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federation25

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Everything posted by federation25

  1. For those reporting the seam lines in Ethereal Clouds, the latest 3.0 release purportedly fixes the issue.
  2. From my recollection, this problem is due to a bug in Cathedral Weather where the snow effect is misapplied to a couple of non-snowy weathers.
  3. The Metallurgy Patch is also covered by the FOMOD installer. It is on the screen with the CCOR patches, near the bottom of the 'Other' section. It isn't automatically checked because Metallurgy does not include an ESP file for the FOMOD to detect. I compared the contents of the standalone patch with what this option installs, and they look identical.
  4. A major update (2.0) for EVT was just released. The biggest change is that the options have been split out into multiple packages. For the benefit of any end user that sees this message before the official STEP instructions have been updated, I reproduced the current STEP setup as follows: Download the Enhanced Vanilla Trees SE main file (i.e. without a custom or lush option) & the Enhanced Vanilla Trees SE - Alternative Branch Textures optional file. The main file was installed with the options: Enhanced Vanilla Meshes Enhanced Tree Clutter (recommended) BillboardsThe optional file was installed with the options: 'No' SFO Branch Textures - Vanilla
  5. On a minor note, the 3.10 update to Majestic Mountains sets the ESM flag on the Moss esp out-of-the-box.
  6. Kryptopyr released Clothing & Clutter Fixes 2.0 today, and it looks to be a rather significant update. One thing that kryptotyr explicitly mentioned on the mod thread is that this update is incompatible with Appropriately Attired Jarls.
  7. This mod has been updated to include updates forwarded from the latest version of USLEEP. Additionally there is now a patch that forwards the USLEEP changes to Wiseman303's Trap Fixes. This version of the script has to override the version of the same script in Wiseman303's Trap Fixes. In my case, I preserved the existing mod order form the STEP guide and hid the version in Wiseman303's Trap Fixes.
  8. More of a side note than anything, but WSCO's successor, WICO, has been back ported to classic: https://www.nexusmods.com/skyrim/mods/84898/
  9. I've loaded these in with my STEP 2.10 install to override the Book of Silence weapons, and not a single thing was overridden. As far as I can tell, Cabal didn't do the ebony weapons.
  10. This is a heads up that the recommended FinalA install is no longer available. All previous versions of RDO have been superseded by RDO v2.0 that was released today.
  11. While looking for a replacement for Better Beast Races, I stumbled on https://www.nexusmods.com/skyrim/mods/7329/?. This is a female Khajit texture that was made to complement Coverkhajits. There is also a male version (https://www.nexusmods.com/skyrim/mods/6192/?), but Better Males already takes care of that. With FAR in the mix, the only thing missing from the loss of BBR are the female khajit body textures. Admittedly its an old mod, but since STEP still uses Coverkhajits for the female face textures, I think its worth a look.
  12. The big one is Timing is Everything. I installed FISS with the mod author's own preset and it makes this significantly easier to manage, given the number of options. With FISS in the mix, one could provide a STEP preset for TiE to simplify things.
  13. To toss in my own observation, it looks like a good number of the unaccounted for textures are the scars, which do not appear to be included in WSCO as far as I can tell.
  14. I did combine the new SRO with the parallax pack from osmodius' PPR on classic Skyrim, and I haven't really noticed any serious issues with the combination yet. That being said, I have not been *everywhere* yet with this combo in place so I may yet stumble on a problem area. The ground can also look a little off sometimes, but I've noticed that with parallax terrain patches in general.
  15. While it sounds like you already have it figured out, I'll post a reply for the sake of anyone else who might see this thread in the future. Yes, you can drag Trees HD before SFO or drag SFO after Trees HD. As an alternative, you could also use the patch that I linked to and retain the STEP-recommended order.
  16. You're not the only one who has run into that issue while subbing SFO 2.x for 1.87 in a STEP installation. The issue is actually related to Trees HD. The advice that seemed to work was moving Trees HD before SFO per hishutup in this thread: https://forum.step-project.com/topic/6182-help-please-with-weird-tree-textures/ I believe that this patch (https://www.nexusmods.com/skyrim/mods/63930/?) for Trees HD was recommended in Darth_mathias' SRLE Extended, which is based on SFO 2.x. Try that patch if you want to keep Trees HD after SFO rather than before and see if it works.
  17. And if you follow the link in the OP, this appears to be exactly what happened to this very mod.
  18. One thing I did note in relation to the SMIM patches is that the STEP wiki lists six ESPs that have been merged into the STEP patch, but recent versions of SMIM include an additional ESP for the Riften 3D ropes that is not listed in the wiki (though it is included in the new SMIM merged patch). Was this also merged into the STEP patch as well and just left undocumented?
  19. It seems like I always get the weird issues anyway. One thing to note is that I am on Anniversary edition now, so that may influence Defender's behavior. As Tech said, the quick option is just to exclude it.
  20. I just tried executing BethINI and Windows Defender nuked BethINI yet again. This time it identified it as a completely different malware. That's actually the thing, it only happened when I tried running it, not when I scan so the issue is with the Real Time protection.
  21. Yesterday, Win Defender started freaking out on BethINI for me too. Previously it completely ignored it, so the issue may be a recent definition file from MS. I had to go into the quarantine menu and tell Defender to allow it. Apparently what its being identified as is something rather nasty too, which is why Defender wouldn't even let me download BethINI from Nexus without quarantining the zip.
  22. I've seen MO pull in the wrong version number several times in the past. It is nothing usual in my own experience. As long as you know which package you actually installed, you can manually correct the version number in the mod information screen.
  23. I second what Greg suggested. I had the same problem after upgrading to Win10, and the June 10 DX9 update got Skyrim running again. To summarize the issue, the default install of DX9 that comes with Win10 is missing some files that ENBoost has explicit dependencies on. The June 10 update installs the missing files.
  24. A brute force fix, but a clean upgrade to Windows 10 gave me back LOOT in the stable release of Mod Organizer. My hypothesis is that my problem (and possibly that of others) stemmed from pieces of old/bad software that was still rattling around. Nuking it all and then reinstalling the base OS 'fixed' all of my apparent issues without having to rely on the MO2 beta.
  25. The game will launch from MO2, but i haven't actually started a new game with it in place due to the lack of DynDOLOD. In theory, the game will start to fall apart after a bit of play as the VFS bugs start to accumulate. I definitely think it has something to do with a change to my specific computing environment rather than some massive chronic issue. As I had noted before, LOOT can launch on its own or from within MO2 without any problem. The previous day, I had installed a new network card into my PC, but it seems odd that a network card could trigger such a change in behavior from such an unrelated combination of software (MO1 + LOOT).
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