TechAngel85 Posted December 11, 2015 Posted December 11, 2015 The impact is rather small, if anything at all besides more use of VRAM. I use the medium resolution textures.
elenhil Posted December 11, 2015 Posted December 11, 2015 It's just that throughout the installer the author repeatedly warns that this feature 'is a Nogo for Lowend Hardware'.
TechAngel85 Posted December 11, 2015 Posted December 11, 2015 I seen no performance loss on my system from the medium resolution options. This will be more thoroughly tested later, but I've been using this mods nearly since its release. Can't play without it now.
Shadriss Posted December 12, 2015 Posted December 12, 2015 As an FYI, you may want to update the OP. The version on the link is 2.6, but on the Vividian downloads page, the current version is 7.3. Not sure is he's updating both concurrently with different version numbers or not, but as far as I can tell, it's the same mod. Maybe just balanced slightly differently for w/ and w/o ENB? Kinda curious now...
Greg Posted December 13, 2015 Posted December 13, 2015 Both files were updated the same day, so it looks as if he's keeping the version numbers different for the stand-alone mod. The version in the Vividian ENB page has the same version number as the Vividian ENB mod. I assume he's doing this to make it easier for ENB users to be sure the Vivid Clouds and Fogs mod matches the ENB version. EDIT: Of course, all of the above is purely speculation on my part.
TechAngel85 Posted December 18, 2015 Posted December 18, 2015 Added some Mod Testing information to the OP.
n0mad23 Posted December 20, 2015 Posted December 20, 2015 I haven't seen any performance hits with this in my latest LO. I've not running an ENB but am using SweetFX for post-processing and am most impressed with what Vivid Clouds and Fogs does visually to my environment. Granted, my gaming laptop (MSI) doesn't fit the "nogo for low end computers" clause of the description - however, I really would expect to see a bigger performance hit with this than I've experienced.
Nebulous112 Posted December 20, 2015 Posted December 20, 2015 FYI, see this post in Dreadflopp's Modular Patches thread. User wisethug was running into issues with the groundfog not showing up.I'm sorry I'm a little lost here. The only mod STEP or any of my packs uses that conflicts with Vividian/Vivid Clouds is Audio overhaul Skyrim (AOS). Vividian should be sorted after AOS by LOOT so please check that it is. The STEP patch contains a record from AOS that conflicts with Vividian but it is fixed with my patches. Do this:1) Check that Vividian ENB.esp is sorted after AOS.esp2) Disable Vivid snow for now, it overwrites the effects from Vividian3) Double check that the distant fox is missing. Use console commands to set the weather so you know it is the same weather. If nothing works, try placing Vividian ENB.esp and Vividian ENB - Extended weathers.esp last in the load order, just as a test, to see if it fixes your problem.Obviously this is for the ENB version, but since Tech mentioned the groundfog issue in the edit to the OP, I thought I'd mention it.
TechAngel85 Posted December 20, 2015 Posted December 20, 2015 Thanks. When I noticed that it wasn't always working I had never attempted to patch it. It wasn't working all of the time, out of the box. For this round, I'm going to use a custom patch for my testing to ensure I'm resolving any conflicts.
Mangaclub Posted December 20, 2015 Author Posted December 20, 2015 Fogs are missing? what where who ? 1
TechAngel85 Posted December 20, 2015 Posted December 20, 2015 The distant fog effect that covers the distant terrain didn't always work. I was using the Extended weathers with windy clouds plugin for vanilla. I don't have my old setup anymore to provide specific details, sorry!
Mangaclub Posted December 20, 2015 Author Posted December 20, 2015 yes thats a age old skyrim bug. opening and closing the map usualy disabled all attached camera effects.There is a fix for that in the real skyrim snowflakes optional files, although its scripted and nt 100% relieable.
TechAngel85 Posted December 20, 2015 Posted December 20, 2015 Okay, cool. I don't remember if I had Real Snowflakes running or not. I will in my new setup, though.
shurah Posted December 27, 2015 Posted December 27, 2015 There is no mipmaps on your textures, any reason?
Mangaclub Posted December 27, 2015 Author Posted December 27, 2015 yes, keeping the file and memory usage small. Mipmaps on clouds will only be used if people running a very low setting of quality in skyrim. Although for people having such a low quality setting that mipmaps for clouds are really needed, they usualy do a ddsopt on all their textures anyway wich will generate mipmaps. iTexMipMapSkip=0 also will not use any mipmaps on clouds.
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