-
Posts
2,917 -
Joined
-
Last visited
Everything posted by Greg
-
You should have the cleaned versions of the vanilla masters installed as mods inside Mod Organizer. This way using Steam to verify the game files does not overwrite the cleaned vanilla masters.
-
"Step Patch - Conflict Resolution" causes CTD on game launch
Greg replied to Dvoric's topic in Step Skyrim SE Guide
The guide requires purchasing and installing the Anniversary Edition content.- 7 replies
-
- SKYRIMSE
- step patch
-
(and 4 more)
Tagged with:
-
Plugins section not displaying all installed plugins
Greg replied to izzybinbizzy's question in Mod Organizer Support
Yes, this is very strange and I'm not sure what to make of it. It's clearly showing 1479 plugins are active but a lot of the plugins aren't shown. It almost acts as if Mod Organizer is showing a filtered list of plugins, but the filter textbox is empty. -
GUIDE Fatal Blocking Error When Starting Synthesis
Greg replied to sllc1960's topic in Step Fallout 4 Guide
I wonder if this caused by Windows 11 24H2 (version 10.0.26100 in your log) that is breaking a lot of applications. -
It does matter if you have "Use profile specific game INI files" checked (enabled). In this case Mod Organizer has the INI files in your profile folder so the game never sees the INI files stored in Documents/My Games/Skyrim Special Edition.
-
It's in the [OSD] section of the ini. The combo keys are defined in the comments, but you'll need to follow the link to find the scan codes for key you want to use in ToggleKey. ## Keys used used to toggle the OSD. # # ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input_Script) # # ComboKey: # # 1 - Left Shift # 2 - Right Shift # 3 - Left Control # 4 - Right Control # 5 - Left Alt # 6 - Right Alt # 7 - Left Win # 8 - Right Win # # ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert # ComboKey=1 ToggleKey=0xD2
-
ACCEPTED Sun Guard Headgear Logic Fixes (by PushTheWinButton)
Greg replied to Majorman's topic in Fallout: New Vegas Mods
DoubleYou actually found it a couple years ago and posted it in the guide feedback & bug reports topic. This was back when the mod was temporarily hidden for a while so we didn't need to update the link in the guide at that time. https://www.nexusmods.com/newvegas/mods/69872?tab=files&file_id=1000065422 -
ACCEPTED Sun Guard Headgear Logic Fixes (by PushTheWinButton)
Greg replied to Majorman's topic in Fallout: New Vegas Mods
The file I have from August 2021 is Sun Guard Headgear Logic Fixes-69872-1-0-0-1599483574, but https://www.nexusmods.com/newvegas/mods/69872?tab=files&file_id=1599483574 results in object not found on Nexus so 1599483574 may not be the file id we need. I don't haven't the original metadata and don't know if this is the latest version of the file either. -
I think the easiest way to verify is to run Mod Organizer and click Archives in the right pane. This shows a list of all BSA files in the game folder and all mod folders. If you don't see Fallout - Meshes2.bsa after the guide is completely installed, I wouldn't worry about it. EDIT: The only reason I can think of this instruction to exist is if FNV BSA Decompressor splits the meshes archive into two files, so you might verify you ran this correctly. The guide mentions you should exit Mod Organizer before running FNV BSA Decompressor.
-
DoubleSidedTextureMask=mountain,mtn is used so object LOD for mountains blocks sun rays. See the Terrain Underside page for details.
-
Remove the semicolon at the start of the line to uncomment the line. ;DoubleSidedTextureMask=mountain,mtn Add a semicolon at the start of the line to comment the line. DoubleSidedTextureMask=mountain,mtn
-
TESTING Vanilla Script (micro)Optimizations (by Subhuman0100)
Greg replied to Kattmandu's topic in Skyrim SE Mods
-
Super stuck on "Simple Children" instructions
Greg replied to Niterux's topic in Step Skyrim SE Guide
When you are asked which mod group you want to activate, you can just click OK without selecting anything. The default USSEP mod group is useful if you want to hide conflicts with USSEP. In your case I think you want to see everything so don't select it. -
Deactivated plugins after following guide exactly. Should I enable them?
Greg replied to Ricardo4444's question in General Skyrim SE Support
Sorry about that. I thought you really meant Skyrim LE in your post since this topic is in Skyrim LE General Support. In this case, I moved the conversation to Skyrim SE General Support. -
Deactivated plugins after following guide exactly. Should I enable them?
Greg replied to Ricardo4444's question in General Skyrim SE Support
The guide for Skyrim LE is has not been supported or maintained since 2021 and is likely woefully outdated at this point. -
In addition to TechAngel85's comments, the water seam in that second screenshot is easy to see. To be somewhat fair, the water seam is visible in the first screenshot but I had to look for to see it.
-
xEdit has changed: Does Renaming work the same?
Greg replied to Uhuru's question in General Skyrim SE Support
The executables are all the same so you either rename one to xEdit.exe (or xEdit64.exe) and use normally or run the appropriate executable for the game you are using. I believe the only difference is that these have a game-specific application icon instead of a generic xEdit application icon. -
Step Guide - Post section 20-Patches troubleshooting due to CTD
Greg replied to lrogers287's topic in Step Skyrim SE Guide
Verify you installed the correct version of Simple Offense Suppression and the correct version of Address Library. The message seems to imply you have an older version installed that isn't compatible with the latest version of the game. All of the plugins Loot is mentioning in that second screenshot should be active unless the guide explicitly states the plugin should be inactive. -
Somewhere along the way when you install SKSE and add skse_loader.exe to the list of executables, you should have the checked the "Create files in mod instead of overwrite" checkbox and selected the SKSE Output mod from the list. If you didn't do this, the file is likely in the Overwrite mod at the bottom of the left pane.
-
Help with setup guide and SSE display tweaks
Greg replied to oneuromancer's topic in Step Skyrim SE Guide
Yes, this sounds about right to me if you have the latest version of Skyrim Special Edition with all of the mods from the Anniversary Edition bundle. As @z929669 mentioned, this was a really old screenshot of Mod Organizer that was taken before the Anniversary Edition bundle was released. -
From the mod description:
-
FALLOUT4 Fallout 4 Default Values for All Valid INI Settings
Greg replied to DoubleYou's topic in INI Tweaking
iMaxGrassTypesPerTexure is correct. Bethesda spelled it incorrectly. -
I think this is the post you are looking for?
-
This is because Mod Organizer provides a virtual file system that maps the INI files from your profile to My Documents where the game expects to find them. This also simplifies BethINI Pie because it does not need to seaarch for every Mod Organizer profile you may have.