Jump to content

wip-fallout-4-using-modorganizer-2


Recommended Posts

Oooooh, that reminds me of the other thing I meant to report. ELFx has issues for me. Periodically there will be ghosts of objects instead of the objects, my framerates drop to crazy low rates in other areas -- especially if there are a lot of fires. Disabling ELFx fixes both of those issues for me.

I'm not using any of the mods that add areas. TotCW gives me too many CTDs, so I removed it from the Core patch. Is there a fix that I'm missing because of that? Or is it just my computer being cranky? It's not the most up-to-date, but I have a 970gtx and an i5 4690k cpu so it should be running things fine without an enb.

Link to comment
Share on other sites

hey was wandering in bethini the resolution is showing 1920x1080 but my recommended monitor res is 3840x2160, should i change bethini to what my monitor has

if you have the Horsepower then you can play at 3840x2160  Personally I'd run the computer at 1920x1080 then Upscale

Link to comment
Share on other sites

What are other folks running FPS-wise? I just has a random crash in one of the open buildings in Concord. And my FPS has dropped drastically .... down to 30 in Sanctuary.

 

Load order

 

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
HUDFramework.esm
SimSettlements.esm
ZW's F4 Overhaul Master.esm
Arbitration - Resources.esm
Snap'n Build.esm
Homemaker.esm
ConcealedArmor.esm
NAC.esm
Radlings Commemorative Baseballs.esm
Elys - SettlementBuildMaxSize.esp
UncappedSettlementSurplus.esp
BrighterSettlementLights.esp
Settlements - Lights Out.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
OCDecorator - No Experience.esp
AutoDoors.esp
AES_Renovated Furniture.esp
aes_rendeco.esp
Evan_Modular Kitchen.esp
CWSS Redux.esp
AkaWaterWorld.esp
SMH.esp
SettleObjExpandPack.esp
FunctionalDisplays.esp
FunctionalDisplays-Collectibles.esp
DogBed.esp
CleanSettlement Greenhouse.esp
CleanSettlement.esp
Clean Wasteland Workshop.esp
dinoshelf.esp
dinoshelf_extra_ammo.esp
dinoshelf_retex.esp
CREAtiveClutter.esp
OctaviusSentibar_Labels.esp
OctaviusSentibar_Labels_NotWithoutAPen.esp
OWR.esp
OWR_CraftableDecor.esp
OWR_CraftableDecor_CW.esp
RealTroughs.esp
Passthrough.esp
GruffyddsSignsAndPosters.esp
Friffy_Fixed Rugs.esp
Friffy_Fixed Curtains.esp
Snappy_HouseK.esp
Snappy_DecoKit.esp
SSAddonsMerged.esp
Snappy_HouseKit_AutoDoors.esp
Old World Plaids.esp
SnapBeds.esp
VendorVariety.esp
Eli_Display Shelves.esp
MoreColorfulHarvest.esp
Farm.esp
Ground_Vanilla.esp
Ground_Farm.esp
PCDugBuildAWall.esp
Northland Diggers New.esp
Armorsmith Extended.esp
Armorsmith All DLCs Patch.esp
Glowing Animals Emit Light.esp
RaiderOverhaul.esp
SuperMutantOverhaul.esp
Synth Overhaul.esp
D.E.C.A.Y.esp
Tracers - Light em up.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Automatron DLC.esp
Crafting Workbenches - Faction and Quest Requirements.esp
LegendaryModification.esp
LegendaryModificationsMerged.esp
ConcealedArmor.esp
Craftable Armor Size - Fix Material Requirements.esp
Craftable Armor Size.esp
3dscopes-framework.esp
3dscopes.esp
3dscopes-FarHarbor.esp
3dscopes-NukaWorld.esp
3dscopes Add+DLC+BMD Sollus91 Custom.esp
3dscopes-AddToSpawnList.esp
CutWeaponModsRestored.esp
CutWeaponModsRestored-Automatron.esp
CutWeaponModsRestored-FarHarbor.esp
CutWeaponModsRestored-NukaWorld.esp
BetterExplosivesMerged.esp
Better Explosives - Enhanced Grenades.esp
WeaponsHD.esp
Realistic Guns and Bullets Overhaul.esp
VaultTecAcceleratedFocusSystem.esp
VaultTecAcceleratedFocusSystem - FarHarbor.esp
VaultTecAcceleratedFocusSystem - NukaWorld.esp
Live Dismemberment - RegularNoHeadshots.esp
FO4Hotkeys.esp
TakeCover.esp
QuickExitEnterMerged.esp
ShellRain.esp
Realistic Death Physics - ALL DLC.esp
SalvageBeacons.esp
AtomicRadio.esp
EveryonesBestFriend.esp
HushDogmeat.esp
Pet - Call -Feed Dogmeat.esp
ImmersiveVendors.esp
Diverse Cats.esp
The Eyes Of Beauty.esp
AzarPonytailHairstyles.esp
Eli_Armour_Compendium.esp
Arbitration - Button Lowered Weapons.esp
My_Minutemen.esp
ModdableRobotSettlers.esp
VisibleCompanionAffinity.esp
BetterSettlers.esp
BetterSettlersCCAPack2.0.esp
Grunts.esp
Guards.esp
Randomized DC Guard Outfits.esp
Laurent's Robot Skins.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
Dogmeat's Backpack.esp
K9TacticalHarness.esp
Binoculars.esp
Scavver's Toolbox.esp
Immersive HUD.esp
PowerArmorHUD.esp
def_w_pa2.esp
HoloTime_2.esp
SaveManager.esp
QuickTrade.esp
SkjAlert_All_DLC.esp
dD-Enhanced Blood.esp
NewRecipesFH-VIS.esp
Craftable Adhesives.esp
Ephla's Unique Chems.esp
Ephla's Unique Beverages.esp
MojaveImports.esp
Generator Fusebox - More realistic version.esp
Settler Sandbox Overhaul.esp
Homemaker - Streetlights Use Passive Power.esp
Raider Overhaul - AE Patch-Restored Content.esp
SuperMutantOverHaul-Armorsmith.esp
Consistent Power Armor Overhaul.esp
Anchorage Power Armor.esp
FALLOUT4WT.esp
ZW's F4 Overhaul - Power Armor.esp
PowerArmorT49.esp
Balanced Fusion Core Drain.esp
Synth Overhaul - No level requirements Patch.esp
BetterCompanions.esp
spacefiddle_Follower-Stealth-Distance-Fixes.esp
Reverb and Ambiance Overhaul.esp
RaiderFaceVariety_2.0.esp
TrapperFaceVariety.esp
AA Lots More Settlers and Enemies.esp
AA LMSE_BetterSettlers11c_Patch.esp
AA LMSE_FarHarbor.esp
AA LMSE_WATM_Patch.esp
LMSAPatches.esp
SettlersRename.esp
MoreWeaves.esp
Decal Stain Remover REDUX - All DLC.esp
No More Fake Puddles - Nuka World 1-0.esp
ShelteredBeds.esp
ImmersiveGenericDialogues.esp
QuestsTags_00_NotAllDLC.esp
QuestsTags_DLC01_Automatron.esp
QuestsTags_DLC03_FarHarbor.esp
QuestsTags_DLC04_NukaWorld.esp
QuestsTags_DLC06_VaultTec.esp
NoVanillaRadiantDLCLocations.esp
SkipHSH1_6.esp
FAR.esp
SafeTrunkContentsReworked.esp
MojaveImports - SafeTrunkRework.esp
LootInVaultLockers.esp
More Realistic Cats.esp
RealComics.esp
ComicCollector.esp
Siles - TheCollector.esp
Scroungers Weekly.esp
Collectable_Trucks.esp
Collectable_Cars.esp
Zippo1.esp
Radlings Commemorative Baseballs Far Harbor.esp
Radlings Commemorative Baseballs Nuka-World.esp
WZWildWasteland.esp
DrunkenGnomes_Gnomepocolypse.esp
WET.esp
NAC-FarHarbor.esp
NAC-NukaWorld.esp
NAI.esp
Simply Better Weather -AIO-.esp
Pip-Boy Flashlight.esp
BetterModDescriptions.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
Weaponsmith - VIS Icon Patch.esp
Sanctuary Raider & Dog Removed.esp
Sanctuary Round Up Bridge and Bricks.esp
WorkshopRearranged.esp
3DNPC_FO4.esp
3DNPC_FO4_DLC.esp
plenty 'o' exploration.esp
StumbleUponInteriors.esp
subwayrunnnerdynamiclighting.esp
BTInteriors_Project.esp
ImmersiveDrumlinDiner.esp
WRPatches.esp
MODWiki - CORE - Patch.esp
MODWiki-CraftingRedirect-Patch.esp
MODWiki-Power Armor-Patch.esp
MODWiki-BettersettlersClothing-Patch.esp
MODWiki-T49-Patch.esp
MODWiki-Doors-Patch.esp
MODWiki-WorkshopRearranged-Patch.esp
MODWiki-Worldspace-Patch.esp
MODWiki-AI-Hotfix.esp
MODWiki-NAC-Patch.esp
MODWiki-SnB-Patch .esp
MergedPatch.esp
Scrap Everything - Core.esp
Scrap Everything - Far Harbor.esp
Scrap Everything - Nuka World.esp
ScrapUpdate - Core.esp
ScrapUpdate - FH.esp
Farm_CP_SE_Neutered_SU_Neutered_SuperCombo.esp
Farm_CP_NorthlandDiggers.esp
CleanSettlement Greenhouse Scrap Everything Compatibility.esp

 

Edited by rayhne
Link to comment
Share on other sites

I loaded the MODWiki Core patch and Legendary Modifications into xEdit. For the conflicting records (it's easier if you look at LM instead of the Core), I copied the Core patch's record as an override into a new file, then changed the unscrapable field to the field in LM. 

Under what heading? Misc Items? I may not have the same setup.

 

I don't, I guess. I don't even see unscrappable. I see uncraftable.

Edited by rayhne
Link to comment
Share on other sites

Under what heading? Misc Items? I may not have the same setup.

 

I don't, I guess. I don't even see unscrappable. I see uncraftable.

Looking at legendary modifications fields, the only ones you have to concern yourself with should be colored -- they're all under Object Modifications. It's safe to ignore the yellow background records and just look at the red background ones in this case (the ones with the yellow background are just overriding Fallout4.esm) provided you have legendarymodifications.esp expanded. Anyway, you want to find the field under Property that has in both Fallout4.esm and ModWiki - Core - Patch.esp that says UnscrappableObject then some keyword stuff. LegendaryModification.esp field will say something like HASLegendary_Weapon_blahblahblah. Just drag that over onto your new file's field. It will overwrite. All the other conflicts you should leave alone, assuming your new file is overridden from the Modwiki Core patch.

 

It's better to make this a patch than to overwrite the Core patch. That way when the patch is updated, you can just drag your patch and the new core patch into xedit and check for changes/incompatibilities/unnecessary records.

Edited by Candide
Link to comment
Share on other sites

Looking at legendary modifications fields, the only ones you have to concern yourself with should be colored -- they're all under Object Modifications. It's safe to ignore the yellow background records and just look at the red background ones in this case (the ones with the yellow background are just overriding Fallout4.esm) provided you have legendarymodifications.esp expanded. Anyway, you want to find the field under Property that has in both Fallout4.esm and ModWiki - Core - Patch.esp that says UnscrappableObject then some keyword stuff. LegendaryModification.esp field will say something like HASLegendary_Weapon_blahblahblah. Just drag that over onto your new file's field. It will overwrite. All the other conflicts you should leave alone, assuming your new file is overridden from the Modwiki Core patch.

 

It's better to make this a patch than to overwrite the Core patch. That way when the patch is updated, you can just drag your patch and the new core patch into xedit and check for changes/incompatibilities/unnecessary records.

I'm thinking because I play LM as Normal, it's suppose to be unscrappable because that's what LM says as well.

Link to comment
Share on other sites

I'm thinking because I play LM as Normal, it's suppose to be unscrappable because that's what LM says as well.

Oh, yeah, it should be -- I play with it on hard (I like being able to choose the mods rather than deal with the RNG). Are you having problems detaching the mods? If so, it's another field that needs to be overwritten. It shouldn't be too hard to track down. 

Link to comment
Share on other sites

Like I said earlier, right now I'm trying to figure out why my game's FPS is dragging ... it is so weird. It's almost like it's capped at 30 but I can't see how. I seem to be going as fast and as smooth as before.

 

I'd also like to know why BethINI and the Fallout 4 config overwrite the Fallout4Custim ini with the Fallout4.ini ... grrrrr ...

Edited by rayhne
Link to comment
Share on other sites

Huh, some PC users do get capped at 30FPS -- .  I don't know how good this information is as I don't have the problem, but here's an article about it with some possible fixes. https://www.gamepur.com/guide/21111-fallout-4-pc-error-how-unlock-fps-add-add-219-support-change-fov-mouse.html

Thank you but I've already done those things and I'm still capped at 30. I switched VSync in the Control panel and in the NVdia inspector from adaptive to on but nothing. :(

 

This is the Display part of my Fallout4pref.

 

 

 

[Display]

bAllowShadowcasterNPCLights=0

bBorderless=1

bComputeShaderDeferredTiledLighting=1

bEnableWetnessMaterials=0

bForceIgnoreSmoothness=1

bFull Screen=1

bMaximizeWindow=0

bPrecipitationOcclusion=1

bSAOEnable=1

bSinglePassDirShadow=1

bTopMostWindow=0

bVolumetricLightingEnable=0

bVolumetricLightingForceCasters=0

fBlendSplitDirShadow=0.0000

fDirShadowDistance=3000.0000

fInteriorMeshLODLevel1FadeDist=2600.0000

fInteriorMeshLODLevel2FadeDist=1950.0000

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

flocalShadowMapHalveEveryXUnit=750.0000

fMaxFocusShadowMapDistance=450.0000

fMeshLODFadeBoundDefault=256.0000

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeScalar=1.0000

fMeshLODLevel1FadeDist=999999.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=999999.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

focusShadowMapDoubleEveryXUnit=450.0000

fShadowBiasScale=1.0000

fShadowDistance=3000.0000

fTessFactorMaxDistanceScale=100.0000

iDirShadowSplits=2

iMaxAnisotropy=1

iMaxDecalsPerFrame=100

iMaxFocusShadows=1

iMaxFocusShadowsDialogue=4

iMaxSkinDecalsPerFrame=25

iPresentInterval=0

iScreenShotIndex=2

iShadowMapResolution=2048

iSize H=1080

iSize W=1920

iTiledLightingMinLights=40

iVolumetricLightingQuality=-1

sAntiAliasing=TAA

sD3DDevice="NVIDIA GeForce GTX 970"

uiOrthoShadowFilter=1

uiShadowFilter=1

uPipboyTargetHeight=700

uPipboyTargetWidth=876

bEnableRainOcclusion=0

iTexMipMapSkip=2

 

 

Edited by rayhne
Link to comment
Share on other sites

I should explain that if I have bBorderless=0 and bFull Screen=1, the opening of the game windows up into the left-hand of the screen but the game itself seems to load at a higher resolution (but gave me 50 FPS). If I do the reverse, then the game loads huge with maybe the upper left hand appearing on the screen. So I have them both set at 1, which until a short time ago worked just find and gave me 60 FPS.

Edited by rayhne
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.