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Kattmandu

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Everything posted by Kattmandu

  1. I did. No issues on creating a new character/play-through.
  2. If I have FOLIP disabled, should I choose 'Roads' instead of 'Paths Only'?
  3. It did start crashing right after I re-generated all of the LOD files, xLODGen/ACMOS, TexGen, DynDOLOD, Occlusion. I re-generated all the LOD files because the water, under the southern bridge in Ivarstead, was missing. After I re-generated all the LOD files, the water under the bridge was visible after loading a save which was created prior to LOD re-generation. But newer saves (when loaded) would crash the game. I disabled FOLIP, loaded an old save, created a new save, tried to load the new save, the game crashed. I will re-generate the LOD files once again without FOLIP and see what happens.
  4. Thanks, I created a new topic under 'General Skyrim SE Discussion & Support'.
  5. I'm an idiot when it comes to deciphering these crash log files. Can someone more experienced than me help me out in trying to track down the cause of the crashing? crash-2022-11-28-13-55-09.log
  6. Thanks, I downloaded/installed 6.2.0 and created a new save using 6.2.0. The game still crashes when loading a newly created save under 6.2.0 so it must be something else going on. Not even sure how to find the cause. I suppose I'll just wait until the 2.2.0 version of the Step guide is released, reinstall all the mods per the Step guide, start a new game and never update any mods from that point forward. And hopefully Bethesda is done updating Skyrim. This will probably be the 100th time (over the past 10 years) I've had to start a new game due to the game crashing. *sigh*
  7. So, I downloaded and installed version 6.2.0 on November 24th. It seemed to work fine with my save games. On the 27th, the MA made available version 6.3.0-rc and 6.3.0-rc1. All three of those versions have since been moved to the 'file archive' section and are no longer downloadable. Anyway, after I installed both of the 6.3.0 release candidates (first the rc version and then shortly thereafter updating to the rc1 version), my newly created save files (under the 6.3.0 versions) would crash the game when attempting to load them. At this point I had already deleted any older versions of SPID I had previously stored on my computer. So the only file I can currently download/install to test crashing is version 6.1.0. I can no longer load any save game which was saved under 6.2.0 or later. I'm not 100 percent certain it's the later versions of SPID causing the crashing since I no longer have them to test with. Is anyone else able to test this? In any case, it might be worth checking which version you currently have installed since 6.1.0 is the latest supported version by the MA. I'd be cautious of running any later versions you may have downloaded in the past week.
  8. There's a few. Best thing to do for the mods that cause the "DLL plugin has failed to load" error is search on NexusMods for an alternate version (usually the same name with NG after it).
  9. Correct. The 2.1.0 STEP guide was written before AE was updated to it's current release. They are currently working on the 2.2.0 version of the guide. Use these newer mods which support the latest version of AE. Crash Logger SSE AE VR - PDB support Scaleform Translation Plus Plus NG
  10. I agree. I never tested the mod. It just seemed like a good idea. Would be great if the fire slowly extinguished after the player character stepped away from the fire. But if it continuously burns without finding a lake to jump in to put it out seems a bit too much.
  11. That is correct. I think it's 360 Walk and Run Plus AND YY Animations SSE which I replaced Run Sprint and Jump SE with. Either way, I wasn't happy with Run Sprint and Jump SE as it exhibited a weird animation.
  12. Okay, I'm using FOLIP so I suppose I need to rerun TexGen and DynDOLOD then. I reran TexGen and DynDOLOD after I installed FOLIP but I didn't run the new version of ACMOS on xLODGen beforehand.
  13. So, if I rerun XLODGen in order to run the new version of ACMOS, do I need to rerun TexGen and DynDOLOD as well?
  14. FOLIP does overwrite some files in DynDOLOD Resources SE 3 however. So, disabling FOLIP after LOD generation "re-enables" these files in DynDOLOD Resources SE 3. So does this mean that DynDOLOD Resources SE 3 can be disabled as well? Or is DynDOLOD Resources SE 3 left enabled because of other files within the mod?
  15. I agree. I only built one Hearthfires house but when I did, that was one of the aspects I disliked the most.
  16. I use this mod. I like it better than Run Sprint and Jump SE. I use Better Jumping SE in combination with 360 Walk and Run Plus AND YY Animations SSE.
  17. Load FOLIP after DynDOLOD Resources SE 3? EDIT: Ah yes, I see it on the mod page now... This mod's models should overwrite the DynDOLOD Resources.
  18. Nice, looking forward to it! Any special instructions for the Step guide or do we just enable FOLIP and rerun TexGen and DynDOLOD?
  19. I see DoubleYou updated this mod to 4.0. Appears that it adds the option to use FOLIP - Far Object LOD Improvement Project, a new mod by DoubleYou. Is FOLIP going to be utilized in the 2.2.0 Step guide?
  20. The current Step guide, 2.1.0, is outdated since Skyrim on Steam was recently updated to 1.6.640. As a result, any mod that had an SKSE plugin (DLL file) needed to be updated. The Step guide authors are currently working on the 2.2.0 version of the guide which should be available in the next week or so, maybe even sooner. As CorneliusC mentioned, those plugins in your screenshots do have alternative versions available (or have recently been updated since the time you downloaded it).
  21. The latest version of the FMF mod also adds a compatibility choice for Skyrim 202X by Pfuscher. Although, Step doesn't currently use it so it won't change the install selections.
  22. It's currently ticked in the 2.1.0 guide. So it shouldn't be ticked?
  23. Not sure if I can help but some of the steps I sometimes forget to do include selecting all world spaces, making sure that (TEMP) Cathedral Landscapes - xLODGen is enabled/disabled at the appropriate times, making sure the output folders are empty prior to running the generators, etc. I feel your pain. It takes a very long time to run through the process only to find out it you need to do it over for whatever reason.
  24. Meeko, the dog follower, was following me through some water and I was just thinking, why is Meeko walking on the bottom instead of swimming? LOL
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