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Everything posted by DoubleYou
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Bugs with Boss integration -doesn't use the userlist from BUM. You have to manually place your userlist inside ModOrganizer/boss directory. -ESPs/ESMs located in the real data directory trump the ones overwriting them inside Mod Organizer. In other words, if you have the original Bethesda uncleaned ESMs in your actual data directory and have the cleaned versions installed and enabled in Mod Organizer, it will use the uncleaned ones in the actual data directory, causing messages telling you that they need to be cleaned. -You have to have in your userlist Overrides for the unofficial patches if you are using version 2.0, as sorting results in invalid data otherwise. -There's another bug somewhere, but more obscure. It only occurs when you have a userlist like mine I suppose. It always gives me an error about invalid data and doesn't follow all my changes according to the userlist. I tried taking all comments out to see if that was the problem, but it wasn't. Maybe it doesn't support items being sorted to the Top and Bottom of Boss sections? -all messages and flags are removed upon restart. -after sort, although the list may be sorted by priority order, some of them are mixed up, so you have to click on the Priority column again for it to sort correctly. This may only happen when it errors? Still testing. The DDS Viewer is something I've always wanted in Mod Organizer. I wish it was in the conflicts tab of the Mod Information dialog box however.
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Try copying your userlist to ModOrganizer/boss Probably will need to reconfigure BUM to point to this location somehow? I'm guessing.
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Tannin has released a new version as a beta. Looks like this release has quite the amount of additions! Version 1.1.0 - nxmhandler will now ask before registering itself - downloads from nexus are now displayed before file information is retrieved - logging from the ui is now a bit more informative - download list now scrolls to bottom automatically - download manager now removed orphaned meta files - directory tree for mod installations now supports overwriting leafs - Mod Organizer can now display most image types (including dds) and txt files from the data tree, presenting a comparison of variants in case of overwritten files - implemented hook for NtQueryDirectoryFile - saves list is now automatically updated on FS changes - optimization: data tree widget is no longer filled completely at once but one directory at a time - added an about dialog - updated json library - when a download server returns a text file, it's assumed to be an error and the text displayed as an error - save games can now be deleted from inside MO - boss integration - plugin list can now also display multiple flags for a file (like the mod list) - changed some compiler&linker settings to produce smaller binaries - bugfix: download manager didn't stop automatically resuming failed downloads under certain circumstances - bugfix: uninstalled downloads were treated as not-finished when refreshing the download list - bugfix: updating the filesystem watcher on the saves directory didn't work correctly - bugfix: there was still a nmm.nexusmods.com link - bugfix: the text "alpha" in version strings wasn't interpreted correctly
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Immersive Sounds - Footsteps (by lazyskeever) https://www.nexusmods.com/skyrim/mods/50109/? Title says it all. ::EDIT by RootsRat:: Fixed it for ya :)
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SKYRIMLE Resplendent Racials Package by Enai Siaion
DoubleYou replied to Ogham's topic in Skyrim LE Mods
I'm currently testing this in my own game. Only one patch to forward some changes from the Unofficial patches (USKP and UDGP). Not sure if I like it yet or not. -
I never knew that problem number two existed. I always keep my filled soul gems to recharge my items.
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What is triple buffering???
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DROPPED HD Ore And Ingots (by BioProd)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
Yes, they do conflict. As it currently is set up, this mod provides the steel, silver, quicksilver, orichalcum, obsidian, moonstone, iron, gold, ebony, dwarven, and corundum ingots, while Super Realistic ore is overwriting this mods corresponding ore. -
DROPPED Animated Weapon Enchants (by Vysh)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
I think they're expressing exasperation over fixing the conflict between this mod and Acquisitive Soul Gems. Seriously guys, dropy Acquisitive Soul Gems and get Smart Souls. It's much better, and no conflict. -
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Behavior for hiding files and folders?
DoubleYou replied to EssArrBee's question in Mod Organizer Support
Typically the hide function simply appends an .mohidden file extension to the end, disabling it. I have never done it to entire folders. Normally if it got that bad, I'd simply just delete the folder. -
I have loaded a totally playable game at uGrids=17 :P You try loading up a playable heavily modded Skyrim on an Arrandale Intel i3 dual core with integrated graphics laptop and then we'll benchmark!!!
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True, but some have had issues with OneTweak.
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SKYRIMLE Skyrim.exe - The Way It Should Have Been by Kahenraz
DoubleYou replied to Kahenraz's topic in Skyrim LE Mods
Are you trying to confirm that it is a false positive? -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
DoubleYou replied to statmonster's topic in Skyrim LE Mods
I think it is only two records, Daniel, as I made a patch between CCO and BCS for my setup the other day. -
SKYRIMLE Skyrim.exe - The Way It Should Have Been by Kahenraz
DoubleYou replied to Kahenraz's topic in Skyrim LE Mods
Virustotal reports on the files: Skyrim.exe 8/50 https://www.virustotal.com/en/file/439a626c5e8492865436ae29680a4acc3241aece2967f0214ab7aa094f895f51/analysis/1390424545/ NoLauncher.exe 9/50 https://www.virustotal.com/en/file/811344e497a084d0cb8b850a0f3ab6220c2186822f13671220a86e9831764c4e/analysis/1390424694/ NoCursor.exe 1/50 https://www.virustotal.com/en/file/169b39f79700ff57e7be570ddb75e48f5a9edd5a32dc2a3f60741b770c062e1a/analysis/1390424851/ With what exe compressor did you pack it to throw all these generics? I'm not sure I want to test a file like this. Of course, by the looks it is a false positive, but I'd prefer they didn't throw my school's network filter crazy. -
SKYRIMLE Skyrim.exe - The Way It Should Have Been by Kahenraz
DoubleYou replied to Kahenraz's topic in Skyrim LE Mods
Stop! You're making my ears bleed. I fixed all of that. You do realize I was being satirical, I hope. I was trying to prove that what you've done is a definite improvement. Needs more testing, but this looks very promising. -
SKYRIMLE Skyrim.exe - The Way It Should Have Been by Kahenraz
DoubleYou replied to Kahenraz's topic in Skyrim LE Mods
True, but if you lose your cursor upon an Alt+Tab, a simple CTRL + ALT + Delete fixes that, and a simple double Alt+Tab back to Skyrim is the story of my life! -
SKYRIMLE Skyrim.exe - The Way It Should Have Been by Kahenraz
DoubleYou replied to Kahenraz's topic in Skyrim LE Mods
Interesting, but I play Skyrim in Fullscreen mode. -
ACCEPTED Waterbreathing Breathless Emerge (by Alek)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
The difference from what I can see: WBE makes you not gasp if you have the Waterbreathing ability, and it doesn't matter what race you are. USKP makes you not gasp only if you are an Argonian. -
In order to turn off a dummy esp and still load the mod, you have to either:a. Go into the BSAs tab in the right pane and place a checkmark beside the BSA b. Extract the BSA into loose files
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I like the Ash Rocks 2k fine the best. the 1k version just doesn't quite cut it for me. And I view the game at 1024x576 on my rig! The dense version doesn't look like ash to me.
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ACCEPTED Waterbreathing Breathless Emerge (by Alek)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
I was looking in TES5Edit and I think it may be possible that the Unofficial Skyrim Patch might be providing a fix for this now. -
Using this on my low-end rig with no problems. Using default 5 ugrids and default memblocks of 512 and 256. Not really sure if it's helping any, however, as I only have 4GB of RAM, but it doesn't seem to be hurting anything either. Haven't experienced a crash since, but I've only played for about 2 hours, so I'm keeping my fingers crossed. I normally crash eventually as my hardware is old, and I doubt this patch is going to remedy that.

