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DoubleYou

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Everything posted by DoubleYou

  1. It does have minor conflicts here and there (I have patches noted for Even Better Quest Objectives, Audio Overhaul for Skyrim, and Clothing and Clutter Fixes) but nothing major. I'd suggest Core for this mod.
  2. If we have optimizing requirements for this mod, we will have to either promote DDSopt to Core or change this to Extended.
  3. I'll wait until I've seen the SkyrimHD textures until I decide I want to remove it. I do know that the blacksmith retexture Skyrim HD includes needs to go, as it stretches horribly when the blacksmith is at sharpening at the grindstone. BTW, shouldn't we move this talk about SkyrimHD to the SkyrimHD thread? This really isn't a 2.2.8 bug report...
  4. Interesting about that. I've not tested this mod yet. BTW, where would we put it? After or before XCE and Better Male Feet, Coverkhajits, and what options from those two files? Edit: Okay, more research suggests to place it right after Better Male Feet.
  5. I've been using this mod without issue for some time now. It really adds a lot. I never realized how many items were lacking animations. Also, since we're using Realistic Water Two, disable the ship portion and we should be good.
  6. Created wiki page, but didn't check any mod attributes.
  7. Strange. Sounds like a file permissions issue. Have you tried to run as administrator?
  8. Try putting HiAlgoboost into Safe mode.
  9. Did you check to make sure your skse.ini doesn't have a txt file extension instead of an ini file extension?
  10. I agree. It was there when I got here, and I didn't know the issues surrounding ATTK, and thanks for those threads.
  11. Strange. I had no issue like this whatsoever.
  12. Are you sure you haven't created an skse.ini.txt file instead of an skse.ini file?
  13. That shouldn't have an effect, and I doubt Z would have changed this setting if he could have. Z, if you're using this mod, to get windowed mode, press ALT+Enter. I will say I didn't have any issues with it, but the ALT+Tabbing doesn't seem to work for me very well.
  14. Instead of hiding the SMIM plugins, we should have them moved into Optional ESPs.
  15. Sounds like you got the idea. Usually start at the top and you'll find the actual problem. The warning was originally built to solve the issue automatically, but it didn't work very well, so just turned it into a warning. That's the main reason for a bunch of the false detections.
  16. Definitely gonna check this one out.
  17. I'm okay with removing it.
  18. I haven't seen any performance loss at all. I do keep Aero on, but that is only to get rid of the black background behind the bordered window. It's only going to affect users with low-end systems.
  19. It runs for me in Mod Organizer, but I can tell right away that I won't be using it. You have to enable Aero, and I always disable it when I play Skyrim so as to have more VRAM available. Also the borderless thing pixelates. And I don't want to load Skyrim through 5 different loaders!
  20. Shouldn't that depend of personal choice though? I mean, vanilla traps are pretty much just for looks as it is.I suppose you're right, but in the spirit in which this mod was accepted, the Traps Make Noise version would be the obvious choice. Whether we would want to change to the dangerous one, I have no idea.
  21. I didn't realize we dropped or added mods to the working guide. I certainly don't object, as I already have it in my setup.
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