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Everything posted by z929669
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ACCEPTED Odin - Skyrim Magic Overhaul (by EnaiSiaion)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Call it a potential wild goose chase Sometimes I opt to "just do it", regardless of pragmatism ... surprisingly, I tend to learn from this approach if nothing more than "don't do that again".- 36 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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No apology necessary. I don't know anything about this mod other than what's on this topic and what little I got from my 10 second review of the Nexus page. This mod may be quite good ... or not. I just won't know unless I try it or learn so from others. I have way too much to do for the current guide update (and the other modding cans of worms I have managed to open) to give this one the consideration that it would require ATM. Feedback on these topics always helps though.
- 7 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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Largely correct. Vokrii and Odin are recent additions and accepted, since they are vanilla-centric and relatively constrained augmentations to the magic system unlike most other magic overhauls. WACCF/CCOR and to some extent CACO and TCIY are all legacy to Step primarily because kryptopyr used to be an active participant on this site, and her own agenda was to improve vanilla gameplay by basically 'completing' the shortcomings of Bethesda's implementations in these regards. They are all created by her and cohesive with her vision (and her patches more importantly). There is definitely a wide band of gray between 'vanilla', "enhanced vanilla", and an outright overhaul/reimagination. Some might be good for Step, but that requires a lot of evaluation and time to determine. This is a combat overhaul that would probably require significant patching with the mods mentioned previously in play (which are limited, single-purpose overhauls). We would require intimate understanding of the departure from vanilla to assess, and there are plenty of other overhauls out there. People seem to like throwing them all together to get the "best of all worlds", but it never works out that way. I favor overhauls like Requiem that basically overhaul almost every gameplay mechanic cohesively under a single banner, but it's not for Step.
- 7 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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ACCEPTED aMidianBorn Content Addon (by CaBaL & kryptopyr)
z929669 replied to Mercury71's topic in Skyrim SE Mods
This version would be simpler for sure and possibly would articulate better with WACCF and CCOR, but that's TBD and dependent on the 'fit' to our guide mandate.- 35 replies
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- 06-models and textures
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ACCEPTED aMidianBorn Content Addon (by CaBaL & kryptopyr)
z929669 replied to Mercury71's topic in Skyrim SE Mods
Our aMB implementation is just asset replacement governed by vanilla and existing mods like WACCF and CCOR. This may remain the best approach. My goal is more around understanding WACCF and CCOR in relation to the aMB Content Addon plugin in order to better address this question on the aMB topic for what we are using in Step, which doesn't provide a clear reason, IMO. WACCF and CCOR touch so much that I want as much as possible to draw from krypto's expertise. I only tagged for testing since I'm looking at it, but removed this so as not to bring any followers into what could wind up being a wild goose chase.- 35 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Odin - Skyrim Magic Overhaul (by EnaiSiaion)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Yeah, as you know, 50% of patching is "rule of thumb" and the remainder is knowledge-based with respect to the mods and mechanics involved. I want the context of the latter to modify the former, if you get my drift.- 36 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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ACCEPTED Odin - Skyrim Magic Overhaul (by EnaiSiaion)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Funny. I saw this and downloaded it today. Part of my bug delving into patches actually.- 36 replies
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- 15-gameplay-skills and perks
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ACCEPTED Immersive Sounds - Compendium (by lazygecko)
z929669 replied to z929669's topic in Skyrim SE Mods
Thanks & no worries.- 27 replies
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- 07-sounds and music
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ACCEPTED aMidianBorn Content Addon (by CaBaL & kryptopyr)
z929669 replied to Mercury71's topic in Skyrim SE Mods
Yeah, that's why I'd like to see what we'd get.- 35 replies
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- 06-models and textures
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Step supports 1st person gameplay, so this probably won't be considered as is the case with other third person mods. That said, I don't think anyone here is against third-person gameplay, but we all play in first person AFAIK, and testing third person stuff would add a lot of labor.
- 6 replies
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- 16-interface
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Yes, that's the idea of this mod, and it's a good one. I simply haven't created a savegame to test exterior shadows under overcast/clear weathers with and without this mod yet. The Nexus mod page illustrates the effect, but I wanted to see for myself with our setup. That said, I am 90%+ certain that this mod will result in an improvement and tentatively support us using it.
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The CR-WACCF patch had some forwards that did not involve WACCF, and these were not in the CR patch itself. The CR patch should contain all such forwarded records (e.g., USSEP changes) that do not involve WACCF and the CR-WACCF patch should contain those that do. Other USSEP changes apply to both and should be in both. This way, running the guide with or without WACCF gives the analogous result. Same is true for CCOR and possibly some others, but those are the big ones. WACCF and other CR patches like it load at higher priority than the CR patch as they should. I simply added those that the CR patch was missing that were present in the WACCF patch as described above. Some of these only existed in the WACCF patch even though they don't involve and are not dependent on WACCF.
- 20 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED aMidianBorn Book of Silence SE by CaBaL
z929669 replied to z929669's topic in Skyrim SE Mods
Yeah, as I said on the other topic linked in my previous, I have never looked too closely at krypto's plugin for the content add-on within the context of our setup. Purely exploratory at this point, as I'm feeling adventurous (see previous posts above by alphaniner and our responses ... I just want more info). No proposals at this time, since I really don't know enough to make any.- 12 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED aMidianBorn Content Addon (by CaBaL & kryptopyr)
z929669 replied to Mercury71's topic in Skyrim SE Mods
Exactly, that's what I'm evaluating. If they are new and vanilla friendly, then they potentially fit with Step. I just want to evaluate the diffs to see what it's doing and the patching methods used for the other krypto mods. I've never looked at it comprehensively for myself other than some asset comparisons. Call it an experiment, and I'm only posting to frame up any subsequent posts I make on this topic. I'm feeling adventurous.- 35 replies
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- 06-models and textures
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ACCEPTED aMidianBorn Content Addon (by CaBaL & kryptopyr)
z929669 replied to Mercury71's topic in Skyrim SE Mods
I'm currently testing this one for 2.2.0 mainly for the patch work with CCOR/WACCF. I will also review the differences with out current setup. We may be able to override the non-vanilla variants with those we are installing with aMB now, but I will need to look at what's happening. More on this topic later ...- 35 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED aMidianBorn Book of Silence SE by CaBaL
z929669 replied to z929669's topic in Skyrim SE Mods
I'm rethinking our decision to use piecemeal aMB instead of the Content Add-On krypto put together. Reason being that krypto included WACCP and CCOR patching in the Content Add-On that we could be using to better round out any of that patching for Step. More to follow on that mod topic.- 12 replies
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- 06-models and textures
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I found all of the CC helmets KW stuff, and the few USSEP changes not already forwarded for ICH are now forwarded into our CR patch. Most of this was done for our WACCF patch and was probably just not redone for our CR patch when WACCF stuff was parsed out of that.
- 20 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Nemesis Unlimited Behavior Engine (by Shikyo Kira)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
This doesn't impact me, and my CPU is pretty up there. Maybe Intel CPUs- 54 replies
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- 19-utilities
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The current 2.1.0 patch covers none of this. The dev patch takes care of everything I know about, but I will check USCCCP to be sure
- 20 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Immersive Sounds - Compendium (by lazygecko)
z929669 replied to z929669's topic in Skyrim SE Mods
Yes. All of our existing sounds mods have priority over ISC where conflicting.- 27 replies
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- SKYRIMSE
- 07-sounds and music
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DROPPED Scaleform Translation++ (by Fudgyduff)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
No matter, we will be using the NG version anyway- 8 replies
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- 02-extenders
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ACCEPTED Immersive Sounds - Compendium (by lazygecko)
z929669 replied to z929669's topic in Skyrim SE Mods
The plugin order is independent of asset order in the MO left pane, so just order as I posted previously, which will be how the guide will have it. Plugins will sort correctly with LOOT.- 27 replies
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- 07-sounds and music
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Forgot to tag this mod in testing for 2.2.0, so any feedback would be appreciated. I tentatively vote to accept for 2.2.0, since it aligns CC helmets with ICH for vanilla.
- 20 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Sound Record Distributor (by doodlez, Dylan James)
z929669 replied to CorneliusC's topic in Skyrim SE Mods
Tagging this as accepted for 2.2.0- 18 replies
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- 03-resources
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