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DoubleYou

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Everything posted by DoubleYou

  1. Another option we could do is just use a normal map from another mod that provides the specular fix. Pardon some changes in my mod setup with this save in the last picture, but this shows the use of the "Whiterun Grass Hotfix" file from aMidianBorn Buildings and Landscapes SE. \meshes\Landscape\rocks\rockcliff07.nif MM unhidden mesh --> MM hidden mesh --> MM unhidden mesh with aMidianBorn normal on the SRO texture
  2. Discussion topic: JS Shrines of the Divines SE by johnskyrim Wiki Link Ren's HD Shrines has transparency issues with ENB. I decided to test this competing mod to see if it provides a viable replacement. Compares: Vanilla --> Shrines of the Divines UD SE --> Ren's HD Shrines --> JS Shrines of the Divines SE
  3. I'm using Chrome. I didn't enter Source edit mode at all. Just copied and pasted.
  4. Actually, no. It looks like he re-uv'ed it so it might not be blurry anymore.
  5. Discussion topic: PasteModNameAndURL by PasteAuthor(s) (update)Wiki Link test Don't know why it doesn't for me then. Strange.
  6. Oh yeah, I remember that god-awful blur.
  7. Hmmm... is it wrong of me to prefer the vanilla wood texture?
  8. I'd remove the "(s)" from PasteAuthor(s)... Discussion topic: PasteModNameAndURL by PasteAuthors (update)Wiki Link In this way, I can just double-click PasteAuthors in order to select it so I can paste the real author(s). Also note that the bold text gets stripped when I follow the instructions.
  9. The reason is you don't see "at top right" when you are installing the mod according to the guide page. The user would need to visit the wiki page by clicking the little W symbol. This was why I added the change to the guide in the first place, as otherwise they would never know about it.
  10. Ah. That was a separate version-specific recommendations change that was missed for 2.0.0. Fixed now.
  11. Interesting. You should probably increase the following INI setting to something near the following [TerrainManager] fBlockMaximumDistance=331776 That should improve visuals in the meantime. I'm unfamiliar with the exact nature of the terrain underside, other than its function in blocking the sun from shining through mountains. It may be possible that this shows only if your block distances are too low.
  12. Only issue I experienced were NPCs going deep sea swimming.
  13. You don't have this? You don't have to create the Wiki page.
  14. Discussion topic: Skyrim Special Edition Grass LOD Guide by STEP Wiki Link This thread is for discussion and improvement of Skyrim Special Edition Grass LOD Guide on the wiki.
  15. Yes it was, but any user currently installing the guide would have missed this unless they visited the mod wiki page, as that isn't transcluded onto the guide.
  16. We're not using EnhancedLightsandFX.esp I thought?
  17. Since it's all out on the lake, it feels like an extension of Oakwood almost, as the bridge to Little Vivec is just beyond the Temple of Arkay. No conflicts.
  18. Try re-downloading CACO. Your download might have been corrupted.
  19. Discussion topic: Moon and Star by Gan Xingba Wiki Link I just finished testing this mod. It is quite well polished and it is obvious that they studied the lore to create this quest. Adds a city out on Lake Ilinata and the Dwarven ruin of Kagrenar between Windhelm and Riften. Works out of the box with STEP, with just an additional patch provided by Landscape Fixes for Grass Mods.
  20. They definitely seem random from the logs. However, I also see that you have varying amounts of plugins for each crash. My guess is your save game is corrupt from changing things with a huge load order too often. You mention DynDOLOD. You could follow the procedure of "clean saving" inside an interior and regenerating. But please remember, you need to stick with your load order for any playthrough or you are going to have these kinds of issues.
  21. The instructions state to install the loose files version: https://stepmodifications.org/wiki/SkyrimLE:Thundering_Shouts
  22. It might be based on the fact that I am high level in destruction magic maybe?
  23. Saw some testing on Discord that seems to indicate that this isn't a real bugfix.
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