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DoubleYou

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Everything posted by DoubleYou

  1. You must be good with the hex editor...
  2. I suggest launching Wrye Bash to count your plugins ;)
  3. Sorry, that was my fault. Must have been a little confused that day. It should read "An accompanying ESP file to LOAD the BSA"
  4. Currently I believe there is no STEP mod that requires such treatment, but that could be a potential case, but it wouldn't necessarily need to be a texture. It could be a mesh or other asset as well.
  5. Delete skyrim.ini and skyrimprefs.ini in Documents/My Games/Skyrim Launch TESV.exe from actual Skyrim directory and NOT through Mod Organizer. This will launch the game in windowed 640x480 mode. Exit once loaded. Launch SkyrimLauncher.exe from actual Skyrim directory and NOT through Mod Organizer. It will go through the initial detection of video card and apply a preset. Accept your preset and exit the launcher. Copy your newly generated ini files from Documents/My Games/Skyrim to ModOrganizer/profiles/Launch SKSE through Mod Organizer with SkyUI installed and activated. You should not experience the problem.
  6. Okay, this isn't really as hard as ya'll are making it. I thought the wiki made MO BSA understanding clear, from the Priorities tab: Just to make everything perfectly clear: If BSA is checked in the Archives tab, forget that the files are inside a BSA. Totally. It is as if it were extracted. The only thing you can't do is hide any files within the BSA. Typical Mod Organizer black magic. Don't worry about the how. Only Tannin and a few of us enlightened ones know.If BSA is NOT checked in Archives tab, it will need its plugin to be loaded, unless you register it. And I wouldn't register it if I were you. You might as well check it in the Archives tab and load it at the top of your mod list priorities. Easier, safer, faster.If an asset is in a BSA and that BSA is checked in the Archives tab and another mod with a lower priority contains a loose version of the same asset, the asset from the BSA in higher priority will indeed be used by Mod Organizer in place of the loose asset.If an asset is in a BSA and that BSA is not checked in the Archives tab and another mod with a lower priority contains a loose version of the same asset, the asset from the mod with the loose version in lower priority will indeed be used by Mod Organizer in place of the BSA asset.
  7. Perhaps the reason why filled soul gems don't have modified object bounds is because they are used on certain traps that might get thrown through a loop with different object bounds? Do test before modifying.
  8. You need to click the refresh button to the right of your profiles for everything to show up correctly when you install a new mod.
  9. This behavior is changed with the beta version of Mod Organizer, and with the next release. BSAs during the extraction process will NOT overwrite loose files already present in the beta version.
  10. Try removing the modorganizer.ini file.
  11. Sounds like a permissions issue. Try running MO as administrator.
  12. You need to hover over the options to see the descriptions.
  13. Most laptop users say to use the injector version of ENBoost
  14. If you're using 1.0.7 alpha skse, the malloc patch should look like this in your skse.ini: [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256
  15. MO Enhancement and Feature requests can be made on the bug tracker: https://issue.tannin.eu/tbg/modorganizer/issues/open
  16. I think we are multiplying by negative numbers here. There is nothing that needs reinterpreted about the Conflicts tab. Top files are files that the current mod provides, and the bottom files are provided by other mods. Why do you have to interpret the variables unless you are trying to think of the inverse equality?
  17. Pretty sure that changed with 1.9.32.0.8 version of Skyrim.
  18. And why are you changing iPreloadSizeLimit and uExterior Cell Buffer? All you need to do is change uGridsToLoad.
  19. After looking at the pictures, I would have to agree with Tannin. I can't even figure out what yours is trying to tell me.
  20. Ouch. I did it in like 40 minutes on 3.0.31.
  21. The fomod version is outdated (see the comments tab on the Nexus). You can use the BAIN format and install the recommended options. The STEP fomod without options use of a thumbs.db in the archive is a common mistake in archive creation and can be ignored. We welcome improvement on the fomod as discussed in the mod comments thread. I personally would recommend installing through BAIN. I actually put Skyrim Redesigned in BAIN format before the fomod came around.
  22. The instructions were for 2.0. I'll try to update them. The fomod makes installation easier.
  23. But... You got to do some fixing of the LOOT load order if you want everything to work correctly. You need to run BOSS from inside Mod Organizer https://wiki.step-project.com/Guide:Mod_Organizer#Third_Party_Programs
  24. /fixed (forum parses out spaces in links)
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