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reddvilzz last won the day on September 20 2017

reddvilzz had the most liked content!

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  1. Okay I'll try and look for the logs of the created DynDOLOD as per readme. Sent from my ONEPLUS A5010 using Tapatalk
  2. All the other options are working though, but not the body textures / overlay features. Any idea on how to fix it? Fast travelling using console command doesn't give CTD, only by carriages and it's not after fast travelling but it happens when I hop on to the carriage and then the load screen shows up, 3 seconds later CTD. So it is not even completed yet. I've tested it, the papyrus log doesn't show up anything though regarding the CTD. Sent from my ONEPLUS A5010 using Tapatalk
  3. Hi sheson, Do you have any clue why with DynDOLOD enabled my racemenu paint section is all emptied? Removing DynDOLOD esp restore it back. Also when I have it activated, I keep CTD every time I entered the load screen whenever I use the carriages to fast travel no matter where it is or where it goes the CTD always happened 3 around 3 secs after the load screen started. Sent from my ONEPLUS A5010 using Tapatalk
  4. I think I've found the issue, DynDOLOD.esp is causing the CTD. Without it at the usual ctd place I can walk through. Weird, what's causing the DynDOLOD to behave like that?
  5. I've done it, here is my statuessnow folder looks like https://imgur.com/a/9Bda3TN in MO
  6. That's my first thought and I've checked it 3 times letter by letter and everything is correct. Hitting the brick wall here. The same crash occur when I'm walking from cragswallow slope near keld nar to windhelm. I swear Windhelm is like my bane of modding, I was having this issue a year ago so I nuke my SSE but become to lazy to start everything again, I was having an issue near windhelm as well before which you have helped me resolve it. After that I just keep getting ctd still near windhelm with your solution. Sent from my ONEPLUS A5010 using Tapatalk
  7. Keep getting a constant crash, I'm starting as a necromancer then heading to windhelm. After passing clearspring tarn and keep heading to darkwater crossing I keep crashing near the bridge. Any idea what causing it? Sent from my ONEPLUS A5010 using Tapatalk
  8. Something I noticed while surfing around the reddit, do we need to run CCOR Compatibility scripts + CCOR Break It Down script in xEdit to make the extra armors compatible with CCOR? Or does the mod take care itself? Sent from my ONEPLUS A5010 using Tapatalk
  9. You could try using ordenador to reduce all textures to 1K or just hand pick any texture mods that have resolution bigger than 1K. I've been there and I know the struggle. Sent from my ONEPLUS A5010 using Tapatalk
  10. Get constant CTD when reaching windhelm / windhelm stables. And I have no idea how to identify the missing meshes (my biggest culprit maybe) or is there something else causing it. Any idea where can I start troubleshooting this? Sent from my ONEPLUS A5010 using Tapatalk
  11. Okay, I'm asking because I'm about to update my LE to the latest but in the meantime I'm starting to mod my SSE. Just confirming if the changelog is not yet updated or there is nothing changed in the guide. Sent from my ONEPLUS A5010 using Tapatalk
  12. Is there no more updates after 27 of March? Or is it because the changelog hasn't been updated? Sent from my ONEPLUS A5010 using Tapatalk
  13. I've missed a couple CR that is standalone I think, where can I find 1.58 and 1.58.3? Because it is not released as an updated CR for the nexus right? Or are they included in the testing CR 1.59.1? Sent from my ONEPLUS A5010 using Tapatalk
  14. Surfing through reddit with city overhauls and ICAIO installed, even arthmoor says it is fine to use them but you must load the city overhauls after ICAIO so the navmesh from the city mods are being used instead of navmesh from ICAIO. Well obviously there will be slight issue but it is the best results if you want to use both of them. Load game CTD is a life saviour, no longer I have crashes while loading my game with those pesky footIK with this mod and the load time is very minimal, at least I don't noticed it at all since I just minimize skyrim while it is loading after all. I use REGS too with this guide, but only some of them and mostly the city overhaul mods, well if you're experienced in xEdit you can hand picked them on what you want to use and not judging by the conflicts. That's personally what I've done so far. And I don't use CK at all to fix the conflict only to regenerate NAVI. So far no issue. Sent from my Nexus 5 using Tapatalk
  15. This could be worth adding https://www.nexusmods.com/skyrim/mods/88676 Sent from my Nexus 5 using Tapatalk
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