki - CORE - Patch.esp

MODWiki-CraftingRedirect-Patch.esp

MODWiki-AI-Hotfix.esp

MODWiki-BettersettlersClothing-Patch.esp

MODWiki-Power Armor-Patch.esp

MODWiki-NAC-Patch.esp

MODWiki-WorkshopRearranged-Patch.esp

MODWiki-Doors-Patch.esp

MODWiki-Worldspace-Patch.esp

MODWiki-Collectors-Patch.esp

LegendaryModification - DLC Far Harbor.esp

LegendaryModificationMisc.esp

MergedPatch.esp

Scrap Everything - Core.esp

Scrap Everything - Far Harbor.esp

Scrap Everything - Nuka World.esp

ScrapUpdate - Core.esp

ScrapUpdate - FH.esp

Farm_CP_NorthlandDiggers.esp

Farm_CP_SE_Neutered_SU_Neutered_SuperCombo.esp

CleanSettlement Greenhouse Scrap Everything Compatibility.esp

 

 

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Settlement Resources Re balanced is being removed. The only thing it does now is make essential NPC's essential as normal NPC are Mortal.

What's it replaced with?  

 

I primarily use it for the unlimited build budget and improvements to electrical generators and conduit range.  

Edited by Barachiel
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and what 50 odd mods are you all installing to get close to the limit?

Well, I know you weren't asking me, buuuuuuut.

 

-19 additional settlement mods, mainly adding items and features the others don't.  Too many to list, but if you want, I'll make a follow-up post later.

 

-8 mods specifically for making Vault 88 more enjoyable to build.  1 of them has a RIDICULOUS number of plugins that i have to merge just to keep the esp list reasonable.  I may have listed them once before a long time ago.  If not, I'll be happy to provide.  I will not touch Vault 88 without these.

 

-T-49 you already knew about, but also 5 extra armors/outfits (Proto-Vault Suit, True Reporter, The Mercenary collection of LoW's armors, Armored General, and Wasteland Sniper).

 

-3 extra weapon mods (Widow Shotgun, The Detective Special, and Crossbows of the Commonwealth).

 

-3 tweak mods for companions (better accuracy, infinite ammo, no fall damage) and one brand-new companion (Heather Casdin)

 

-Several Quest mods, but only 1 is active (Combat Zone Revamped; Fusion City Rising, Maxwell's World, and a couple others are being saved for post-main story in case of breakage).

 

-4 player housing mods by Elianora + Goodneighbor Apartment

 

-4 gameplay change mods (realistic fusion core drain, pre-war safes only housing pre-war items, more durable veritbirds, ability to jump out of vertibirds, and We Are The Minutemen (Basic Version).

 

-2 new face presets, male and female

 

Oh, and they're cuirrently inactive as I don't hate myself enough to play Survival while in a testing phase, but I have 6 mods specifically for customizing Survival Mode into something REALISTIC and not ball-crushingly stupid. 

 

And several of the above mods need compatibility patches to go with other mods.  I didn't count them.

Edited by Barachiel
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I go for many for settlement mods. Also use Better Companions (which replaces several companion mods.) What are the Vault 88 mods? And which fusion core mod do you use?

 

Merged so far (separate patches):

Better Explosives - Superlite.esp
Better Explosives - Far Harbor.esp
Better Explosives - Grenade Frequency 60.esp
Better Explosives - Perks redone - No Trajectory.esp

 

LegendaryModificationMisc.esp
LegendaryModification - DLC Far Harbor.esp
 

AA LMSE_FarHarbor_BetterSettlers_Patch.esp
AA LMSE_VariedRaiders_Patch.esp
AA LMSE_Far Harbor_VariedRaiders_Patch.esp
AA LMSE_VTWorkshop_Patch.esp

 

WorkshopRearranged_AtomicRadio_Patch.esp
WorkshopRearranged_AutoDoors_Patch.esp
WorkshopRearranged_BTInteriors_Patch.esp
WorkshopRearranged_OWR_Patch.esp
WorkshopRearranged_RenovatedDecorations_Patch.esp
WorkshopRearranged_RenovatedFurniture_Patch.esp
WorkshopRearranged_MojaveImports_Patch.esp
WorkshopRearranged_FriffyRugs_Patch.esp
WorkshopRearranged_FriffyCurtains_Patch.esp
WorkshopRearranged_SnB_Patch.esp

 

I tried to merge the scope one but it didn't work. (can't remember why)

Edited by rayhne
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Which mods does the workshop rearraigned patch cover? Auto Doors, BTInteriors, MojaveImports, OWR, Renovated Furniture, and SnB? If so, do we need the SnB BA2?

Edited by rayhne
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KK, I'll have a look and see what I can do, Basically with a clean reload on sitting on 168. esp and a full load (not the old settlers clothing setup.) some are hard to merge as they introduce things that need to be patched.


Which mods does the workshop rearraigned patch cover? Auto Doors, BTInteriors, MojaveImports, OWR, and SnB?

it doesn't patch just moves stuff around. I'm supplying all the patches in the next crafting redirect so that will help a little.

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KK, I'll have a look and see what I can do, Basically with a clean reload on sitting on 168. esp and a full load (not the old settlers clothing setup.) some are hard to merge as they introduce things that need to be patched.

it doesn't patch just moves stuff around. I'm supplying all the patches in the next crafting redirect so that will help a little.

I'm at 177 ESP (I've just installed the guide as is to take full advantage of the patches plus sim settlements, a few add ons for it).   And in about 17 hours gameplay so far I've have a grand total of two CTD's which is damn impressive for such a modded game.

 

Let me know what changes you make if any but will it break my existing game if you remove SRR?

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