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Everything posted by FuzzRocket9
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Thank you EssArrBee. How's the Warmongering pack going ;)
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- SKYRIMLE
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So I guess don't use Beta :)
- 148 replies
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- SKYRIMLE
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I sorta missed this mod when I installed Core. So hopefully this is the only question I'll need for Point the Way. Do we still need to follow the LOOT rule for RW2 and this mod as said above? It's not on the wiki. Thank you guys. You're all beautiful people.
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pack Weather and Lighting (by Smile44)
FuzzRocket9 replied to Smile44's topic in Step Skyrim LE Packs (retired)
Thanks hishutup, I think I'll be alright. Darker nights is my thing. -
pack Weather and Lighting (by Smile44)
FuzzRocket9 replied to Smile44's topic in Step Skyrim LE Packs (retired)
Thanks. I assume I can now use the Pack and it's updated to match the WAO patcher. Btw, I would love to opt for darker nights instead of the brighter nights option you're offering. Can you add options for darker nights users? Thanks man!! -
pack Weather and Lighting (by Smile44)
FuzzRocket9 replied to Smile44's topic in Step Skyrim LE Packs (retired)
Hey guys. Is the Pack up-to-date? It's telling me to search for an option file in the WAO page, but I only see one Main file. No optionals. Also would love to know if I can skip the ENB. I installed WAO not too long ago when it had that repeating sound issue. Would it be ok to install it using the WAO main page's instructions? I'm runing STEP Core with a couple of good mods that DON'T change anything WAO will do. Thanks guys. Work hard! -
ACCEPTED Audio Overhaul for Skyrim (by David Jegutidse)
FuzzRocket9 replied to Neovalen's topic in Skyrim LE Mods
Hey guys. I noticed that the Combined patch is vague on what is needed and what isn't. The AOS wiki only tells me to grab the Guard Dialogue Overhaul and Weapons and Armor Fixes Remade since the combined doesn't have it. It's only a guess since the wiki doesn't label it as the "Combined Patch". So is that all I need? I just want to make sure. The reason I ask is, because the new version is coming out soon and 2.2.9 might not be kept up-to-date as much. -
DROPPED STEP Optimized Vanilla Textures (by z929669)
FuzzRocket9 replied to z929669's topic in Skyrim LE Mods
You did, thanks phazer11. Ok I need to know if this was a good idea. Below are the texture packs I'm running in MO's left pane order: Tony's Optimized Textures Bethesda Performance Textures (both Armor and weapons/ Animals and Creatures packs) STEP Optimized Vanilla Textures - Performance Version I'm hoping to get the best performance with of all these in, STEP being on top as I know you guys pick the best for everyone. So please let me know if this is how I can do it. Ok I tried each one at a time. and when I added the STEP version, my game saw some FPS drops. Not as smooth as having the other 2 in. Sorry guys, it's not me, it's my VRAM :) -
DROPPED STEP Optimized Vanilla Textures (by z929669)
FuzzRocket9 replied to z929669's topic in Skyrim LE Mods
I was scratching my head when I saw this mod. I'd like to know if this mod compliments Tony's mod: https://www.nexusmods.com/skyrim/mods/57353/? If it does, where would STEP's version go? Top of the list over Tony's Optimized Vanilla Textures in the left pane? Do I also have to have the Hi-Res DLC to run this? I don't want the DLC as it slows down the game tremendously. So I also skipped the other HRDLC mods in the STEP Core guide. Thank you guys. Edit: Reading throughout the thread, I saw one suggestion to put this file after the UP files. Now I just need to know the answer to 1 and 3. Tony's textures were fine to me, so I wonder why we have our own too, I mean STEP has its own :) -
pack Dreadflopps Modular patches
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Ok enough of this! Time to reap the benefits. I'll report any issues I'm having that might prevent me from playing, but other than that, it's time to play! Thanks for your help dreadflopp and everyone else who contributed in this awesome guide. Thanks all ;) -
pack A Real Explorer's Guide to Skyrim
FuzzRocket9 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Ah, I don't wanna lose those 2 mods. I'll just explore the city in my Core setup and then forget about it. Thanks CJ. -
pack A Real Explorer's Guide to Skyrim
FuzzRocket9 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Hey CJ, what would I need to uninstall to get Skyrim Radioactive running on my REGS setup? The mod looks spectacular. I only want the exterior changes, so I won't get the interiors file. -
Yeah, I saw this too, really nice mod. Also seen a mod that lets you download different creature textures and the mod will use them all and apply them to different creatures you fight. We need more mods like these. I love this kind of stuff, it makes the game feel like RL@@!
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Immersive detection of NPC https://www.nexusmods.com/skyrim/mods/61255/? Brodual by Video :) Description: I love the dark nights in things such as ENB's, RLO, but I hate the fact that NPCs have super night vision! It is ridiculous that I get shot by an NPC archer hundreds of meters away, while I'm sneaking in the shadows. So this is what the mod is for. This mod contains two script files This mod aims to improve NPC behaviour depending on day an night. This mod doesn't change anything about NPC spells, perks. It only changes the detection value, which will return to vanilla settings if you uninstall this mod. It should theoretically be compatible with everything. This mod requires SKSE. Let's see what exactly this mod does NPC's eyes and ears behave differently depending on time Dawn (5 am ~ 6 am) Day (6 am ~ 6 pm) Dusk (6 am ~ 8 pm) Night (8 pm ~ 5 am) - NPC's eyes During the day, an NPC will see you far away in the Vanilla game. This mod changed that and made it more realistic. During the dark, their field of vision is reduced. Everything related to vision is worse than during the day. They are not sensitive to you being idle, which means you can just stand in the shadow in front of them, and they won't know you're even there, but they will find you if you move no matter if its day or night.During dusk, NPC's sight will decrease a lot than day. During dawn, it is the weakest time period of NPC, even their sight are slightly greater than night, but their search range and hearing will reduce due to the whole night watching, so it is a perfect time to kill during dawn. - NPC's ears Because of the noise of day time, your footsteps will not alert NPCs during the day (they will certainly be alerted if your right behind them) they will not be alerted if you just pass through behind or under them (only if they didn't see you... with their eyes). That means it is easier for you to attack them from behind than during the night. The silence of the night makes everything sound loud. NPCs are easier to notice your existence by their ear, especially if you run. Running will almost alert all NPCs in the night, so you'd better be sneaking or wear some light armour (you will not be heard if you are naked in the day, but you will be heard if you get too close to an NPC from behind in the night, so if you want to test this mod you can start by being naked) - Light source This mod also modifies the factors related to lighting that may affect you. You are easier to be detected near light sources than in the Vanilla game, so just stick to the shadows no matter if it's night or day! - interior area All NPCs in the interior area are more rely to their ear than eyes, so you are easier to hide in the dungeon, however, if you near a light source, they will found you instantly because their eyes are sensitive to light - Weather system Rain and snow will cause NPC's to have greater difficulty to hear and see you., especially in the night, they are almost blind if there is a rain or snow, but rain and snow won't help much in the day time, just a slightly effect. You footstep will dispear in the rain or snow, so it is a perfect time to slaughter NPCs in a rainging night or snowing night. Snow cause more effect to NPC than rain - Challenge up! NPCs range of sight is longer than vanilla game both during the day and the night. During the day, an NPC archer will shoot you immediately if they see you and sneak will no longer work if you are in front of them. (Tip: use the obstacle avoid being seen while approaching NPCs. Obstacles make a difference if you use this mod) During night time, if you stand in the range of their eye sight, NPCs will notice something is there and then they will come and check. You can just sneak away while they are approaching the area. They can see a light source from even further than during the day, so if you activate magelight or any other light emitting spell, you will be shot immediately like during the day. - Falmer ability The only thing I have changed in NPC's ability is falmer, make it 80% blind to 100% blind, but they can still detect you by their ear or you are too close to them (smell ?) - Special detector There are three type of NPC's detection, dectect by smell, dectect by heat, dectect by skill. You are impossible to attact the following NPCs from behind in the particular situation. NPC dectect by smell: falmer, wolf, polar bear, werewolf. NPC dectect by heat: vampire, ghost, dwarven, undead. NPC dectect by skill: Khajiit, Skeever, member of DarkBrotherhood. At the same time, these NPC will affected by day and night,interior and exterior During the day, only the NPC dectect by smell will found you without seeing or hearing. NPC dectect by heat won't detect you because it is hot during the day after all, and they are almost all lifeless. During the night, all the NPCs memtioned above will dectect you without seeing or hearing, so just remember it is probably something is watching you from behind while you killing some one. Somebody may worry about if I modified any perk, spell, ability about these NPC, how about compatibility. This mod do nothing related to spell, perk, ability, only not compatible to the mod which changed the value of detection.
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pack Dreadflopps Modular patches
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Thank you again, I decided to go with Immersive Patrols over CWO, for the small scale battles I enjoyed between opposing factions that crossed paths during my journeys. I'm hoping this smaller mod would lessen the overwhelming instruction you gave me. I'll do my best, as I didn't understand some of your guidence. So wish me luck dreadflopp and thanks for all your great work here! Btw, I was using Immersive detection of NPC awhile ago and I'm having to disable it for now until the mod author finds a solution to a problem some users are having. I won't take any chances so I got rid of it quickly. I also found Immersive NPC in the dark on the Nexus, but it's full of bugs according to the comments section. Oh well, I really wanted a good mod that affects NPCs at night. -
Thank you, I kinda don't understand, but that's because I haven't tried it yet. I'll try again soon. I'm looking at other mods right now for conflicts with my setup, and more than STEP Core, I have REGS and MMO. Thanks for your help SRB. Pssst, War Ensemble ;)
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pack Dreadflopps Modular patches
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I see, thanks. I was checking Civil War Overhaul the other day when we brought it up. I was hoping to find out if it conflicts with MMO through TES5Edit. With a little more knowledge today, I opened the program, right-clicked and select none, double clicked the CWO esp, opened every plus box within the CWO esp looking for any line that didn't have a green highlight. I didn't see any red highlights, just greens. So all's good? dreadflopp, if you don't mind, let me know if I even did this correctly and I don't need to have this mod, no need to hook me up again :) you're a boss if you do though, but like I said and if I need to check it in a different, point the way please. -
pack Dreadflopps Modular patches
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Both 8x Loot Rarity and 6x Merchant Rarity esps are merged into the Bashed Patch. The Bashed Patch still consumed them after adding the LOOT rules. -
pack Dreadflopps Modular patches
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Thanks for taking the time to patch Torch Arrows for me. -
pack A Real Explorer's Guide to Skyrim
FuzzRocket9 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I get that same issue with JSwords.ESM. I just ignore the message too. Glad I now know it's nothing. Thanks Turkey. Did you guys find out what caused the invisible walls leaving the Dawnguard entrance? -
Yep me too. The author also mentions conflict with one of the mods. So I'd stick with those two above. Positioner is perfect for the Guild Starter mod. Setup my HQ and fix it up, make it look nice.
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SKYRIMLE Enhanced Lights and FX (by anamorfus)
FuzzRocket9 replied to najt's topic in Skyrim LE Mods
It's in the Weather and Lighting Pack. STEP Core is the base. You then use the Packs to pick what you want using the compatibility patches they provide for you. Anyways, anyone liking that Weather plugin he added? I didn't like it much. I'm just using Realistic Nights with ELFX and works naturally. Later on when they update the WAO part of the Weather pack, I'll use that one. -
Haha I was looking for it as I wanted to try the STEP installer options instead of what I was using. I did find the STEP page for it.
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SKYRIMLE T.A.Z Visual Overhaul by Tristan1974
FuzzRocket9 replied to iGomoosrsly's topic in Skyrim LE Mods
I saw this on one of the Skyrim mod shows. Gives the world a colder look, right? Does deserve more attention. -
pack Dreadflopps Modular patches
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Thanks for help with that. I got the updated file in. I'll be playing all night. Thought I'd let you know the Nexus page mentions to "load Imperious AFTER RaceMenu, otherwise RaceMenu will reset the racials in short order". https://www.nexusmods.com/skyrim/mods/61218/?

