Jump to content

z929669

Administrator
  • Posts

    13,028
  • Joined

  • Last visited

Everything posted by z929669

  1. The windows gaming bar should screenshot anything on the screen. I think it's Windows logo key + Alt + PrintScreen ... it saves to ../Videos/Captures
  2. They PM'd me and I took care of it.
  3. I think it was just placed alphabetically, because the meshes that fix the nipple issue are not in conflict with anything else, and if it's lower priority than Tempered Skins, then that mod wins all of the foot meshes conflicts. This is what the conflicts look like with this mod set to lower priority than TS: The question is if the feet meshes from this mod are compatible with the TS bodies in all other cases besides these fixed meshes displayed on only a handful of NPCs ... since the TS meshes apply to all other female characters, its probably safest to simply let TS win. If they are compatible, it shouldn't matter either way, but if they're not, then letting TS win will be correct 99% of the time (on all other female characters) rather than 1% of the time (on these few 'nipply' female NPCs).
  4. Check your OSD offset and other settings under that. Check that SSE Display Tweaks is enabled and running (you posted a log, so I assume it's working if the timestamp in your log is current).
  5. See my previous reply and check those settings. Also check other OSD settings in that config. It's possible you are not seeing it due to the offset being off on your monitor/resolution for some reason.
  6. I just want to point out that you can do the same thing with a custom-named empty mod that you create in MO as others mentioned previously. Just select that from the dropdown. This is normally good practice, since then you won't overwrite your output when updating the mod. SKSE is different though, since it's installed manually every time.
  7. Because others around here think it's simpler to have everything SKSE related go into Overwrite. Like those who already posted here, I do not. I go one step further and send all SKSE output into my SKSE mod itself (this way I know it's all SKSE related output. In overwrite, it's not clear what the source is unless you check it each time you launch the game while modding). So you can create an empty mod and move it all to that on a case-by-case basis, or let MO automatically send SKSE output into the SKSE mod itself like so: After a while, overwrite can fill up with files from "who knows where?" unless you are accustomed to watching it regularly (what Step recommends).
  8. I recommend using a custom config file for SSE Display Tweaks and any other mod with an INI you are customizing (I think this is mentioned as an aside in our instructions). This allows update of the mod without overwriting any changes, since your custom config won't be touched: The content of mine: The OSD has a couple of settings that must be enabled. Following is the default config that my custom config overrides: Note that I'm setting mine to enabled but off by default. The combo key is Left Shift, as indicated in the config shown above (I am not overriding that setting).
  9. I hadn't examined the plugin so much with respect to conflicts with other mods but rather to see what it was doing. To me, it looks as if the work was done in the CK, which is likely why so many 'benign' records were touched.
  10. Nobody was questioning its need, only its implementation. I was essentially confirming the install order of this one relative to Tempered Skins, due to some inconsistencies I had with getting consistent screen compares of M/F of each race. After looking more closely at all the mods involved, we have determined that this mod's position in the lineup probably doesn't matter, but our beast-race texture replacers are probably best prioritized higher than Tempered Skins to avoid having to hide TS textures for males.
  11. The latest FOMOD has good options for a more vanilla friendly install (e.g., nirnroot), which is what I have set up in my dev. So far, I have no complaints, but my sample is extremely limited without a full playthrough and given all of the contributing sound mods currently being evaluated concurrently for 2.2.0. What I will say is that the AOS MA created Audio Overhaul - Immersive Sounds Integration (also linked in OP) to essentially merge this with AOS, so such inconsistencies together with the FOMOD choices should make this one entirely consistent (and improved) with respect to the current Step soundscape.
  12. I'm proposing we drop this mod or retain only the female head for this. See relevant screenshot compares (also linked in the OP)
  13. Regarding #3 of the compare sets I posted previously (my preference): Tempered Skins for Males has revised 2k diffuse/normals/specular for argonians and khajiits (despite the mod explicitly stating that it covers the non-beast races). So you may want to compare your vanilla-reworked results for those. Tempered Skins for Females does not cover beast races, so those are pure vanilla in those screens. I think it would be ideal if we can test what you have created if you have some improved vanilla textures for the beast races, but barring that, I think dropping FAR in favor of TS-vanilla and pure vanilla for males and females, respectively is best for Step (the same applies to khajiits in my compare on that topic).
  14. We're working on the 2.2.0 guide now, which will link to all of the mods relevant to SSE 1.6.640 and associated instructions.
  15. Bodies and armor are definitely confusing, and I know very little. It is another rabbit hole that I have not delved extensively so will withhold any of my potentially erroneous assumptions. Sometimes it's best to accept a solution without necessarily understanding it!
  16. No worries. It happens to me constantly. There's sooo much to contain in my aging brain that things drop off. I actually had to double check that I wasn't mistaken myself So I assumed by this mod's name, that those outfit meshes not included with TS Females are vanilla body meshes with UV edits for UNP textures ... and that the feet were likewise the diameter of vanilla ankles and might clip a bit. Your point about mod priority is well taken, and I hadn't even thought of moving this mod to lower priority than Tempered Skins. Duh. I have already adjusted FAR and CoverKhajiits to higher priority than TS. Step has both at lower priority and is hiding files in TS Males as a result, but I didn't have that epiphany with this mod: I will be moving this one up a bit from what is shown here.
  17. Actually, the body option we are using for females is UNP. You can tell just by the hip/tummy shape. Maybe some aspects of Tempered Skins meshes are made for vanilla replacement (I think that's a general feature of UNP though), but it's UNP if you see the options available. A8 is the vanilla body, which is a bit blockier in the hips and shoulders than UNP. Step recommends A7: EDIT: The Tempered 'Skins' mod name is a bit of a misnomer, IMO. It's providing UNP/Vanilla body models in one file and CBBE in another (and associated textures)
  18. Looking more closely at this, it would seem that since this looks to be vanilla body meshes with UV maps corresponding to UNP textures for select outfits, including feet meshes ... we probably should be hiding any feet meshes that don't explicitly pair with these meshes (we are using the UNP body). I can't determine with certainty from the mod description or the assets in the mod if this is the case. I.e., does this mod only tough the three offending outfits and corresponding feet and no more/less? I have verified that this mod neutralizes the offending nipples on Narri, for example, But Narri's feet don't seem to be included in this mod (or when I hid all of this mod's feet, I saw no issue on Narri's ankles). I'm trying to avoid finding each example of each outfit on each NPC and looking at each of their feet ... lots of labor for such a small question to answer I assume this is the case, since not a lot of meshes are included with this ... but many more than I would've thought were related to these three outfits.
  19. So SRD-based ISC patch alleviates any need for the ICS Patches Section patches I imagine (e.g., the two that apply to Step is the WCCAF and Enhanced Blood)? If so, then I must add it (or the latter patches) into the mix.
  20. Discussion topic: Reverb Interior Sounds Expansion by DylanJamesWasTaken Wiki Link This is an expansion to AOS created by that MA. Associated mod links: (other) AOS Expansions Regional Sounds Expansion Acoustic Space Improvement Fixes AOS-ISC Integration Solution Audio Overhaul for Skyrim SE Immersive Sounds - Compendium Audio Overhaul - Immersive Sounds Integration Implementation Mechanic Sound Record Distributor
  21. Discussion topic: Regional Sounds Expansion by DylanJamesWasTaken Wiki Link This is an expansion to AOS created by that MA. Associated mod links: (other) AOS Expansions Reverb Interior Sounds Expansion Acoustic Space Improvement Fixes AOS-ISC Integration Solution Audio Overhaul for Skyrim SE Immersive Sounds - Compendium Audio Overhaul - Immersive Sounds Integration Implementation Mechanic Sound Record Distributor
  22. Discussion topic: Acoustic Space Improvement Fixes by DylanJamesWasTaken Wiki Link This is an expansion for AOS that looks intriguing. I've heard good things anyway. Associated mod links: (other) AOS Expansions Reverb Interior Sounds Expansion Regional Sounds Expansion AOS-ISC Integration Solution Audio Overhaul for Skyrim SE Immersive Sounds - Compendium Audio Overhaul - Immersive Sounds Integration Implementation Mechanic Sound Record Distributor
  23. I prefer that same option for females but option #2 for males. I just don't like the CK male head much. Good textures, but not a good fit, IMO.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.