Jump to content

FuzzRocket9

Citizen
  • Posts

    265
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by FuzzRocket9

  1. Thanks, I had to delete the ASIS.esp file for the patcher to make a new one. Okay, finally, I started my game to test everything, but I keep dying at the tutorial intro when I jump off the tower and into the burning house. My health goes straight to zero when I hit the ground. I know what to do, I just hope this isn't a sign of something wrong. So here's a small list of mods I really want. Let me know how they need to go into the MMO setup, if it's even possible. Also, if anyone has advice for a decent fps limiter so I can have a constant 30 fps, because I really dislike having 60 fps only for it to sink down for a second in some areas. Also anything else to improve my framerate. I don't run any hi res texture mods btw :) for me, gameplay over visuals. Wait until I upgrade my PC though, because I still value a great looking Skyrim. That said, I don't have any micro stuttering. Just the usual annoying stuttering that's just annoying. I remember way back I fixed it, but I forgot how. Airship - Dev Aveza https://www.nexusmods.com/skyrim/mods/24234/? Breezehome FullyUpgradable https://www.nexusmods.com/skyrim/mods/11158/? Hidden Hideouts of Skyrim City Edition https://www.nexusmods.com/skyrim/mods/53329/? Civil War Overhaul https://www.nexusmods.com/skyrim/mods/37216/? WARZONES 2015 - Civil Unrest https://www.nexusmods.com/skyrim/mods/9494/? (WARZONES was so much fun when it came out way back, but so unstable. This version promises better stability) Immersive Patrols https://www.nexusmods.com/skyrim/mods/12977/? Respectful Guard Animations https://www.nexusmods.com/skyrim/mods/52326/? Immersive detection of NPC https://www.nexusmods.com/skyrim/mods/61255/? (The Improved Sneak Detection mod in MMO is similar to this mod, but I skipped it since I run Stealth skills rebalanced) Primal Fear https://www.nexusmods.com/skyrim/mods/58050/? Torch Arrows https://www.nexusmods.com/skyrim/mods/23574/?
  2. Ah nice, I didn't see that pack. I'll keep my eyes on it. I'm near the 255 plugins mark, but I'll make it work somehow. Before I begin my play-through, I went ahead and started going through the SR:LE page(I didn't use SR:LE). This might be a bad idea, but I'm specifically looking for requirements that may have been missed in MMO. I'll tread carefully here. For example, I installed the EFF compatibility patches for 2 mods also in MMO. I also hope Extensible Follower Framework is okay with MMO... Please tell me it is. Edit: Multiple Followers Lite may be nice, but I want more options for followers. Now I have to ask about what SR:LE says for the Guard Dialogue Overhaul. https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition#Guard_Dialogue_Overhaul Manual TES5Edit Cleaning Required: Problem: Weapons and Armor Fixes includes all the keywords required for this mod, therefore the weapon and armor edits are not required and cause a compatibility issue. Solution: Delete the weapon and armor edits. Manual TES5Edit Cleaning Required: Problem: A wild edit is overwriting a quest fix from the Unofficial Skyrim Patch. Solution: Delete the offending edit. Can't forget that the GDO mod page says this "Do Not clean with TES5Edit !". As I said, I didn't go by the SR:LE guide, only Core and REGS before hitting MMO, so thought I'd check SR:LE and this is the only issue I found. Edit: I just noticed that the ASIS patcher isn't making anymore esp files in the overwrite folder. It only did it the first time(ASIS.esp) and after I patched it again today, only the folder came up. Is this normal, or should if be like the Bashed patches, which always make you a new esp to replace the old? Lastly, I have a small list of mods I would love to add into this setup. It was a longer list, but I realize I'm asking for too much, both you guys who help out and I'm reaching my plugin limit. so I shrunk it down and I'll post it in a bit.
  3. Thanks for the reply dread, I can't wait to start playing. I appreciate the time you and others have put into this guide. I only heard of this mod recently and I hope it's compatible with MMO. It's called "WAO - Weather and Ambience Overhaul (COT-PW-AOS2-SOS)". It makes a long list of weather, sound, and visual mods compatible with each other. I thought it was too good to be true, but I was able to get it running on my REGS setup, before I started on MMO. It has a basic and extended guide. I'd stay with Basic if it's mostly compatible with MMO. I only know WAO Basic (and a few extended mods from Core)was fine with STEP Core and REGS. https://www.nexusmods.com/skyrim/mods/55705/? I would also like to run Enhanced Lights and FX under all that too. This would be a dream if I was able to...
  4. Ok, so on the left pane on MO, drag the Step Core Patch mod below the DCO mod, because LOOT won't let me load DCO after the Patch? Thanks EAB I did both ways.
  5. Yahooo, I fixed it :) a simple google search and found out I had to run LOOT before ASIS.jar, so I'm gonna enable Immersive Weapons again and hope for the best... Thanks all. Edit: All's good now hehehehehehe.... I still have another problem and that's the Imperious Races mod and patching, which I need more guidance on. I have zero knowledge on this. Edit: Or do it for meee :) I need Imperious to work with the step core patch. Thanks in advance ;) https://www.nexusmods.com/skyrim/mods/61218/?
  6. I'll try it, but I have no idea where to start. Does it involve using TES5Edit? Hopefully it's easy. Thanks again. Now I'm stuck in the ASIS patching section. I make the changes and press patch. As it's patching, suddenly I get this error message, skyproc.exceptions.MissingMaster: WeaponsArmorFixes_ImmersiveWeapons_Patch.esp has some missing masters: - Immersive Weapons.esp Please activate and try again. ;_; I have both of those esps enabled in the plugin section. This is making me mad lol, well not really,just upset that I can't figure this out. I have the Immersive Weapons.esp from the Morrowloot Support mod, and the WeaponsArmorFixes_ImmersiveWeapons_Patch.esp is with the original mod, WAF Remade. Alright, I got rid of Immersive Weapons, so problem solved, now it's complaining about Rebirth Monster SIC Patch.esp with the same message. I have it, and I have Rebirth Monster.esp too, but I can't understand what the error message is trying to tell me. Please help, I'm totally stuck here. Btw, it's creating files in the overwrite folder, so I'm just dragging and dropping into the ASIS mod folder.
  7. I would love to play with the Resplendent - The Races Package mod, but they updated it recently and changed the name to Imperious - Races of Skyrim. Should I try running this without the MMO patch? It's the Resplendent race - STEP Core & Extended patch.esp.
  8. I'm trying to get Dragon Combat Overhaul running from the Modular Morrowloot Overhaul page. Here's the part I need help with: "Special instructions: This mod has a conflict with No spinning death animation. This is solved by not installing the merged version of no spinning death animation. An alternative, if you want, is to load dragon combat overhaul after no spinning death animation." One or the other. I can only hope the STEP Patch esp isn't affected by this, or hope I can just load Dragon Combat Overhaul esp after the Step Patch esp in LOOT. Thanks in advance.
  9. Thank you, I'll leave it off. I assume the mod still works without starting it through the MCM menu, because it wasn't removed from the STEP guide. Quick question. Right now I'm at Cloaks of Skyrim. I installed the Dawnguard version since it's an optional. The special instructions only wants me to delete the cloaks.esp for the base mod, but it doesn't mention the Dawnguard .esp file I downloaded as well. Should I also delete that one? I can see the trend going, delete all plugins from the last couple of mods I installed for CCO to take over, but I'm very finicky or something, so I rather do exactly as the instructions say and not make a mistake I'll regret down the road. I had to ask. Here's the link: https://wiki.step-project.com/Pack:Modular_Morrowloot_Overhaul#Cloaks_of_Skyrim Thank you all. Edit: I answered my own question after following the steps in CCO. CCO doesn't have a replacement file for the dawnguard file, so I shouldn't delete it. I left the question in for others to search for. 1/19 new question: I'm past this part, but I know I'll need to go back if I needed to install more than one patch within the "Morrowloot Support for Immersive Weapons SkyRe and Other Mods". The guide only tells me to install one patch, which is for Immersive Weapons, but I have a couple of mods from the overhaul that are listed in the download page. Do I grab the rest or stick to the guide? Thanks as always, fellas..
  10. Wish me luck guys. I finally finished STEP Core + REGS. Now onto glory!! I meant MMO... I'm just excited to get this running. I'll also have a small list of mods I would love add if you fellas can help me figure out whether or not they're worth mixing into this huge overhaul. This will be the biggest modded Skyrim game I'll ever play in my lifetime. I thank you all for this hard work :) Edit: Quick question. MMO is asking me to install Trade and Barter, which I did for STEP, only STEP instructs us NOT to start the mod through MCM, while MMO tells us to start the mod within MCM and change some of the digits. Will this pose any problems with other mods? Maybe I'm speaking too soon and the solution is further down, but I must ask since I didn't see a note about what STEP instructs us to do. Here you go: https://wiki.step-project.com/Trade_and_Barter
  11. Sorry if I'm commiting a crime by necroing this thread. I just thought about the Warzones 2015 mod that just came out and how it can be implemented in with all these other great mods, for 100% playability :) Thanks all. Love this pack btw.
  12. Okay I see. So remove enboost? I'd like to hold on to it for the v-sync, windowed, and frame rate limiter options. All-in-one for me. If you guys think I can hold on to enboost with no issues, do I leave "VideoMemorySizeMb=" blank and enable "AutodetectVideoMemorySize="? I don't wanna double post, hope you guys haven't forgotten about me.
  13. Thought I'd make a thread for this question if anyone is stuck as I am and needs a bit of handholding to the destination. I'm at the part where I'm editing the enblocal.ini files. On [MEMORY], It tells me to add up both my VRAM and System RAM together, then It said if I do it wrong, I can harm my PC or something along that line. Here's what I know I have and please let me know if I got this part wrong: System RAM: 4GB Video RAM: 1024mb So total would be 5024, correct? VideoMemorySizeMb=5024, and my PC shouldn't get stressed out and melt on me, right right? Also when I'm running the Skyrim Performance Monitor, on top where it says VRAM, it should be using about 5gbs, right? In the past, I've only seen go to 1gb, which makes me sad, because I wasn't able to running any good texture mods, but whatever, I'm here for the questing. Thanks for all your hard work, everyone :) *Off-topic: I noticed something minor missing on the guide, the last part that explains how to create a TES5edit backup folder after cleaning the first file, update.esm*
  14. Just reporting it works fine for me. I even went back up to 60FPS to run the Dev Aveza Airship mod and WOW, I had no idea Skyrim felt so natural, and it's not so ugly. I really didn't think to find a difference between locked 30fps and 60fps, aside from having drops causing some lag in 60FPS. Guess I'll join TB's 60FPS master race fanclub. I won't, I have a crappy PC hahahaha
  15. Nice, can't wait for PW now. CJ, do you think this mod here would work with REGS: https://www.nexusmods.com/skyrim/mods/57879/? It's the Windstad Mine. Compatibility-wise, says all is good as long as the Ustengrav Cell and cells around it aren't altered. I want this mod in my play-through please. Thanks mate.
  16. Thanks, that fixed it. I'm getting some microstuttering unfortunately, so I guess I gotta learn to use the DDSopt to free up some VRAM ;_; I just wanna play though. I'll ask on the Core guide forums what else I shoudl remove, because I already removed all graphics mods, I only kept the LOD and distant terrain mods. They make my Skyrim look beautiful from a distance :) Btw, Teabag, let us know pssst over here when UnmeiX plans to release the next update. I'm really excited to get all this running with Pure Waters. Any performance hits with it in? Let us know.
  17. Thanks for the help. Now my only problem with WAO is the looping creature sounds no matter where I go. The author seems to know about it, so I can't wait for that next update. It's so bad, I'll play with the volume off. I have a mod in question, I know REGS changes city exteriors, so please tell me this mod works with REGS: https://www.nexusmods.com/skyrim/mods/52546/? Says it's compatible with any mod that doesn't make changes behind the Bannered Mare in Whiterun. Also if anyone has mods that adds Thieves Guild hideouts all over the major holds to work with this guide, please share. Would be great for a thief play-through and slowly gain access to new areas and watch the Thieves Guild expand as you help them in quests.
  18. Thank you. I'm probably gonna stay up all night doing this and quite excited to get WAO running! I just want to make sure I can use this compilation of mods with REGS. Do I also need to check all my other mods for patches to work with Climates of Tamriel? I'm gonna keep it simple, so just using the CoT requirements without the recomended mods, aside from those that I do have from the STEP Core guide. Edit: I got it all done finally ><!! Gonna see how it looks in-game and hope nothing breaks from REGS and Core. Thanks again everyone! Lastly, the Pure Weathers version would replace the CoT version, or would both work together? Thanks again everyone.
  19. I was searching for any information on the realistic Lighting Overhaul mod in this thread and learned it may not be compatible with REGS :( that sucks. Can anyone recommend a good lighting mod that works with REGS or just making nights darker, that's all I really want. Next I want a mod like Enhanced Dynamic Weather System. Anyone using this mod or something similar with REGS? Thanks guys.
  20. Didn't know you can merge esp files. Is the limit 255 as of right now? I barely have 171 plugins, not counting BSA files though. I don't think I'll ever hit 255, unless people add more immersive mods. I want lots of sandbox style mods please :) do whatever I want.
  21. I do now thanks :) can't wait to find a boat now.
  22. I would love to have Realistic Boat Bobbing in, but I'm not running Falskaar and Wyrmstooth which it asked for. I think I know why. The RBB installer is asking if I'm using the REGS version of Better Docks. That's a no, right? I'm using the Better Docks FOMOD installer, with the REGS compatible option within the installer. The REGS version installer is the file RBB is talking about, yes? I'm confused. I just want to use this mod without Falskaar and Wyrmstooth. If there's no way around this, I guess I'll install these mods. If I have these Falskaar and Wyrmtooth installed, will they ever cause any lag throughout my playthrough in Skyrim, even if I haven't touched this new areas yet? I suppose I could install them, only if they pose no problems. I realized my PC can barely handle the texture mods from Core, so I'm picky with what else I should add into my game. Thank you.
  23. Thank you Dragon King :) I appreciate your help with this!
  24. I'm not trying to necro, I just don't want to make another thread. I have Core installed and I'm still getting ugly blocky noses from a few human NPCs. I want to know if I should download this mod on top of the other mods in the Core guide with no problem and get the results I need. Are the blocky noses intended in Core, or was that NSFW GeonoxFaces mod supposed to remove all that?
  25. I noticed that too. Would love to get Real Shelter running if we have a solution. I keep coming across BOSS rules that I couldn't convert to LOOT, such as "bottom" or making it the last MCM, I just skip it and hope LOOT gets it right without help.. Skip my last post above, answer this one please! I'm installing Wearable lanterns and would love if you guys let me know of any patches or installer options that need to be enabled to get this mod running. I'll be asking this on the Core forum as well after some real sleep :) played Skyrim all night. Was freaking awesome with REGS and a few choice SR:LE. Thanks guys, for putting all this effort in giving us little guys a better Skyrim experience! I wouldn't have gotten this far without ya. Edit: Also would love to have a good darker nights mod if anyone can recommend one to me and compatible with most mods. I don't use any lighting mods, I skipped them all if I came across any in the STEP guides. Also no ENB preset mods. I'm looking at Realistic Nights on the Nexus. What do you guys think? Hopefully easy install and no issues with other mods. I promise this is the last mod I'll ask about. I hope. Thanks. 2nd Edit: Seems like Wearable Lanterns is compatible with everything I have, so no issues yet. Might have a problem with my followers though we'll see when I find one.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.