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I must be having a bad day, still doing 'other' tasks before progressing the main quest further and now I've decided to look for work in the Old Mormon Fort. It was many many saves ago that I first saw Kate running away and the quest: Follow the White Rabbit started and tbh I had no idea which mod provided it and just ignored it for the time being.

Well, during my wanderings I came across the sewer exit to the outer Nevada and entered. Bam! US Remnant ghouls started shooting at me straight away so I fired back. Ok, that's weird, I thought, but I continued on. The only options I was presented with were to eliminate both the Chinese and US ghouls, as everyone was shhoting at me. Found a couple of rooms with inaccessible doors but nowhere to go to. Ah well, let's go back to the Mojave and continue on, maybe something else will be revealed.

Which brings me to today.

I'm tasked with going to the Nellis Airplane Graveyard, I now know what that location I was in was called. This time I notice the 'Prison Cells' and go in. Again everyone starts shooting at me and they have to die. Everyone except a Chinese captive on a chair that says nothing and a girl on a mattress in the cell, that remained remarkable quiet and asleep despite all the gunfire just metres away. Anyway, the cell door requires a key I don't have so to just check what's going on I 'tcl' into the cell and talk to her. Hey, it's Kate the girl that ran away and started the first quest.

Unfortunately the only option I have to say to her when she pleads for help is: "Sorry, not my problem."

So now I've got doors that I can't open, a girl I can't save and a quest line I can't dismiss.

 

Finally, I found a run through of it on YouTube and one of the first things the reviewer says is: "I can't take my companions with me."

What! where is that said in this mod's description? So now it looks like my entire questline is broken because my initial contact with them was with a companion. From the YouTube clip it looks like the US ghouls initiate conversation immediately upon my entering the airplane graveyard, presumably progressing me through the stages so all doors etc. are open.

Is this a fair depiction of my predicament? May I suggest we add some notes to these types of mods in the guide to aid players, such as myself, that have never seen these quest mods before.

 

I'll look for console tricks to progress me past these impasses and continue on.

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I must be having a bad day, still doing 'other' tasks before progressing the main quest further and now I've decided to look for work in the Old Mormon Fort. It was many many saves ago that I first saw Kate running away and the quest: Follow the White Rabbit started and tbh I had no idea which mod provided it and just ignored it for the time being.

Well, during my wanderings I came across the sewer exit to the outer Nevada and entered. Bam! US Remnant ghouls started shooting at me straight away so I fired back. Ok, that's weird, I thought, but I continued on. The only options I was presented with were to eliminate both the Chinese and US ghouls, as everyone was shhoting at me. Found a couple of rooms with inaccessible doors but nowhere to go to. Ah well, let's go back to the Mojave and continue on, maybe something else will be revealed.

Which brings me to today.

I'm tasked with going to the Nellis Airplane Graveyard, I now know what that location I was in was called. This time I notice the 'Prison Cells' and go in. Again everyone starts shooting at me and they have to die. Everyone except a Chinese captive on a chair that says nothing and a girl on a mattress in the cell, that remained remarkable quiet and asleep despite all the gunfire just metres away. Anyway, the cell door requires a key I don't have so to just check what's going on I 'tcl' into the cell and talk to her. Hey, it's Kate the girl that ran away and started the first quest.

Unfortunately the only option I have to say to her when she pleads for help is: "Sorry, not my problem."

So now I've got doors that I can't open, a girl I can't save and a quest line I can't dismiss.

 

Finally, I found a run through of it on YouTube and one of the first things the reviewer says is: "I can't take my companions with me."

What! where is that said in this mod's description? So now it looks like my entire questline is broken because my initial contact with them was with a companion. From the YouTube clip it looks like the US ghouls initiate conversation immediately upon my entering the airplane graveyard, presumably progressing me through the stages so all doors etc. are open.

Is this a fair depiction of my predicament? May I suggest we add some notes to these types of mods in the guide to aid players, such as myself, that have never seen these quest mods before.

 

I'll look for console tricks to progress me past these impasses and continue on.

Your best bet may be to load a previous save before encountering the remnant forces and dismiss your companions, if you can. I believe the mod your talking about is beyond boulder dome, I accidentally entered into that quest as a level 3. I wasn't ready to do it yet so i just started a new character.

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From the Guide:

 

NMCs Texture Pack For New Vegas

  • Author: NeilMc_NMC
  • Version: v1.0
  • Fallout 3 Equivalent: NMCs_Texture_Pack_for_FO3
  • Installation: Install both Medium files. Also, install the Patch 2- Ceiling black holes fix and Clock retexture. and Red_Wood_And_Burnt_Fence_Clash_Fix optional files.

Those optional files no longer exist, as far as I can tell. Intend to install what I can, but looking for more info on the status of these directions.

 

EDIT: THink I found it - they all appear to be merged into a single download, but the file name would appear to indicate that it only applies to the LARGE version. Truth?

Edited by Shadriss
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Your best bet may be to load a previous save before encountering the remnant forces and dismiss your companions, if you can. I believe the mod your talking about is beyond boulder dome, I accidentally entered into that quest as a level 3. I wasn't ready to do it yet so i just started a new character.

Yeah, I know it's Beyond Boulder Dome. Unfortunately loading a save from before encountering them is impossible, far too long ago for that.

So I am right then, you can't take companions with you?

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From the Guide:

 

NMCs Texture Pack For New Vegas

  • Author: NeilMc_NMC
  • Version: v1.0
  • Fallout 3 Equivalent: NMCs_Texture_Pack_for_FO3
  • Installation: Install both Medium files. Also, install the Patch 2- Ceiling black holes fix and Clock retexture. and Red_Wood_And_Burnt_Fence_Clash_Fix optional files.

Those optional files no longer exist, as far as I can tell. Intend to install what I can, but looking for more info on the status of these directions.

 

EDIT: THink I found it - they all appear to be merged into a single download, but the file name would appear to indicate that it only applies to the LARGE version. Truth?

Fixes should apply to both Medium and Large (certain textures are the same resolution in both).  It was the same before they merged.

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Comments to STEP Guide

 

First of all: Kudos to the author or authors of this Guide!

 

During the last two and a half weeks I followed the instructions and rebuild my game completely while also for the first time completely changing to MO for modding a Bethesda game.

 

I started Modding with Skyrim and NMM, then transferred to Wrye Bash an tried out MO a bit.

I never finished Skyrim but I basically  modded it to death ;)

 

Yesterday I finally had my FNV STEP Base Setup ready and built my first character with it.

 

During installation I took some notes that maybe could be added to the guide or things that I found could be improved on. These I want to share now. Some are maybe already changed, as I said I started about 14 days ago …

 

For some parts I´ll also just post question that came to me during that part of the installation.

 

I hope these comments help a bit maintaining this great guide J

 

 

Weapons of the New Millenia

 

From the Guide:

Note: The store and CaliberX plugins will be provided by CaliberX. The LITE version of the store must be used for compatibility with Gun Runners Actually Run Guns.

 

Comment:

These plugins are not included in any of the archives of Calibre X.

 

 

CaliberX

From the Guide:

“In Mod Organizer's left pane double-click the mod and in the pop-up box select the "Optional ESPs" tab.
Move "CaliberXgunrunners.esm", "CaliberXhonesthearts.esm", "Weapons.of.the.New.Millenia.Cheat.Cabinet.esp", and "Weapons.of.the.New.Millenia.Store.esp" to the "Optional ESPs" box.â€

Comment:

"Weapons.of.the.New.Millenia.Cheat.Cabinet.esp", and "Weapons.of.the.New.Millenia.Store.esp Not included in any of the archive of CaliberX.

In the Step before this (Millenia Weapon Pack) we also deselected them so you cannot find them anywhere in MO under optional or installed esms/esps, neither in CaliberX or in Millenias Mod.

You´d have to also drag the Lite Store plugin from the optional folder into the data folder as we did with the textures and meshes while installing Millenias Weapons. Ore are those “wrong†files with the same name?

One could also add the line “click merge when installing the updated esm†since this is mentioned quite often in other parts of the guide.

 

 

Project Nevada Patches

 

Missing instruction:

Either have user deselect these esps or put them into optionals:

 

For Project Nevada - EVE Support 1_2:

Project Nevada - EVE No DLC.esp and Project Nevada - Eve No GRA.esp

 

 

Improved Sound FX v0821

 

Whats with these CP esps you can Download? Maybe write sth that explains why not to DL:

EVE esps

WMX Merged All DLC Patch
(As I see it we use a slightly jounger Version of this patch in the next step)

 

And: Why not install Improved sound FX - Merged Major DLC.esp but put it into Optionals? Then I could delesect DLC-Folder in the first step of the installer right away since I don’t need any of the plugins for STEP (?).

 

 

Casino Exchange All

 

Form the Guide:

Installation: Get the Fomod installer version. Choose the Pre-War Money option during install.

Better option for exchanging money for chips at the casinos.

 

Comment:

No matter whether I click Pre War Money in FOMOD Installer or not I only ever get one esp in the “available and optional esp tab†afterwards. And that one is the “Casino Exchange all.espâ€.

[i decided to stick with this one ]

 

 

More Perks

 

Comment:

Maybe just to clarify you could write “move ALL files into the optionals tab (esp and esm files).â€

I wasn’t sure whether an esm also counts as a plugin and only realized I should probably move everything when I got to the last lines of this Mod Installation and after reading the Readme of the Merged Mod Page ;)

 

 

Running FNVLODGen

 

Comment:

Maybe add this line to this step at the beginning

“Before this step one needs to run LOOT once to sort the plugins correctly, otherwise FNVLODGen will give an Error.â€

 

 

NCR Trooper Overhaul - Distributed

 

Comment:

LOOT recommends to clean this esp. (?)

 

 

Interior Lighting Overhaul

 

Mod was updated :)

I myself performed the installation this way:

 

In the new version there is a CP for Willow so maybe change this line:

Make sure New Vegas Bounties I, New Vegas Bounties II, NV Interiors Project Combo Ed., D.E.I.M.O.S., and NV Willow are ticked and select [Next].

 

On the next two page leave everything unticked and select [Next].

No longer applicable, next click and the Nevada Step is already there.

 

Make sure Nevada Skies - Weather Effects and YUP Patch is ticked, so select [Finish].

 

If still applicable you could maybe also explain why we should do this?

“Move "Interior Lighting Overhaul - Ultimate Edition.esp" to the Optional ESPs box.â€

 

Possibly the reason is this (from Mods Readme: INTERIOR LIGHTING OVERHAUL - ULTIMATE EDITION - This file is a load order fix that meant to be loaded as low a possible in the load order.)

 

 

Bashed Patch

 

I was asking myself how to rebuild Bashed Patch after doing it the first time as described already in the guide?

 

I always select all plugins in the right pane of MO. (some get deselected after making the Bashed Patch).

Also I had to rewatch this Guide (https://www.youtube.com/watch?v=W1Es06MtAZM) before I finally found out that I have to tick and select the Bashed Patch Mod for the Profile I want to create a new Bashed patch for in the left pane of MO to make the whole “Auto copy Bashed Batch Procedure into the correct folder/Mod†work ;)

 

 

 

What I had problems with:

 

When wanting to create a NEW Bashed Batch for a profile I created by copying the STEP Base Mod Configuration the newly created Bashed Patch didn´t go into the override folder, it landed in the normal Data Folder inside the Steam FNV Folder.

The docs got placed in the override though.

 

After moving the Bashed patch from the data folder to the override next to the Docs Folder I then made the the new Bashed Patch Mod for the New Profile as described above and after that I Rebuild this Batched Patch again by selecting and ticking the Bashed Patch Mod in the left pane and again starting Wrye Bash from MO.  Then it worked.

 

I can´t really say whether I selected something wrong on the left side the first time I made the Bashed Patch. What is confusing is that in the new profile there also was a Bashed patch in the plugin list and it was selected even though for that Profile there is (naturally) no correct Bashed Patch Mod in the left Pane ….

 

 

Final Comment

 

Thanks again for writing the Guide and for reading this. Hoping for a great game ahead :)

 

Greetings, Altaya

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Sarah Weintraub Companion - More Than Just a Classy Chassis looks like an awesome companion addon.
It makes Sarah Weintraub, the "overseer" of Vault 21 your companion with extras like additional perks and the vault 21 as your player home.
This is just a suggestion to include it in the guide since it offers a viable extra to the Strip, however my test setup had a problem with the vanilla sex scene.
The scene is required to start the companion quest however.
It's probably a beta for now but I hope this mod will soon be stable to use.

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Question on 2 mods Holster and Holster - new meshes they both have the Holster.esp do we move the Holster.esp to optional from the orginal Holster mod or leave it because I only see 1 holster.esp in my plugin section of MO

 

Question 2 is it worth combining sound fx project nevada and wmx or is merging sound esp's not recommended

Edited by Tirencia
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Was looking at a couple of mods for breathing while aiming, because I really hate how this game doesn't allow you to hold your breath for a second or two to steady the aim.  I found this one and looks promising and realistic.  I haven't ran into any problems yet but I am only an hour into the game so if anyone knows of an issue let me know but I think this would be great for FL:NV

 

https://www.nexusmods.com/newvegas/mods/56670

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Question on 2 mods Holster and Holster - new meshes they both have the Holster.esp do we move the Holster.esp to optional from the orginal Holster mod or leave it because I only see 1 holster.esp in my plugin section of MO

The newer .esp from "Holster - new mesh for Heavensturkey" will overwrite the one from the original mod, which I guess is good because it's newer.  Apparently you can move the original one to "Optional ESPs" since the newer one will take the place of the older one due to the load order of the mods.  It looks like it doesn't really matter though...

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