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DanimalTwo

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Everything posted by DanimalTwo

  1. Actually BUM gives your more control and with the SR Conflict Resolution patch, mods are expected to be in the right order.
  2. Fire up Wyre Bash. Green to the left means everything is OK (it does not mean that you might not have other problems). Orange means that the ESP masters are out of order. To fix, load TES5Edit, right click the ESP and select "Sort Masters". Red means you are missing masters.
  3. Run Bash and check that all your mods are shown as green. But at first glance I see nothing out of the ordinary.
  4. Why not you the LOOT rule in BUM: ETaC - Complete.esp AFTER 3DNPC.esp?
  5. DanimalTwo

    [WIP] GameToMod

    I'll try to keep on open mind, but honestly if I am reading something wrong, it sounds like a mod that lets people create a new mod out of whatever player home they created. Lame. Why not create your own player home? Kinda like putting your player character created with Race Menu of on the Nexus for use. I am not saying it is a bad mod to create. Modding is about whatever floats your boat. You know how to do it and it is fun for you, more power to you.
  6. DanimalTwo

    [WIP] GameToMod

    My thoughts are we might see a bunch of lame mods on the Nexus as everyone becomes a modder
  7. My understanding is that every windows 7 or 8 user will get a free upgrade. What isn't clear is whether they will get the equivalent version (ie. Premier, Professional, etc.). Windows XP is being left behind.
  8. I really enjoy your guide. I would not be lying if I said your guide was not responsible for teaching me most everything I learned about modding. One of the most difficult things to learn was TES5Edit and I still am by no means an expert. I still probably could not figure out conflict resolution on my own and it indeed the easiest part of the guide where users will make mistakes. However, it is also the part of your guide that I appreciate the most as it is still where I have to do the most learning. That said, I easily understand the amount of time that must be involved, and can understand given wife and kids that other things are more important. Whatever is best for you, I will always be grateful.
  9. You are using a Beta Version of MO. Have you tried the current release which is 1.2.18? If that works you may want to report as a bug in 1.3.3
  10. The problem is, that you do not give enough information for anyone to help you. There are many reasons for CTDs. Nothing is said about your system, OS, graphic card (especially memory), your INIs, mods, which mod organizer (what version if using MO), etc. If your whole question is how to turn on logging, follow this. In you Skyrim.ini add: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 I have not used logging in a while, but if you are using MO, I believe it should be in your overwrite folder.
  11. The mod contains only a single script and it does not overwrite any other script nor is it overwritten.
  12. Perhaps. I'm just surprised he doesn't have one of those shiny Mod Author badges. My first born is now a teenager with all the inherent problems that come with the age. He can have him .
  13. I was going to suggest this as I saw hodilton's video last night. However, I still haven't figured out how to embed videos like you did, and thus skipped the recommendation. But it looks like a great mod.
  14. Found this fix on Nexus forums:
  15. From Neovalen's Skyrim Revisited: Legendary Edition guide.
  16. Check out https://wiki.step-project.com/Skyrim_Script_Extender#Recommendations if you haven't already. MO should detect SKSE automatically. The fact that the default location is not correct, says you may not have installed SKSE correctly. You might want to navigate to C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\ and check whether skse_loader is in fact there.
  17. Try this link it assumes windows 7 https://www.wikihow.com/Increase-Java-Memory-in-Windows-7
  18. This is what is in the BAT file: javaw.exe -Xmx1024m -jar "PatchusMaximus.jar" "-NOSTREAM" Edit your regular patch to use those flags.
  19. Did you setup the BAT file to be an executable within MO?
  20. In your profile folder "MO/profiles/{where ever you call your profile}" edit your SkyrimPrefs.ini and change "bFloatPointRenderTarget=1". By default it is "0". This is needed for ENB.
  21. You did not install the aMidianBorn - Content AddOn from AmidianBorn Book of Silence. It is under optional files.
  22. If you installed all those as separate mods, then yes. Copy the asset from the folders from top to bottom in order. For me they are in two mod folders, "RS Children Overhaul" and "RS Children Patches". But installing all those as separate folder is fine too.
  23. It only overwrites the following animations from Static Mesh Improvement mod: .../meshes/animobjects/animobjectdrinkingtankard.nif .../meshes/animobjects/animobjectbread.nif and it only has one ESP and has patches for some of the mods in REGS and SR:LE. The only patches I used were for Frostfall and Bathing in Skyrim. Whether ESP itself has conflicts, I do not know. The above listed conflicts are the only overwritten files in my mod list which largely follows SR:LE, but with lots of extra animation and follower mods.
  24. Post a list of whats in your actual Skyrim and Skyrim/Data folders. Since you say you use to used NMM is it possible you have leftover junk?
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