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notcyf last won the day on April 15

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About notcyf

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  1. It really seems to depend on how their faces are lighted too. That mod imo makes their faces look way too "High Fantasy/JRPG"-like, Skyrim is nowhere near that in terms of art style. You could always try putting the default skyrim SE textures into an upscaler, maybe that makes their vanilla faces look better, without deviating from art style.
  2. For me, Update.esm is definitely backed up and put in the xEdit output folder as Update.esm.XXXXXXXXX(time/date of backup). From what I understood, we put the Cleaned masters in a separate mod, and then take the backed up Update/DG/HF/DB.esm, rename it back to original, so that when you verify integrity, Steam won't overwrite the cleaned masters. To be honest, it's probably easiest to just take the cleaned esm files out into Cleaned Vanilla Masters and then just verify integrity to redownload original files, but for some people that isn't an option.
  3. It seems that enabling/disabling indeed doesn't really do much. It really depends on the lighting. The wrinkles are way too subtle, even without the tintmasks. It must be a generic record that lots of elder NPC's use because the NPC's themselves aren't being altered by anything except AI Overhaul (which only adds some AI Packages and inherited an USSEP change) and USSEP. I'm poking around in SSEEdit right now to see if there are any references to other edited records in Hilde's records that more Elders are using.
  4. It's strange since I use the recommended FOMOD instructions. Like I said, I even reinstalled the mod to see if I accidentally chose the wrong option, but that's not the case here. The mod is also in the right position I believe. The CSV export in the OP should confirm that (copy paste it in Excel/Google Spreadsheets to make it more readable). But just to make sure I didn't install any of the lower mods wrong: These are the only file conflicts the mod has, this is hopefully correct right? Because I don't see which other mod could potentially overwrite the femaleoldhead textures. It's just a little strange, because this seems like it's not a really easy oversight. This mod makes all the female NPC's which use "/femaleold/femalehead_msn.dds" have rather young faces. I tested this out by starting a new save and spawning a bunch of female Elders (player.placeatme) in: https://en.uesp.net/wiki/Skyrim:Elder
  5. Perfect, thank you! Although we kind of steered away from the topic, this was all some good information! Maybe it's a good idea to make a new topic in the Step guide forum with instructions and add a note to it somewhere in the guide. Or maybe make a new wiki page with the instructions and add a link to it somewhere in the guide? And maybe it's a good idea to split the widescreen fix part of this topic into a new topic, since this is no longer about INI editing
  6. I fixed the issue: It's indeed the Tempered Skin Female mod. The way to fix this is doing this: The femalehead texture is the culprit, but I reckon the body should also be disabled in this case (for consistency). I kinda like the result. Hiding these 2 files makes Hilde look older again:
  7. I tried reinstalling Consistent Older People and Tempered Skins for Females, using the Step FOMOD instructions but neither did anything
  8. The only thing that seems to alter her is USSEP and AI Overhaul. So it's not a plugin, but a general texture causing trouble.
  9. Wow thank you! This is actually neat! I think I can just merge the Widescreen fixes into the relevant mods in MO2 right? I was afraid that i needed more than just the Widescreen fix, and you just gave me everything needed!
  10. I just started my playthrough using the STEP guide (full guide), and for some reason Hilde looks really young: Did I do something wrong with the guide? I have no custom mods, just followed the guide exactly with all recommended options, hidden files and FOMOD installer options. MO2 CSV export:
  11. The thing I'm trying to do is make sure the game is rendering at 16:9 with black borders, but without using Fullscreen exclusive mode. I don't know if that is possible, but using borderless at 16:9 (using BorderlessUpscale=false) will cause the taskbar to stay in the screen, with BorderlessUpsacale=true, the game acts like it's fullscreen and removes the taskbar, but makes the game stretched and ugly. Using 2560x1080 causes SkyUI to clip out of the screen, and make it unusable, so 21:9 just isn't an option. My only option might be to just completely change the monitor resolution to 1920x1080, but if there is any other way, your help would be truly appreciated! Maybe there's a way to force rendering of black borders, even in borderless windowed? And quite off topic, but 21:9 isn't as uncommon as it used to be anymore. It takes about 2.5% of the gaming market. That's 2 to the 3 people per 100 people. This number used to be much much lower(https://store.steampowered.com/hwsurvey/).
  12. I followed the recommendations fully, with some th I followed the entire guide word to word, this was my only issue. But thank you, that mod seems to be the one overwriting the fullscreen settings. A suggestion would be to add a guide to make SkyUI work on 21:9 displays, because I could use https://www.nexusmods.com/skyrimspecialedition/mods/1778 but I don't know if it would be incompatible with the STEP guide. Thank you though guys. Maybe it's an idea to add a warning for people with 21:9 displays that it will cause UI issues on the current guide Also I think you meant Borderless=false
  13. For some reason, no matter what setting I set in BethINI, the Windowed and Borderless does absolutely nothing. Something seems to overwrite it. I want to run in 16:9 so that SkyUI behaves normally without it clipping out of the screen and being impossible to use. Changing the resolution works, but all it does is stretch that resolution out over my full screen. It ironically fixes the SkyUI problem, but with massive horizontal stretch everywhere else in the game
  14. I use Step 1.0.0 for Skyrim SE(the full setup), but no matter what I change in BethINI, I can't run the game windowed, it seems to ignore it altogether. Also running the game 1920x1080 instead of my native 2560x1080 seem to end up in failure, it just stretches the game out horizontally. I turn off Borderless and I turn on Windowed, and it ignores both. Anyone have a solution? I'm really at a loss here. I double checked to see if I was using the right profile and BethINI settings, but I 100% am. I tried changing other things and it applies correctly. [Display] bBorderless=0 bDrawLandShadows=1 bEnableImprovedSnow=0 bEnableProjecteUVDiffuseNormals=1 bForceCreateTarget=0 bFull Screen=0 bFXAAEnabled=0 bIBLFEnable=0 bIndEnable=0 bSAO_CS_Enable=0 bSAOEnable=1 bScreenSpaceReflectionEnabled=1 bToggleSparkles=0 bTreesReceiveShadows=1 bUse64bitsHDRRenderTarget=1 bUsePrecipitationOcclusion=1 bUseTAA=1 bVolumetricLightingEnable=1 fDynamicDOFBlurMultiplier=0.8 ffocusShadowMapDoubleEveryXUnit=450 fGamma=1.0000 fInteriorShadowDistance=3000 fLeafAnimDampenDistEnd=4600 fLeafAnimDampenDistStart=3600 fLightLODStartFade=5000 fMeshLODFadeBoundDefault=256 fMeshLODFadePercentDefault=1.2 fMeshLODLevel1FadeDist=10240 fMeshLODLevel1FadeTreeDistance=8960 fMeshLODLevel2FadeDist=7680 fMeshLODLevel2FadeTreeDistance=5376 fProjectedUVDiffuseNormalTilingScale=0.2 fProjectedUVNormalDetailTilingScale=0.8 fShadowDistance=8000 fTreesMidLODSwitchDist=8960 iMaxDecalsPerFrame=200 iMaxSkinDecalsPerFrame=200 iNumFocusShadow=4 iNumSplits=2 iReflectionResolutionDivider=2 iSaveGameScreenShotHeight=192 iSaveGameScreenShotHeighWSt=192 iSaveGameScreenShotWidth=256 iSaveGameScreenShotWidthWS=320 iScreenShotIndex=01 iShadowMapResolution=2048 iShadowMaskQuarter=4 iSize H=900 iSize W=1600 iVolumetricLightingQuality=2 iVSyncPresentInterval=1 uBookRatio=2
  15. Just a FYI: It seems to still be there. That file is part of If you check the mod page, that exact patch is under the Update section like stated in the instructions (and no longer exists in the Patch Hub):
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