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Everything posted by Kattmandu
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Version 0.4.19.13 of the mod supported game version 1.6.640 as well. Looks like 0.4.19.14 just adds two new options to the menu.
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I'm curious to see if Step switches over to the NG versions of Fudgyduff's mods. Unless I'm mistaken, they are coded differently to work with future game updates without the mod needing to be updated.
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Nice! Just yesterday, I was wondering when CACO would be updated. This update removes three "DLL plugin has failed to load" errors. Almost there! Just need these now...three of which could probably be dropped if need be. Really just need BugFixes and ScrambledBugs.
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I just installed this mod yesterday. Seemed like a good one to add to the list.
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Downgrading and the STEP Guides, how to integrate everything?
Kattmandu replied to a topic in Step Skyrim SE Guide
The most current Step guide (v2.1.0) only supports the Anniversary Edition of SE. The Anniversary Upgrade DLC includes all of the CC content. Just my opinion, but I feel it would be better to downgrade before running through the Step guide just in case it does anything to the files you need to clean per the Step guide. I downgraded using the Full Patcher. I was reluctant to try the Best of Both Worlds version. Seems like asking for trouble. The following excerpt is taken directly from the mods description page... Q: I used the "Best of Both Worlds" Patcher and now I can't move with the keyboard, or in the menus! A: There's a strange conflict with this patcher and lightly modded setups, I recommend some sort of main menu replacer like Clean Menu to override these files and fix the issue. -
Unofficial Skyrim Special Edition Downgrade Patcher by halgari https://www.nexusmods.com/skyrimspecialedition/mods/57618?tab=files Under "Old Files" near the bottom locate: FullPatcher_1.6.640.0-1.6.353.0.exe I have read (but not tested) that to get Steam to update again (to the latest binary) after downgrading, you will need to go into Steam -> Settings -> Downloads -> Clear Download Cache
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So if that's true, I should probably forward the CCOR record into my TorchArrow patch, correct?
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I'm a bit confused on this one. Ambiance has this record as SolitudeInteriorShops while all the other mods have it as SolitudeInteriors. Before I added the Torch Arrows mod, Ambiance was the winning mod for that record. Should I forward SolitudeInteriorShops into my patch or SolitudeInteriors?
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Fudgyduff just updated Quick Loot RE. Yes!!! EDIT: Actually, I didn't even know there was an alternate Quick Loot mod. This mod displays icons such as whether or not you have read a book or if an item is enchanted. It also adds settings to the MCM. QuickLoot EE https://www.nexusmods.com/skyrimspecialedition/mods/69980
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After completing the Step Guide, if I add more mods, such as Torch Arrows and Bolts (which apparently has a leveled list), should I disable all patches, create a merged patch using xEdit, and then re-enable the patches? If so, how do I get around the following error? "Only 253 masters could be added. Master list now contains 253 entries and is full."
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ACCEPTED Run Sprint and Jump (by Bergzore)
Kattmandu replied to TechAngel85's topic in Skyrim LE Mods
I noticed with this mod that there is a weird thing happening with the belly area. When my player character jumps, the belly gets translated closer to the chest area and then pops back into place after the character lands. I tried out a different jumping mod, Jump Behavior Overhaul, and it does not do the same belly translation thing. You may (or may not) want to check it out. This new jump animation mod also requires Dynamic Animation Replacer. I also installed Better Jumping SE so that the player character can jump while sprinting (not sure if that goes against the Step Guide Mandate or not since you can't do that in vanilla Skyrim). Jump Behavior Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Better Jumping SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) EDIT: I just realized I posted this under Skyrim LE. Can an admin move it over to Skyrim SE since I can't move/delete this post? Sorry for the trouble. -
How to increase saturation in ENB Preset?
Kattmandu replied to Kattmandu's question in General Skyrim SE Support
Interesting. That's is the one I modified while in game. I maxed out the saturation setting to 10.00 and there was no difference in the color saturation on screen. -
How do I increase the color saturation in the Step ENB preset? I tried opening the ENB config screen using Shift-Enter while in game and changing some settings but I couldn't see any changes to the saturation in the game.
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Depends on how soon you want to start playing? You could downgrade to 353 and begin playing today. That's what I did. I finished the Step guide about a week ago and was in the same situation as you. It appears that Fudgyduff isn't updating any of their mods for now so if you want to play with any of those mods (such as Quick Loot RE), you'll need to downgrade. The only 353 mod that is hard to acquire is USSEP...just do a search for "I need USSEP v4.2.7 for SSE v1.6.353"
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ACCEPTED SSE Display Tweaks (by slavicpotato1)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
What does the wiki parser do if you replace the semicolon with a hash tag (like in the original SSEDisplayTweaks INI file)?- 41 replies
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ACCEPTED SSE Display Tweaks (by slavicpotato1)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
It would appear that SSEDisplayTweaks_Custom.ini in Data\SKSE\Plugins isn't being read as no custom settings are apparent in game. Is this a known issue? EDIT: Never mind. The issue was I had a space at the beginning of each line (a result of copying and pasting the example from the guide). That space stops the mod from reading the custom settings. {space}[OSD] {space}Enable=true {space}InitiallyOn=false- 41 replies
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Yes, I had read that in the comments on one of Fudgyduff's mod pages. Unfortunate circumstances on both the modding side and the humanitarian side. This is the reason I decided to downgrade to 353. The Step guide authors are faced with the decision of waiting for Fudgyduff mods to be updated or revising the guide without Fudgyduff's mods. In any case, it could be sometime 2023 before the Step guide works with 640.
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Just went through the entire Step guide as well on 1.6.640. Currently, there are 15-20 DLL files that get disabled when launching the game. The guide uses a bunch of mods by Fudgyduff (such as Scaleform Translation++) which haven't been updated yet. Not sure if the mod author is actively working on them or not (doesn't appear so). I downgraded to 1.6.353 for now so that I can still play the game.
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Embers XD main files were just updated to 2.6.2.
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- 06-models and textures
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ACCEPTED Majestic Mountains (by T4gtr34um3r)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
The mod author just uploaded a LOD pack for DynDoLod V 3.0. So now there are two LOD packs.- 88 replies
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Optional would be good as I'd prefer to keep it. Arthmoor's Oakwood is currently required by the CR patch so for me to even consider the other Oakwood may cause issues.
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It does add a bit of exploration value, albeit not much at all. Nice to visit a town that was in TES:Arena though.
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Looks like Arthmoor has some competition. There is another Oakwood by Schlitzohr on nexusmods. https://www.nexusmods.com/skyrimspecialedition/mods/61007?tab=description
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