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TechAngel85

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Everything posted by TechAngel85

  1. Sure you can do that. Note that any meshes/textures that include plugins may or may not need patching, but if they're just meshes/textures, then no harm.
  2. Someone else will be along to patch that up. I've already let the crew know that I don't have past stuff installed so I don't have v1.0 installed anymore. I wasn't planning on staying with the SE content, but the need is still there until v2 is released.
  3. Well...at least they're honest about the state of the mod. This one might just end up being dropped if it's never ported properly.
  4. Discussion topic: WoW Dragon Mounds CTD Fix by Diego2891 Wiki Link Mod is currently Accepted, but under Testing again due to WoW potentially being replaced: I don't know what causes this issue for some, but not others. However, it doesn't seem to hurt to have this installed either way. It would better to simply include it for those that do have the issue. I've tagged with with Lighting & Weather since this would only be installed if that section is also installed.
  5. I use it during development when I don't have a weather mod installed and need to push the fog out of the picture for better visuals. However, this shouldn't be needed in the Guide and will affect the way weather is designed, since some weather relies on fog to be present. It shouldn't be needed with Cathedral Weathers. It shouldn't be needed with Luminosity, which pushes the fog out of the scene, anyway, unless it chooses not to. It will not affect Obsidian, which is actually clouds not fog. It also shouldn't affect Picta, which is clouds too...unless Picta is doing more now.
  6. This is not really going to affect us, in the end. The Guides are down, at this point, due to mods not being updated for the new version of the game. Once those are back up and running, then we'll be back to full swing. This is because we've accepting the free update as just another game update, like any other one from the past. V2 of the SE Guide will support the full AE content.
  7. USSEP is up the to load it early due to other mods requiring it downstream...else, if should go in Patches too. That's the only difference.
  8. The mod is in BSA. BSA will load where the plugin loads and then overwritten by anything that is loose, regardless of position. The rest of the patching in within the plugin.
  9. I don't think the USSEP one does't matches the design of the chimney on the inside so there is a mismatch.
  10. Mod Group should be Patches. It's patches
  11. Updated v2.0 instructions again. Updated v1.0 instructions for new free, CC content.
  12. Added this one for testing. After looking through it, I don't see any reason not to use it; would save some patching in the CR Patch.
  13. I'm going to second vote to add this one back in. I think we're all in agreement so marking this once back as accepted.
  14. So...nice interiors, but overall bland and unpolished. Gotcha. Doesn't sound like it's complete/polished enough for Step.
  15. That should be nice to confirm that LAL would negate the issue, or that it's negated by the setting change.
  16. That is a big caveat with the Mandate.
  17. Nice. I've had this one install before but never made it around to the questline. As long as it seems to just fit into the game, I'm all for it. More quests after all these years would be nice.
  18. Update v2.0 instructions for new content
  19. Updated instructions for latest version of the mod
  20. I completely agree with his words there and Arthmoor and I often have different views. We're just respectful enough to respect one another's opinions (like mature adults). Most of the Step Staff past and present think this way and is why we have very little of any of that non-sense around here. We're just a more mature community vs Nexus and some others. Anyway, what Arthmoor says there is completely right. The free stuff is just an update to SE and the "AE" content is no more than paid DLC for SE. Honestly, the only reason they had to re-release it as a new "game" is due to under-the-hood changes. I, too, have been surprised by the speed that the broken SKSE mods have been updated.
  21. V2 is still under development.
  22. We do use the update file, but if they don't work they don't work and no harm.
  23. No, not really. If you look at the shots it provides more of mists in the valley and some in the air (see CW compare). It would say pic either Obsidian or Volumetric Mist, not both. Else we can run our own flavor of Obsidian via the Patch because all it's doing is resizing the vanilla objects that are already there. Our flavor would be smaller...could do both, if the mountain fogs are smaller. If I find some time I could peak at the meshes.
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