Jump to content

DoubleYou

Administrator
  • Posts

    7,933
  • Joined

  • Last visited

Everything posted by DoubleYou

  1. Fixed the "unfix-able" 2nd issue! All that was needed was to add display:inline-block to the style.
  2. Don't know as I haven't tested it. From the looks, it might not be wise to upgrade to it from an older version, as the scripts are greatly changed.
  3. Finished thru M more or less (some templates have little information, and just have placeholders, as in here). Need to do N to end. Edit: Now done thru P.
  4. If you have MO in Program Files (x86), you will need to edit the security settings to give Users full control of the ModOrganizer directory.
  5. Perhaps it's your antivirus?
  6. It's not an issue on any page at the moment, and the page that was experiencing it will need to nearly double before it does so again. Besides that, it doesn't even use this template. I just like the templates being as simple as possible.
  7. It is in a sticky here: https://forum.step-project.com/topic/6726-common-ctds-freezes-ils-and-memory-issues/
  8. You should be able to just use a replace for all {{{clear| to be {{{clear|method=
  9. You need to launch Steam and login first.
  10. So basically you agree with me, except we should change 1 to 'method'
  11. Ah... yes... you didn't understand my question. I'm suggesting that my code is simpler and does the same job.
  12. Discussion topic: Template:Clear Purpose & Usage Performs a clear to force content to appear directly below floating content. Current implementation by S4N is {{#ifeq: {{{1|}}} | left | {{#vardefine:clear|left}} }} {{#ifeq: {{{1|}}} | right | {{#vardefine:clear|right}} }} {{#if: {{{1|}}} | | {{#vardefine:clear|both}} }}<div style="clear: {{#var:clear}}"> </div> Wouldn't it be much simpler to have it be... <div style="clear: {{{1|both}}};"></div> Or is there some reason we only want to allow the left and right values? Modified s4n's original implementation to include a 'both' parameter to reflect the default (... so {{clear}} and {{clear|both}} do the same thing).
  13. Why are the BCFs showing so prominently on the mod page?
  14. I've used Become Ethereal plenty with this and haven't noticed an issue.
  15. Updated Fomod Instructions to new template. Updated NSFW link.
  16. Updated the fomod instructions. Commented out old fomod instructions.
  17. I think the best you'll find is here: https://ck.uesp.net/wiki/Category:Tutorials
  18. It's been too long since I've used NMM, but I do know that it depends upon which mod you are installing.
  19. ??? There were very few records that were in conflict with these two. Hardly even worth the patch.
  20. Didn't realize that.
  21. I don't like changing priority. Some mods may need to overwrite it and the priority could get in the way. I think just finding the mods that need to go after is a wiser option when dealing with mods. As for big, unspecified patches, I do like priorities.
  22. Well, this mod certainly needs the LOOT rules. Opening it in TES5Edit, this mod should load after the following mods: Atlas Legendary.esp Book Covers Skyrim.esp Clothing & Clutter Fixes.esp Complete Crafting Overhaul_Remade.esp ExplosiveBoltsVisualized.esp HearthFire Display Case Fix.esp RealisticWaterTwo.esp SkyrimCoinReplacerRedux.esp SkyFalls & SkyMills Actual conflicts appear minimal after that load order adjustment. Made a minor patch with Realistic Water Two and Cutting Room Floor if I remember correctly.
  23. Finally got around to adding instructions and tidying up this pack. Updated version to 1.0 to reflect that.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.