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Astakos

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Everything posted by Astakos

  1. You need CK for this one Darth...or....Jaxonz Positioner!
  2. Great Darth! They are both great mods.
  3. Left Hand Rings Modified Works beautifully!! ...and you might want to couple it with: Left Hand Enchanted Rings, although it needs a bit of TES5Editing to make it use the same slot as LHRM.
  4. Well, I am not using Warbugs so I do not know if there is any special treatment for it but in general XCLR-Regions records must always be forwarded when in conflict.
  5. Why do you guys remove the "Merge" folder from Merge Plugins Standalone? It contains info that you might want to refer to at any given time plus it does not do any harm to have it lying around.
  6. As a test try to get rid of WhiterunExterior.esp, rerun DynDOLOD and see if that fixes it.
  7. Twins? Congratulations Darth & Lexy! All the best!
  8. I would say go for it. It is an easy solution and ELE merges painfully easy! :) Another way will be to take the current ELE plugin and remove the Wyrmstooth records, clean masters and offer it in your guide if JawZ agrees. Either case your CR will have to be rebuilt to accomodate these changes. I assume the hardest part of removing Wyrmstooth will come to Neo and SR:LE as some more mods have Wyrmstooth as Master (RW2, RBB, Notice Board, etc...). It is sad though that such a mod has to go but what can you do...??? (I know that I am keeping it though...)
  9. The first instruction is for the left pane of MO i.e. install order. The second is for the right pane of MO i.e. load order. Lexy, Enhanced Landscapes still needs to load before CRF as there are quite a few landscape conflicts in the esp that CRF must win.
  10. Darth...on Windows 10?
  11. Yes, this issue is a well known one caused by Duel 8.0+. There is a long post in Duel's comment page in Nexus discussing about it. IIRC, you can press Alt while this happening to "escape" it.
  12. I have the feeling (IIRC) that NARC is no longer needed with the latest version of Animal Tweaks.
  13. I thought that True Daughters of Skyrim can be applied to UNPB. Am I wrong on this assumption?
  14. Yes if you are using the Movement Tweaks from Vigor. It is more of a consistency patch rather than a conflict one.
  15. ETaC has 2 versions...ETaC Complete and ETaC modular. You use the moidular version only when you do not want to install some of its towns for compatability reasons. But you SHOULD NOT have both versions installed.
  16. Why are you using ETaC-Complete and then ETaC's modular towns as well? It is one or the other...NOT both.
  17. As I have mentioned to Darth the specific plugin is outdated. It is nothing major to fix (I have already fixed it); please note the word "maybe" when I referred to CTDs. Although these orphan records are disabled (they have the Initially Disabled flag) and thus the case of a CTD is extremely rare or maybe close to 0, I am still not so keen on having them around especially in a heavy mod list as mine. Thus my recommendation. The other outdated records are parent CELL and some parent WORLDSPACE records from the latest versions of both Wyrmstooth and Falskaar. IIRC from both mods changelog, the modifications made in these CELL records (and not present in You Hunger) were minor bugfixing ones i.e. looping sounds in a specific CELL space or bad region in some WORLDSPACE. Not anything game breaking or the like but still the bugs fixed will be re-introduced since You Hunger.esp is loading after these mods. Do not "panic" in any way lol...I have brought it up to the author and he replied that he will update the mod when he has some more time.
  18. Darth...before going "berserk" and kiss DSR goodbye (I honestly believe it is not DSR...it just cannot be DSR)...have u tried a normal SR:LE profile (not extended) to see what's the deal in your game? I believe that you have to start from this...
  19. If by REF limit your are referring to the latest issue of strings count then you must know that latest version of DynDOLOD rectifies this to a great degree. It is one of the very few mods, if not the only one, that quickly addressed this issue with spectacular results. It is Sheson after all...I mean let's face it...we can still "breath" Skyrim because of him and I am sure if there is one guy out there that supports stability this is Sheson. The fact that DynDOLOD adds moderate to heavy load to the game...well..there are at least 3 presets to choose from and one can make his own rules when running it.
  20. No, it is corrupted. The one Manga posted in the "Updates" section seems to be working fine and error-free.
  21. Hi richardo, This is going to be a bit of a long post so pls bear with me... First let's try to clear some of your issues/questions regarding TES5Edit and the world of "simple patching": As tech said, it is not recommended to alter a specific plugin (Underwater.esp in your case) in order to carry forward (patch) any missing/conflicting records/data but to create a new esp and give it a new appropriate name. The reason for this is not that you are not allowed to alter any esp for personal (and only personal) use; but because when this esp gets updated you most probably have to redo all the patching. It all comes down to preference if you are not running a heavy mod list where each esp counts. If you do however run a heavy mod list, then, I would recommend creating a single esp (i.e. name it My General Patch.esp or something similar) and include all of your patching in there instead of going the "various-mod-dependent-patches" route. Before you patch (or carry forward a record change) a record try to find out what this record is doing and its role in the game. A very good source of information is the Creation Kit wiki (www.creationkit.com). There is a search box in there where you can input the record names that you are after and in 90% of the cases it will return with the info you need. For example; in your above posts you mention about XCLR-Region...if you input "Region" in the search box it will give some god info of what a region is, in which parent records it is implemented and what it represents. This will give a nice first idea of what to patch and why. Eventually you will come to realize that patching in its general sense is nothing more than common sense implementation. TES5Edit is just a tool. A very powerful tool that unfortunately does not explain what each record is representing (it would not be possible). You need to find that info; thus my recommendation for the CK wiki page.Now let's get to your actual questions above: The regions not present in your Underwater.esp...for sure these Regions need to be forwarded. Most probably the reason that they are not present in Underwater.esp is because it does not support the DLCs. This can be done in 2 ways...either change its load order or create a patch. As i do not know what Underwater.esp is changing or bringing to the game then I cannot be sure (without looking at TES5Edit) that changing its load order will just fix these conflicts u are referring to or will create others. This is up to you to observe. If changing the load order (i.e. above Atlas Legendary) does not create any more conflicts; do just that and forget about patching. I am sure you already know about the Rule-of-One when it comes to Bethesda games. If you need to patch it then: Forward the Worldspace record of Underwater.esp by right clicking on its column header in the right pane -> Copy as override into... and then choose New and give it a name (i.e. My General Patch.esp I mentioned above - DO NOT type the ".esp"). Then drag the regions not present in that new esp from USLEEP or DG or HF or DB until everything turns green. If you do not have any more patching to do, save and you are good to go.About your last post regarding Keywords...for this specific case you do not need to alter, patch or do anything...they are both compatible. For consistency reasons only you can patch it but it is not that vital.Hope this helps a bit.
  22. What sort of lighting issues?
  23. Well, TBH, I did not know about this STEP article...having a quick look at it here are my first comments regarding your case: This STEP article is targeted to manually merging patches...although I am not using UFO I have the feeling the UFO DG, UFO HF and UFO DB are not patches but mod extensions to cover the DLCs. Therefore, the procedure you just follow will not work as, I assume, there are new records in i.e. UFO DG, that cannot break the master dependency of UFO DG.esp using the "Deep copy as Override into..." command. Instead of following this procedure, get yourself accustomed to learning how to merge plugins with "Merge Plugins Standalone" from mator. It is really extremely powerful. There are numerous guidelines and comments within STEP forums on how to accomplish this.
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