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Everything posted by Astakos
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Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Yes I am having that as well. Overcast Rainy Vivid weathers. I have brought it up with Kesta in the previous version but this new one does not resolve it as well. -
Another CTD Thread--MemoryBlocksLog included
Astakos replied to philtro9's topic in Skyrim Revisited (retired)
The scripts that you updated are the papyrus scripts, not the TES5Edit scripts. So, you are good to go! -
Vanilla start??? I am sure that this rings a bell....
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No, if you change a plugin or delete a mod these changes will reflect upon all the profiles. You can however install the plugin that you are abt to edit as a different mod and keep the original intact.
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Then you are still using the "B" key Darth...actually SHIFT+B. "//" is used for comments; so in that case it just shows which key must be pressed. In order to define the correct keybinding you have to change the "KeyBruteForce=" line. The numbers there represent the javascript key codes equivalents that ENB uses. So you actually need to alter this number to a javascript equivalent number that would represent the key that you want to assign it to. If you just want to assign a key that does not corresponds to your keyboard then put 255 and forget abt it.
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Huh? What do you mean? Changed the: //BKeyBruteForce=66 to: //F24KeyBruteForce=66
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How did you set F24 as the keybinding for Brute Force? As far as I know, key mappings in ENB are set basis their equivalent javascript key codes. Edit: Scratch that....I misunderstood entirely what you wrote above...so actually you have set in enblocal.ini under [iNPUT] -> KeyBruteForce=135?
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Another CTD Thread--MemoryBlocksLog included
Astakos replied to philtro9's topic in Skyrim Revisited (retired)
You are running ENBoost, right? What has changed in your load order between that last week (that your game was running ok) and now? -
Kesta, I think it is SHIFT+B.
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SRLE Extended String Count Testing
Astakos replied to linar9415's topic in Skyrim Revisited (retired)
Thank you very much Whetstone. Great info! -
FPS drop near Breezehome / Drunken Huntsman
Astakos replied to Hackfield's question in General Skyrim LE Support
Great mate! Happy your issue is gone! -
FPS drop near Breezehome / Drunken Huntsman
Astakos replied to Hackfield's question in General Skyrim LE Support
TBH I have not noticed any large heads on the kids I have come across so far. Mind you I am not using any kids playable race if that makes any difference. So yeah...I am a bit stumbled on what to say right now...will keep on looking on kids and see if I spot anything "weird". -
FPS drop near Breezehome / Drunken Huntsman
Astakos replied to Hackfield's question in General Skyrim LE Support
Hi Hackfield, I do not know if you have solved your framerate issue, but...as a last resort you can try the XPMSE Skeleton for RSChildren mod since you are using both XPMSE and RS Children. It resolves a few FPS problem around kids especially if using HDT; so perhaps this will help you a bit since the area that you are suffering these FPS drops is some sort of "kids-gathering" area. Thanks! -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
I do not have any missing floor using this patch and ELFX 3.01 and Skyrim Project Optimization. So I figure this problem you guys are seeing is coming from a conflict with RRR-Enhanced or its ELFX patch (I am using only basic version of RRR). -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Yes I am using it. It is a great addition to ELFX solving most, if not all, of framerate problems due to ELFX+SMIM. I would highly recommend it and IIRC I had also recommended it in the past (somewhere within this thread) to a user having FPS drop in said areas. -
Darth, by default Brute Force is enabled when you press SHITF+B while in game...anywhere in game. Just do not assign this combination to AH or change it to something else in enblocal.ini
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Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
@SkulldozeR Well...aesthetics and immersion are always quite subjective. You consider your CoT image to be immersive and better blended with the environment where my eye says that i like better the Bleak or Low image of your VW post above. We are both right and both wrong! It all comes down to taste and I am sure that Manga cannot please everybody's "eye". For me Vivid Weathers is just great with an amazing MCM addition and Vividian ENB for VW is almost to my liking. You do not see it that way which is fair enough. I am sure that you are getting my point! -
Yes please do let us know Darth. I keep on postponing the purchase of 980Ti...
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Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
I could swear Darth that I had recommended it in SR:LE extended... Perhaps I didn't...perhaps I am getting too old to remember!! In any case it is a fantastic mod, well thought and implemented and Kesta is a great mod author! Just wish he would implement a few more operations regarding Immersive Horses...but I absolutely love it so far! Hotkey and life saver! -
FPS drop near Breezehome / Drunken Huntsman
Astakos replied to Hackfield's question in General Skyrim LE Support
I see that you are using crash fixes...what if you deactivate it and try again? Also, if using latest ENB/ENBoost's threaded options try to put them both to 0 and see if that fixes anything. TBH, I have never encountered an "orphan" occlusion plane in the specific exterior area (nor that i have encountered anywhere else) and by looking at your load order I really cannot see (from the most part of it) anything wrong or at least weird. Ofc I do not know what is included in your MergedPlugins.esp but I ma sure that you have checked already. Also, did you recently updated any mod that may have outdated patches? I do not think that this is a texture problem...perhaps an invalid mesh (but I think you would CTD then) but for sure what you are describing seems like an "abandoned" exterior occlusion plane. Did you updated any meshes that have to do with that area? Just thinking out loud here Hackfield nad sorry that i cannot be of any better assistance...! -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
You install the mods from SR:LE on exactly the same way they are presented in the guide. Meaning reading from top to bottom of the guide, you install as you move along. Assuming that you are using MO; then yes MOD A with a priority 1 will be overridden by MOD B with priority 200 (or whatever > 1) if they have conflicting assets. Generally speaking mods that are installed on the top part of MO's left pane have less priority that those towards the bottom. Mind you, I am talking abt mod install order (left pane of MO) and not plugins load order (right pane of MO). The later can be adjusted using LOOT taking into account the LOOT rules posted in SR:LE. Hope this helps! @ Neo Now that you have also incorporated Immersive Horses in the guide have u considered using Easy Wheel Menu by Kesta? I love this mod and can really save quite an amount of different hotkeys! -
Yes! the game AA is in the launcher. The driver AA means to disable Anti Aliasing in your VGA's driver configuration menu. Both need to be deactivated as ENB will take care of your AA needs.
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No Darth, EL has RAT included. Sticky post from author of EL: "This mod includes some of my mods, which don't need to be used anymore if you choose to use Enhanced Landscapes: That applies to Realistic Aspen Trees, Mountains Enhanced, Dark Fantasy Overhaul and Unbelievable Grass Two. While they are included into this one, they still can be used as standalone w/o this mod." Hope this helps!
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SKYRIMLE Vivid Weathers - a complete Weather and Visual overhaul
Astakos replied to Mangaclub's topic in Skyrim LE Mods
^I have the same issue as well. Trying to redownload... -
SRLE Extended Mod Suggestions
Astakos replied to Darth_mathias's topic in Skyrim Revisited (retired)
Darth, I would say look at Interesting NPCs first rather than Inconsequential. iCon NPCs is by definition far lighter than Interesting NPCs.