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Everything posted by Kattmandu
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STEP SE Core Beta - Official Bug Reports
Kattmandu replied to TechAngel85's topic in Step Skyrim SE Guide
In the installer, the selection for Werewolf eyes is "Normal Brown" instead of "Brown Normal". The skeever selections are as follows per the detailed instructions... Skeever (Grey) Mangy - Dark Grey Skeever (Arctic) Healthy - White -
STEP SE Core Beta - Official Bug Reports
Kattmandu replied to TechAngel85's topic in Step Skyrim SE Guide
Where did you download your version of Mod Organizer 2? Yours appears to have many more features than my version. -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
Just for S&G, I tried to create a Chicken Butthurt esp and bsa using the Creation Kit and then loaded them after CACO. Still had the larger eggs in game. Clearly I don't know how to make a mod. I give up.- 44 replies
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- 10-gameplay-general
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
Never mind. I figured it out. The files are in the bsa file. I would need to exract the contents of the bsa and then hide the overwritting meshes in MO2.- 44 replies
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
This mod overwrites the Chicken Butthurt textures. The overwriting textures are in the CACO esp. How do you change it so that the CACO esp doesn't overwrite the Chicken Butthurt textures?- 44 replies
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ACCEPTED Complete Crafting Overhaul Remastered (by kryptopyr)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
Highly recommend the mod below when using the mod above. Yes, I'm Sure- 9 replies
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- 10-gameplay-general
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ACCEPTED Run Sprint and Jump SE (by Bergzore/1017rg)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
Another animation to consider. It does not include jumping animations so you would still need the Bowlegged mod. But it does include a backwards animation that walks toward the camera. Also, includes swim animations. https://www.nexusmods.com/skyrimspecialedition/mods/7446- 1 reply
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- 05-animation and physics
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This might not be compatible with Skyrim Landscape and Water Fixes.
- 14 replies
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- 17-locations
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Invalid Nexus link above... https://www.nexusmods.com/skyrimspecialedition/mods/12939
- 3 replies
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- 06-models and textures
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ACCEPTED Oblivion Gates Remade (by Pabulum)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
Currently, the installer appears to only provide support for either Majestic Mountains or Better Dynamic Snow but not both.- 1 reply
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ACCEPTED Better Dynamic Snow SE ( by SparrowPrince)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
Patch when using with Majestic Mountains... https://www.nexusmods.com/skyrimspecialedition/mods/20102?tab=description- 13 replies
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ACCEPTED Majestic Mountains (by T4gtr34um3r)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
Link above is invalid. https://www.nexusmods.com/skyrimspecialedition/mods/11052- 88 replies
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I switched to Auto Hide Ammo since Mors Arrows Be Gone wasn't working for me.
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The Mors Arrows Be Gone mod doesn't appear to be working properly. As many others have posted on the mod page, the arrows don't unequip when you unequip a bow.
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Follower mods, such as Nether's Follower Framework, adds call horse support via the MCM menu as well.
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Or Simple Horse SE since it adds the option to change the hotkey in the MCM. Horse Whistle SE hotkey is Z so you would need to change your shout hotkey.
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Horse Whistle SE
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Skyrim Landscape and Water Fixes (by Wizkid34)
Kattmandu replied to D1Z4STR's topic in Skyrim SE Mods
The mod author claims that the ESM version is especially suitable for all those who use mods that drastically change the Skyrim landscape. I don't think the STEP guide drastically changes it like The Northern Experience guide does. Also, The Northern Experience has you install Skyrim Landscape and Water Fixes before SMIM. The mod author of SLaWF says to overwrite SMIM with his mod. -
Skyrim Landscape and Water Fixes (by Wizkid34)
Kattmandu replied to D1Z4STR's topic in Skyrim SE Mods
I'd like to try this mod but I don't know enough about ESP (standard 255 plugin limit), ESL-flagged (light master), and ESM-flagged (master) plugins. Which type of plugin do you recommend installing alongside the STEP SE Core guide? I'm thinking ESL according to the description in the installer but that's just an uneducated guess. -
Is there a mod that lets you skip the intro cart ride scene, such as pressing the space bar, to quickly get to the character creation menu? I know about Live Another Life, that's not what I'm looking for. I know about save games, that's not what I'm looking for either. When adding/changing mods, starting a new game may be necessary without using a previous save game or corruption may result. Or you may just want to do testing without using a previously saved game. I just want to be able to skip the cart ride by pressing the space bar or escape key.
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ACCEPTED Enhanced Blood Textures SE (by dDefinder1)
Kattmandu replied to Kattmandu's topic in Skyrim SE Mods
Looks like a patch is required when using both Audio Overhaul for Skyrim and Enhanced Blood Textures. First patch under miscellaneous files... https://www.nexusmods.com/skyrimspecialedition/mods/12466/?tab=files&jump_to_comment=76617593- 1 reply
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Discussion topic: Enhanced Blood Textures SE by dDefinder1 Wiki Link
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Is the Achievements Mods Enabler mod no longer needed? It's not in the guide but I don't recall receiving the message that achievements will be disabled since I'm playing with mods installed (unless I just clicked right through it when I started a new game). EDIT: Never mind. I see now that it's part of the SSE Engine Fixes mod.
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Or if not torches, what is everyone using these days to light the way? Can't seem to find a single guide that adds torch mods (aside from textures).

