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TechAngel85

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Everything posted by TechAngel85

  1. I'm sure Tannin will be back in action after the holidays.
  2. Download the version that us says to on the Nexus DynDOLOD page.
  3. MO is a 32bit application...So no, it can't load 64bit apps.
  4. Thank you. I'll do this the next time I have some time.
  5. Looks interesting. I'm testing a lot of mods that will have some sweeping changes and have decided to do these one at a time, instead of all at once like I have them set up currently. Particularly I'm testing Vivid Clouds and Fogs with the Extended Fogs and Windy Clouds plugin and True Storms. These two alone where fun to patch up, but I'll add this one in for testing as well.
  6. Thanks for the input from both of you. It's good to know that manual saves are likely working as intended. I'm interested in the autosave lagging though. I'll have this installed on my next game so I'll keep an eye out for it.
  7. STEP doesn't officially support ENB Presets. The ones found in the ENB Guide are suggested for their being up-to-date, compatibility support, and robustness without going over the top with their effects.
  8. This mod comes with a version for sorting so you don't need to combine the two. Marked for Testing.
  9. It's only Core if it's listed in the current Guide. Using those sections will list mods that have been dropped but are maintained for past Guides.
  10. You INIs for ENB look okay. This is being control per weather though, so you'll have to tweak the files in the ENBSeries folder for the weather that you're currently playing under. Tweaking ENBs is no small tasks but since it's just underwater effects you're tweaking, then you can do it once and copy those settings for the rest of the weathers. This will give you your baseline. If you find it looks off in any particular weather, then you'll have have to edit the settings for that specific weather a bit more. Alternatively, you can just turn the weather system off and use the only the enbseries.ini to control everything, but it will not be as custom.
  11. You can control how the water looks if you want to tinker. Shift+Enter will open the GUI with in-game. You'll want to adjust the parameters in the water section.
  12. Can you post a picture of what you're seeing?
  13. Good finds, I'll fix this stuff when I can. Normal users can not edit the mod recommendations.
  14. Update: AOS.esp does not need to be so far down in the load order. LOOT has sorted by into priority 68 and the only thing overwriting it in xEdit is the STEP Patch.
  15. Your scrape heap should never be changed so leave it at default of 256 and only increase default heap, if needed. Default heap can be any value and does not have to stick to the 128, 256, 512...theme. It can be, for example, 867. Use the smallest value that works.
  16. I brought the width of the H3 down to 55% as a compromise and I reduced the letter spacing just slightly.
  17. SkyrimPrefs.ini [Dispaly] iMultiSample=0 >> should be 0 for ENB iMaxAnisotropy=0 >> should be controlled by the video drives so 0 is correct [imagespace] bDoDepthOfField=1 >> should be set to 1 enbseries.ini [EFFECT] EnableUnderwater=true >> should be true EDIT If you have any further issues with ENB, please open a topic in the ENB Support. This topic is for bug reports in STEP. Thanks!
  18. If you have rules in place that aren't in the Guide then you need to add them to the mod pages, Ess, and to the end of the Guide...at least until LOOT gets the submitted rules added. That's kind of an important oversight that needs to be corrected. I've added the LOOT rule for RWT and it seemed to have helped resolve some of those issues I sent to you. If I had them, all users have them because I completely redid the my setup this round.
  19. RWT might be causing this part of this. Seems it should have a LOOT rule to load after Relighting Skyrim.
  20. There's nothing that can be done about that because that TOC is more or less floated on the page in that position. The position of the edit is moved due to the smaller width. Nothing that normal users are going to see because most of them don't log onto the wiki. I had it at 50% but it looked weird, imo.
  21. In SkyrimPrefs.ini you should have this set: [imagespace] bDoDepthOfField=1 If it's not that, you should also make sure you have turned off all AA. The STEP Guide has you setting your AA to 4x. AF should be turned off as well and handled in the drivers instead. Also, make sure you have the effected turned on in your enbseries.ini file. Should be set to "true" for it to be enabled. Tip: If you're running ENB, Realistic Waters Two has optional textures made for ENB. ENB changes the game a bit when added to STEP.
  22. I sorted them and it seemed to have changed something because there were some bolded text. Didn't have to before work to actually look into it though. Have you checked those records I sent you?
  23. Ess may have forgotten to sort the masters again. I can't look into it right now since I'm about to head to work.
  24. Do you have any mods editing NPCs besides ICAIO? Can you check for conflicts using TES5Edit? I haven't started a new game yet with my STEP install, but I know that there is only one NPC conflict in STEP, but it's nothing breaking. Just some stat changes forwarded from Cutting Room Floor.
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