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Greg

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Everything posted by Greg

  1. The discussion topic is in the STEP Recommended MCM Settings topic so you should post there. Note that this is a discussion for possibly developing a recommended set of MCM settings, but these are not finalized yet. You'll see a link to the WIKI in the first post. Feel free to add your recommendations to the list.
  2. Bash has been available on Windows for at least a decade so this isn't anything new. Check out packages like Cygwin, Gnu on Windows, MSys, and others that provide *nix environments for Windows.
  3. I'll throw in my two pence until someone comes along with an authoritative answer. As I understand it all you need to do is run the Creation Kit by itself. You don't need to run SKSE or have SKSE run Creation Kit at all. If you want to create a plugin that uses SKSE functions, all you need to do is extract the SKSE scripts folder on top of the scripts that are installed when the Creation Kit and Papyrus compiler is installed. EDIT: With the later releases of the Creation Kit, the Papyrus scripts are store in Skyrim/Data/Scripts.rar and these need to be extracted to the Skyrim/Data/Scripts folder first before extracting the SKSE scripts.
  4. As far as I am aware, you can squeak by with Skyrim on medium settings with Intel HD 4000 graphics but I don't think you can use the High Resolution Texture Pack. I'm sure you can use some of mods on Nexus but you'll need to watch the meshes and textures closely to keep the frame rate within some semblance of playability.
  5. The discussion starts here if you want to read it: https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-149/page-182?do=findComment&comment=144614
  6. It sounds as if the performance counters may be corrupted. Open a command prompt as administrator and run this command to rebuild the performance counters: Lodctr /R Note that the /R switch must be an uppercase R.
  7. This should have been posted in the Vivid Weathers topic.
  8. Run Skyrim Performance Monitor, click Setup, and change these settings: File PathsSkyrim INI File Path: Set to the SkyrimPrefs.ini in your Mod Organizer profile folder.Skyrim Main Program File Path: Set to the Steam/SteamApps/common/Skyrim/TESV.exeSkyrim Launcher File Path: Set this to ModOrganizer.exeMiscellaneous SettingsCheck Attempt Support for Custom D3D9.dllNow click Launch Skyrim in Skyrim Performance Monitor to run Mod Organizer. When Mod Organizer opens, run skse_launcher.exe to play the game. The most important setting above is to check "Attempt Support for Custom D3D9.dll" so it works with ENBoost.
  9. Your biggest limit is meshes and textures with 2GB VRAM, so you'll need to stick with low or medium (512 or 1K) resolution meshes and textures. It might be a good idea to use Skyrim Performance Monitor to monitor VRAM usage as you add each texture mod to get a better idea.
  10. According to the Memory Blocks Log output, the SKSE memory patch isn't working. Given the settings you have in skse.ini, the first line of Memory Blocks Log should be 512 256. You should have these files in the Steam/SteamApps/common/Skyrim folder: skse_1_9_32.dll skse_loader.exe skse_steam_loader.dll Finally you should be launching the game from Mod Organizer by running skse_loader.exe. EDIT: Also make sure skse.ini isn't named something wacky like skse.ini.txt. This is unfortunately an easy mistake if you let Windows hide file extensions.
  11. Seeing $ in the menus typically means you're missing (or Skyrim can't find) the localized string files and this may happen if say Skyrim's language is set to French but you don't have the *_french.*strings files in the Skyrim/data/strings folder. I think it might also happen if a mod supports localization but you don't have the localization files for Skyrim's default language. Just to be clear, you named the SKSE mod "SKSE - Scripts" and the path to the skse.ini file is something like this: Mod Organizer/mods/SKSE - Scripts/skse/skse.ini Just trying to make sure it's not SKSE/scripts/skse.ini, which would be the wrong folder. Assuming this is the case, search the mods folder and the data for any possible duplicate skse.ini files and delete any copies you find that aren't in the SKSE mod folder. If you don't have any luck with this, try adding -forcesteamloader as an argument to skse_launcher to see if this helps. Finally, I think you should remove EnableDiagnostics=1 from skse.ini.
  12. I think you mean 768 256 in this case.
  13. You enblocal.ini is just a copy of the skse.ini.
  14. Post the contents of your skse.ini and enblocal.ini in
  15. Seeing 100% GPU is normal due to the way AMD cards throttle the clock speed based on usage -- meaning total usage should be pretty much 100% but the core clock speed varies all over the place depending on a variety of factors. Skyrim by itself isn't all that CPU intensive and I see roughly 20% to 30% CPU usage on average on my i7-4790K @4.00GHz (not overclocked). I imagine you're seeing perhaps a smidgen more CPU usage from Skyrim on your i5-4690 @3.50GHZ. Your issue is primarily trying to capture/encode/stream video simultaneously while playing Skyrim and I think you'll need a fairly beefy system to handle both at the same time. You might try disabling any post processing (FXAA, SMAA, etc. via the enblocal.ini EnableProxyLibrary setting) if you have any of these enabled to see if this makes a difference.
  16. You'll need to clean Update.esm, the three DLCs (Dawnguard.esm, Hearthfire.esm, and Dragonborn.esm), and any other mods LOOT indicates needs cleaning. You don't need to do anything with the conflicting (red) files. Mod Organizer automatically uses the last winning conflict from the mod with the highest priority in the left pane. The only time you might want to hide a conflict is when you want to use a texture from another mod that isn't winning the conflict. Let's say you install Mod A and Mod B. Both of these mods include a particular rock texture and the game is currently using the rock texture from Mod B, but you think the rock texture from Mod A is better. In this case you go into the file tree for Mod B and hide this rock texture so the game uses the rock texture from Mod A instead.
  17. Yeah, it's a pretty simple mod that just replaces with the rain texture with a slaughterfish texture. I thought it was hilarious.
  18. Perhaps the best way to think about this is that Skyrim is loading 10% of its assets from a shiny SSD and the remaining 90% of its assets from a rusty HDD. You will see some performance improvements if you move Mod Organizer to the SSD, but don't expect this to be a miracle cure that magically solves all performance issues. There are two possible solutions to get the assets onto the SSD: Copy the entire Mod Organizer folder to the SSD. This is by far the simplest solution but you really don't need the files in the downloads folder on your SSD. In fact, I think this is just wasting SSD space.Copy the entire Mod Organizer folder except the downloads folder to the SSD. This is relative easy and it moves primarily just the files that are needed in the game. When you run Mod Organizer from the SSD the first time, click the wrench to open the Settings dialog and go to the General tab. Click Advanced to enable the advanced options. Change the Download Directory to point to the old download directory on your rusty HDD, and click OK.There is a possible third solution that involves moving only the mods folder to the SSD, but this one can be a bit more risky and Mod Organizer doesn't take up much space at all so I tend to avoid this. This should go without saying... but make sure you backup your existing Mod Organizer folder before doing anything. Both alternative solutions above are fairly simple, and you really don't need to do anything other than what I've outlined above.
  19. Have you tried loading another save or starting a new game to see if it might be an issue with the save? Your enblocal.ini and skse.ini files look good.
  20. Can you post your skse.ini and enblocal.ini in
  21. You might consider upgrading Mod Organizer to 1.3.11. I remember an older version of Mod Organizer had a bug in that it wouldn't allow you to directly add a new executable to the list. As a workaround, click an existing executable in the list and change all the properties as if you are adding TES5Edit as a new entry, and then click Add. This should add TES5Edit as a new executable to the list.
  22. If I remember correctly, I think you may need to set ExpandSystemMemoryX64=false in enblocal.ini if you increase the first block above 768 to prevent the game from crashing to desktop. [MEMORY] ExpandSystemMemoryX64=false
  23. In order to enable VSync, you must have the all three settings set exactly like this: Skyrim.ini [Display] iPresentInterval=1 enblocal.ini [ENGINE] EnableVSync=true AMD Radon Settings Wait for Vertifical Refresh: Off, unless application specifies
  24. STEP Vanilla Optimized Textures does not include optimized textures from the High Resolution Texture Pack that are provided by other texture packs in the STEP 2.2.9.2 guide (notably Static Mesh Improvement Mod, the various aMidianBorn mods, Skyrim HD, and so forth). If you are also using the texture packs in the STEP 2.2.9.2 guide, the STEP Vanilla Optimized Textures should be sufficient. If you want the complete optimized HRDLC in one texture pack, you might look into the optimized HRDLC by Vano89. Bethesda Hi-Res DLC Optimized by Vano89 Bethesda Hi-Res DLC Optimized - BSA VERSION - by Vano89
  25. 1.5j is back online with a note from the author saying this version hopefully fixes most of the issues.
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