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Everything posted by DanimalTwo
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This link should help https://wiki.step-project.com/Guide:ENB. The big difference that I see is the memory size: VideoMemorySizeMb This should be set depending on your graphics memory (VRAM) and/or system memory (RAM) as pointed out in the above guide.
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Potential issue with Mod Organizer and latest Win8.1 patches
DanimalTwo replied to JHerig's question in Mod Organizer Support
Do you have the FNIS creature pack installed? You maybe using a mod that requires it. -
You do not mention which ENB, that would help. Your wording suggests both that you just want ENBoost (no graphic modifications) and that you actually want the graphics modifications (your "it works on buildings" comment). It would help to know which. Finally posting your enblocal.ini would be of help.
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CTD on startup after install of Project ENB
DanimalTwo replied to Espiem's question in Post-Processing Support
The setting is for loading additional graphic effects. Here are your settings: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9injFX.dll You are trying to load an addition library called d3d9injFX.dll. If you do not have any additional libraries to load then EnableProxyLibrary=false. You can check if d3d9injFX.dll exists by going to your actual Skyrim directory and looking for the file. -
First off, before you start make sure you MO/overwrite directory is empty (backing up any custom made patches if any). Then run LOOT or BOSS to sort your mods. Run FNIS is you have any animation/skeleton mods. Create your BASH patch but check to make sure your mods listed are all labeled GREEN. For any mods listed RED you are missing masters and you will have to fix (it could be they are missing or they are out of order). For any mod shown as ORANGE, open TES5Edit -> right click on the mod list and select none -> select the mod BASH showed ORANGE -> after loading select the mod by right clicking on it and select "sort masters". Then run SUM, doing the following: 1. Do NOT use merge patches with SUM, it will fail. 2. Under SUM options un-select run LOOT and perhaps increase the amount of memory SUM can use. 3. Go through the individual patcher options and select the options you want. 4. Finally close SUM it is should create your SkyProc patches. (sometimes you may have to run more then once if it fails). Alternately if SUM fails, you can run all your SkyProc patches individually. Finally if you have multiple profiles, on the left pane on the very bottom, right click the overwrite directory and select mod and name it something appropriate for your current profile. Make sure to check the created mod on the right pane.
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Skyrim Revisited Pre-Release Feedback
DanimalTwo replied to Neovalen's topic in Skyrim Revisited (retired)
Being a Unix guy, capitalization does matter (Gold* and gold* are different), however in Windows capitalization does not matter (Gold* and gold* are the same). But because the way the guide was written, like you I assumed GoldRing* and goldring* are different and thought to also ask this very question to be sure. I only did not install if capitalization was the same. -
With MO you have to start SKSE through MO. If you are starting without MO, your are not using SKSE support files or INIs if you installed SKSE correctly through MO and you are not using the Skyrim.ini or SkyrimPrefs.ini for your MO profile. Any of the mods you installed with MO are not visible outside MO's virtual file system (VFS). If your game is crashing on startup, more likely then not you have missing masters, but this is normal because your actual Skyrim directory should be clean of mods other then the 3 SKSE files (*.exe and *.dll) or ENB files. Vanilla Skyrim should start normally outside MO.
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Can you start Skyrim without SKSE through MO?
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[Help] Birch Tree's Branches Not Loading (Purple Textures)
DanimalTwo replied to Asimov's question in General Skyrim LE Support
Click on the Data tap on the right. -
You ran Skyrim outside of MO to create your initial Skyrim.ini and SkyrimPrefs.ini? What operating system and anti-virus software are you using? If you have Trend Micro anti-virus, disable and trying running again. Where is MO installed? Are you running MO to "Run this program as administrator"? You made sure your SKSE.ini is not SKSE.ini.txt and is located in your 'MO\mods\Skyrim Script Extender\SKSE\' directory?
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consol command don't recognise my keyboard !
DanimalTwo replied to hardtroll's question in General Skyrim LE Support
You can try this mod, DejaVu Sans Mono console font. My "Data\Interfaces\fontconfig.txt" looks like this, but I am using Main Font Replacement which this is part of. fontconfig.txt: -
Check here.
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consol command don't recognise my keyboard !
DanimalTwo replied to hardtroll's question in General Skyrim LE Support
I have seen this behavior before, but not in Skyrim. This happens when a font is not available on a machine. For me it happens when I create a MS Powerpoint presentation on one computer and move it to other computer that does not have that same fonts that were used to create the original presentation. For me it most often happens when using Greek letters. I do not know which font Skyrim is using, buy I suspect that since you are using Thai, you probably do not have all the fonts that may be available for English Windows and in particular what the Skyrim Consol is using. -
Skyrim Revisited Pre-Release Feedback
DanimalTwo replied to Neovalen's topic in Skyrim Revisited (retired)
Start Skyrim and go to that location. On the keyboard select "~" to open the console. Click on the texture and make a note of the FormId. Open TES5Edit and enter the FormId. It should give you the mods in the right panel that contain that reference. The one on the very right wins. -
ACCEPTED Better Shaped Weapons - BSW (by masterofshadows and LeanWolf)
DanimalTwo replied to WilliamImm's topic in Skyrim LE Mods
SR:LE is using both with no issue. -
If you want the animations, yes it is intended.
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Mod Organizer not opening NMM files.
DanimalTwo replied to Zynonick's question in Mod Organizer Support
Personally I use Firefox. I use "download manually" button, but under Firefox's options I have "Save files to:" pointing to my "MO/downloads" directory. This is a workaround and works just as easily as NMM. You should be able to do this with any browser. -
Mod Organizer not opening NMM files.
DanimalTwo replied to Zynonick's question in Mod Organizer Support
Do you have MO set to automatically log in the Nexus? If yes click the wrench and screwdriver icon on the upper left, then click the workaround tab, and make sure under "NMM Version" it is set to "0.52.3". -
SKYRIMLE Project Parallax Remastered (by Osmodius)
DanimalTwo replied to Neovalen's topic in Skyrim LE Mods
You need Static Mesh Improvement Mod (SMIM) and ENB for Project Parallax Remastered to work. -
Broken textures/effects, partial invisible npc's
DanimalTwo replied to Moloch's question in General Skyrim LE Support
I am not sure this applies, but is it possible that you installed multi-part mods (optionals) and clicked on 'replace' when you should have clicked on 'merge'. -
SKYRIMLE Project Parallax Remastered (by Osmodius)
DanimalTwo replied to Neovalen's topic in Skyrim LE Mods
FixParallaxTrerrain=false -
SKYRIMLE Project Parallax Remastered (by Osmodius)
DanimalTwo replied to Neovalen's topic in Skyrim LE Mods
You need to be using an ENB and have the following under the [FIX] section of your enblocal.ini FixParallaxBugs=true -
Skyrim Revisited Pre-Release Feedback
DanimalTwo replied to Neovalen's topic in Skyrim Revisited (retired)
The guide you link to shows that the color maps should be g^2.2, look at the image under "The Interface" section. It is "Behave - Color Maps". iPresentInterval=1 controls VSync, 1 means on. It is incorrectly (Skyrim bug) placed in SkyrimPrefs.ini when it should be in Skyrim.ini. The reason it is probably not in the SR-LE guide is that VSync can be set in other places like your ENB. -
Skyrim Revisited Pre-Release Feedback
DanimalTwo replied to Neovalen's topic in Skyrim Revisited (retired)
I am looking forward to this. Been thinking of trying on my own, but I can wait. -
Missing esp for Tutorial killer
DanimalTwo replied to Thiero's question in Guide Support & Bug Reports
That should work or you could just copy the extracted ESPs and place them in the proper mod folder.