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torminater

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Everything posted by torminater

  1. I believe the author of Unreal Cinema ENB hosts the 212 still on his Beautiful Skyrim website.
  2. Well, if there are issues, no gamebreaking ones to me at least. I kinda remember some weird animal activity on roofs and in shacks and stuff. could've been SkyTEST as well though...
  3. I think this mod is awesome! Although the loot all safe containers is OP and a cheat, I'm really thinking about trying it out. I'll need to take a look at it via TESEdit first though... and patches... ugh.
  4. Next issue when siding with the stormcloaks: I gave the axe back to Ulfric, but he didn't give me the order to attack whiterun, instead, he gave me the reward for taking whiterun - which I hadn't done yet. Weird enough, the quest line won't proceed without me hacking console commands into skyrim... hell yeah. EDIT: Fixed that with the fixme-tool, but ugh, ok, my save is lost to CWO... cannot proceed by any means to attack falkreath. Too bad...
  5. Looks pretty damn good. The mod supplies waves, too, not just the sound, but test it to be sure. I'ld say we put this one into testing.
  6. Sounds good. Maybe STEP will keep EBT in Core with some downscaled script firing rates?
  7. Quite funny that elder race uses largely the same body textures as the "younger" races isn't it? :D
  8. :D Well obviously I went to Bleakfalls Barrow to get the golden claw and on my way back I searched everything of interest and after I entered her cellar and went back up, she attacked me and I killed her. I usually loot via hotkey until I'm overencumbered, so I essentially saw her lying naked (weird game ... :-/) when I noticed her ankles were screwed up. Nothing kinky at all ;-)
  9. The way to go, I'ld say it's an immersion fix, doesn't have any errors/fps impact, so it should go to Core.
  10. That old lady in her cabin near riverwood, that appears to be a necromancer/witch after you enter her hidden cellar (Anga or sth like that?)
  11. Interesting but on a STEP 2.2.6 install with no body mesh replacers but XPMS installed I got the clipping but only on elderly feet (hehe)
  12. Oh god... here we are playing and modding this game for 2 years ... :D I caught up on this on my first loading screen ^^
  13. So after doing some console hacking I managed to get the quest line moving again. All the stormcloaks but Galmar would show up at the meeting point, but when I slaughetered the imperials outside of that nordic ruin and entered it Galmar popped up together with the others. He exited the dungeon and gave his speech in front of it, and since then everything went alright (still not in the final room with the jagged crown yet...)
  14. The snow textures produce some harsh transitions and clipping. It just doesn't look very good.
  15. From Kynesgrove to tavern in Windhelm with very high res textures.
  16. Well as for vanilla skyrim "lore" the dawnguard seems to have recovered crossbows on their own and have improved them. They are specifically vampire hunting weapons. So I'ld vouch for a version that makes them craftable everywhere after getting tge perks and doing the adjacent quests, but only buyable at fort dawnguard.
  17. I think the benefit outweighs the issues of this mod plus the mod author seems motivated to support this mod. I think this mod is a FIX not only an enhancement, and thus should be part of Core, if the performance impact isn't too great (which shouldn't be the case)
  18. Afaik I think Grieche (SDO) didn't really animate the waterfall lod, but rather included some static that covers the ugly blocky LOD. This mod is made to fit well with SDO though, so if SDO had included animated waterfalls, the mod author would have a hard time explaining why he produced this mod.
  19. Discussion thread: SkyFalls and SkyMills - Animated Distant Waterfalls and WindMills by SjoertJansen Wiki Link Dropped in v3.0. This is just the LOD improvement mod I was waiting for... EVER! :D
  20. Apparently it's going to be a series. Great job!
  21. I like the updated version even better than the older one of AMB-Caves. CaBal, even if you are pissed at how we maintain mod testing here at STEP you must admit, that it encouraged you to make the best out of your textures. Great job, and surely everyone appreciates your hard work!
  22. Hey folks, i started a new game with my old SR install and civil war overhaul and dragon combat overhaul. The whiterun dragon fight was kind of funky, since the dragon flew some weird manouvres and landed inside the tower were he instantly killed me. However i went to windhelm after this ferocious fight and took the quest to kill the ice wraith which i eventually completed. I then talked to galmar, he took my oath, tells meto make a trip with him, but wgen i ask how i can help he cries: we're taking whiterun!!! Plus the quest stage for tge jagged crown never updates to send me to korvanjund. Afaik CWO doesb't get overwritten neither file nor edit wise in my install. I'll probably have to set the queststage manually. Just telling you guys that not everything works out yet with this really interesting mod.
  23. We definitely need better meshes for those textures. Bad texture quality is here better because it doesn't produce harsh transitions between the "haircurrents".
  24. I like stuff from all 4 options. Why not use some textures from all 4 variants and combine them through a batch file like TPC in small?
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