-
Posts
7,454 -
Joined
-
Last visited
-
Days Won
1
Everything posted by EssArrBee
-
UI issues and lost perks
EssArrBee replied to DanielCoffey's question in Guide Support & Bug Reports
That Comprehension perk thing is really weird. I've never heard of that one. I usually take that perk to when I play to help speed up leveling when I test. For the Hardcore needs, I never added anything about it because I just assumed people knew about it since it was in the default game. You may have to look for a mod that applies only the needs and not the weight to ammo in hardcore mode. You can disable the needs with iHUD/extraHUD/aHUD MCM menus. There might still be a few mismatched bodies until the next version of FCO. The author is adding more custom stuff for bodies to match his heads. -
Fear and loathing: FNV Uncut merging conflict
EssArrBee replied to Thiero's question in xEdit Support
That's how it works just click yes.- 6 replies
-
- FALLOUTNV
- conflict resolution
-
(and 1 more)
Tagged with:
-
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Yeah, usually you drag the line and it carries over the record and any indented lines under it. Maybe try dragging the other red lines instead and see if that works. -
Fear and loathing: FNV Uncut merging conflict
EssArrBee replied to Thiero's question in xEdit Support
Can you drag any of the red lines from the YUP column to the next column?- 6 replies
-
- FALLOUTNV
- conflict resolution
-
(and 1 more)
Tagged with:
-
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Are you dragging from the YUP column to the uncut series column? -
Bookmarklet for downloading nexus manual files with a mod manager
EssArrBee replied to mscheetham's question in General Skyrim LE Support
That is awesome. Thank you for making this. It will really people like me that are constantly downloading and testing stuff. Actually, I'm going to move this thread to somewhere else now that it works for all the nexus. EDIT: NVM, I'm not even sure what sub forum to put it in. I'll just point others to this thread. -
UI issues and lost perks
EssArrBee replied to DanielCoffey's question in Guide Support & Bug Reports
FCO is probably why the skin mismatched. It should be better in the next version of FCO. Drumber is doing v3.0 right now. Some of the problem is also from NVR3. Getting bash tags to work properly between LOOT and Wrye Flash will also help solve the problem. Some of them don't get forwarded and going through each mod and assigning them manually is a too tedious. Perks can be added by console. Player.addperk <formID> 1 I believe is the code, but you may need to look it up. Also, Player.AddSkill <skill name> <amount> is the skill code, but again these are from memory. That comprehension perk thing is really weird. Maybe the Courier start already had it included. I'll look into it when I have a little time. As for the needs, I may have to look at the mods that affect that to get a better idea. Are you able to see them at anything other than 0% in the pipboy? Do you have Imps More COmplex Needs installed? -
Discussion thread: RUSTIC POTIONS and POISONS by Gamwich Wiki Link Another Rustic mod from Gamwich. This looks like a really good one. Potion bottles are already covered by a couple STEP mods, so some compares might be in order. I've done enough of them this week, so I volunteer everyone else.
-
UI issues and lost perks
EssArrBee replied to DanielCoffey's question in Guide Support & Bug Reports
Did you go to a DLC area? It tends to reset the hardcore needs values until you sleep. It's a game bug that hasn't been fixed yet. The perk thing is bothersome since I've never heard of that happening. It might be something from PN Rebalance. What are your settings for any MCM settings that mess with leveling and perk points? Alternative STart messes with the beginning of the game in that way to get around starting in Doc's house. -
pack Dreadflopps Modular patches
EssArrBee replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Remember that the new Merge Script requires the beta version of xEdit. It is gotten from the the AFK mods site, not the nexus. -
2.2.9.1 is coming first, and probably coming soon since we've already started testing a lot of mods. We are still kinda waiting on some updates for stuff like the forum software and the semantic media wiki stuff before we can really move on to 2.3.0.
-
Bookmarklet for downloading nexus manual files with a mod manager
EssArrBee replied to mscheetham's question in General Skyrim LE Support
Nice. Very nice! I just tried with Opera, so it works with that browser. Opera is Chromium based, so any Chrome users should be able to use it as well. Thanks for making this. Will for the Skyrim/FO3/Oblivion sites too or just FNV? -
I guess selling your computer is one way to beat a modding addiction. We already take care of Terrain Bump and 20 or so more mods won't hurt. You can do something like put the files in Dropbox or Copy and share the folder with us, then give someone here the page management rights on the nexus. Then from there we can make sure the mods get uploaded properly. If you are just merging them all to one page then the file size is probably what's giving you issues. I'd bet you could upload them to a file service like Copy much easier and then we can get someone from STEP to take care of uploading it to the Nexus. So if you rebuilt WATER, that means it's your move isuko...
-
DROPPED STEP Optimized Vanilla Textures (by z929669)
EssArrBee replied to z929669's topic in Skyrim LE Mods
Gotta save space on the SSD. Using the STEP version is great for that. I say lets replace Vano's mod with this. We could even put it in the same spot. I have the same amount of conflicts with it if I put it first in Conflicting Graphics or right after UHRP. As long as it's before the first Extended mod that has textures it doesn't actually matter. For STEP Core it really doesn't matter since it only conflicts with the Dark Brotherhood door mod we just accepted. -
DROPPED STEP Optimized Vanilla Textures (by z929669)
EssArrBee replied to z929669's topic in Skyrim LE Mods
Yeah, that sounds right, but updating the whole package if STEP releases take a long time is no problem. One thing I worry about is the UPs finding some textures with errors that we didn't know about and whose get added in front of our BSA. We can't hide files in the BSA, so we would need to issue hotfixes of the UP files. I don't see any reason why this mod shouldn't be accepted. If we can't accept our own mods, then what good are we? -
BSA loading of the greyed out BSAs worked for me. I tried loading about 5 extra BSAs that I couldn't load with previous versions. I'll add my observation to the tracker. For FNV, I could not get the 4GB Loader to work at all. Tried with and without the -laaexe .\FalloutMO.exe argument. I could get the NVSe loader to start just fine, but with my heavily modded profile it crashes when loading a save due to running out of memory, so I'll need to have that part figured out to really test out stuff for FNV. Forgot to mention the 4GB Loader error: Application load error 3:0000065432 Maybe even add a BSA icon to the content column. That is pretty sweet by the way. Also, the highlighted red and green rows is going to be such a godsend for mods that have lots of conflicts like large texture packs. Even if no one else used that feature, it was worth implementing just for the amount I'll make use of it. One bug I noticed was the hovertext for plugins being transparent. I'll do some Skryim testing too as time permits.
-
DROPPED STEP Optimized Vanilla Textures (by z929669)
EssArrBee replied to z929669's topic in Skyrim LE Mods
...\textures\dbdoor01.dds is now provided the latest mod accepted to STEP. For these type of issues, I'm going to suggest that we have the STEP optimized textures go right after the UHRP in 2.D Fixes. Or first in 2.G Conflicting Graphics. Also, should make a plugin to load it for people that aren't using MO. That's just mean. You can just make a dummy plugin with TES5Edit and then rename it to the exact name of the BSA. -
I will start adding those too, DY. Some of them are just for what we do with STEP, but some should be universal, like the RWT rules. I've tried to explain the RWT rules over on the Beth forum thread twice already, but they still haven't been added. That was before I learned how to commit rules, so I'll fork the masterlist for Skyrim and give it a shot. That masterlist gets updated a lot though and I don't like messing with trying to sync a fork branch to a master. It's just more trouble than it's worth for what is essentially one file. That isn't such a big problem with FNV, since it doesn't need as much updating.
-
I was never the biggest fan of BOSS because the category system was a bit arbitrary, but LOOT is the real deal. It is checking for conflicts and can do all mods without having to update the masterlist for every single little plugin.

