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Octopuss

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Everything posted by Octopuss

  1. Could someone explain to me how to resize the left panel's columns without smashing something to pieces please? I don't know what to do - if I try to resize one, the next one enlarges. Going at it from the left only makes the entire panel wider, and from the right I don't even know how to describe the behaviour, because I don't understand what's going on (something enlarges, something doesn't even move, and the priority column always changes size) :(
  2. Please no. That would mean something really bad for TES6.
  3. I don't think you would notice any performance improvements with this mod unless you run Skyrim on such ancient PC which could barely handle Windows and with a disk from 2002 or something.
  4. Looks like it might be two years or so before we see next TES. But that's fine, perhaps they will have the time to fix whatever engine Fallout 4 will be running on :P I'm not really a fan of the new Fallouts either btw, but I played FO1+2 like a maniac back then. Btw, did you know the company that created Wasteland 2 bought the rights for Van Buren? Now THAT would be f*cking amazing.
  5. Considering how insanely rushed Windows 10 is, I think I will wait a few months. From what I read, there will be some semi-major features coming significantly later after release - possibly stuff that was supposed to be in the original release.
  6. So what's the new ETA then? I thought Smash would be significantly bigger deal then special program to merge plugins, considering the current version works just fine.
  7. lmao, hoarder ::D: But you're pretty correct there
  8. I guess next release of RS automatically means ELE as well? :)
  9. I think the description for iShadowMapResolutionPrimary/secondary is partially wrong. I've had these lines in my inis both by default and when generated by the launcher every single time. It's not very important since they don't do anything anyway though.
  10. Any news regarding the update?
  11. Ha! That means SkyUI 5 is just around the corner as well.
  12. I might have missed it somewhere, but is there any explanation for the folders under options?
  13. Heh, I'm glad I wasn't the only one having obscure problems with it :P This never happened to me though.
  14. I think it's just the sleeves thing that's problematic? I remember having the mod installed for a short while at some point, but for unknown reasons I got rid of it. I can't really figure out why. It looks pretty good.
  15. Hm, it seems to be working fine now. Must had been some weird half conflict between something back than (it's been almost a year now). The mod is really awesome anyway. I hate to bring up the menu up all the time just to check what time it is. The configurable UI graphics really add to it, too.
  16. I stopped using this mod because I was getting CTDs with it. How is that even possible I don't have the slightest idea, but it happened about 20% of the time when starting new game. I was, however, using LAL to start new testing game back then, so maybe it would be worth spending an hour or so giving it another try these days with pure vanilla game.
  17. That's weird, it works just fine for me without changing anything in the file. Ha, you can just edit metadata for any plugin, not even change anything, hit apply, and the userlist will be saved in the new format.
  18. Have you tried doing what the message tells you to do?
  19. I wonder how did he manage to put five or so baskets in the game without an esp when there's only one basket in the game (judging by just one basket*.dds texture being present).
  20. You have to find out yourself. It's not difficult. Just watch the log.
  21. Looks like some of these meshes are being picked up by the USKP guys now.
  22. Ah, the good old being misunderstood all the time. I can relate to that.
  23. If it's what I think it is, it's a bug that was already reported and fixed for an upcoming version (whenever that might be) according to the tracker.
  24. Why not something completely different? Like Thai Ridgeback? That breed is amazing.
  25. Holy crap you fixed Whiterun. The trouble is... 99,9% of people wouldn't notice the bad meshes even if they had them mushed in the face :P It's only when you install this mod and do before/after screenshots of random places the differences are suddenly visible. I only installed the meshes, because I use horribly random mixture of textures of all kinds which I don't intend to replace, and while some places (I only randomly took a few screenshots here and there) definitely look better, I also got some new seams as a bonus. I guess I'll have to live with it. P.S. If you have an eye for bad meshes, mush them in Brumbek's face :)
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