Adonis_VII Posted March 28, 2015 Share Posted March 28, 2015 Yet another question by yours truly, but, the ARMA 3 collimator optics tech has clearly spoiled me, and I happened on this awesome mod on the Nexus: https://www.nexusmods.com/newvegas/mods/58496/? There is supposedly some incombatibility with WMX, but, other than that, has anyone used it with a F&L install and if so, what issues arose? The issue is that instead of moving the camera closer to the target and applying an overlay as with some vanilla scopes, this mod, uses a modified model of the weapon and looks through the scope. Since WMX modifies the weapon model, it causes issues. Any mod therefore that modifies the weapon model will be incompatible. Of the top of my head, only WMX should be changing the mesh, though any mod altering say weapon damage may also override the formids. This would include EVE and IMPACT. 1 Link to comment Share on other sites More sharing options...
Jax765 Posted March 28, 2015 Share Posted March 28, 2015 (edited) Jax, what constraints did you use with DDSopt? For FNVLODGen, he's releasing updates on TTW forums (https://taleoftwowastelands.com/content/fnvlodgen). Following all posts in that thread along with the chat, progress is looking good. Trees are weird, but NV seems to use them as objects instead of the FO3 tree lod.Can't remember, it's been a long time since I did the process. Also, the Better Gas Leak mod affects certain objects negatively, namely House's portrait in House Resort and the rusted terminals like the one found in Doc Mitchell's home, so I created a mod to fix them. https://www.nexusmods.com/newvegas/mods/58557/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D58557%26preview%3D&pUp=1 Edited March 28, 2015 by Jax765 Link to comment Share on other sites More sharing options...
Adonis_VII Posted March 28, 2015 Share Posted March 28, 2015 Nice catch on the gas leak. I was wondering why the terminal screens looked like that. Link to comment Share on other sites More sharing options...
Jax765 Posted March 29, 2015 Share Posted March 29, 2015 (edited) Took a bit of digging in the GECK lol. Also, does there exist an Impact compatibility patch for the mods included in the guide? Just finished my playthrough, and now I'm updating my mod list in preparation for my next one. EDIT: Another question, is it recommended to switch from Nevada Skies to Realistic Wasteland Lighting? Is there a noticeable performance difference? Edited March 29, 2015 by Jax765 Link to comment Share on other sites More sharing options...
Marthenil Posted March 29, 2015 Share Posted March 29, 2015 (edited) Took a bit of digging in the GECK lol. Also, does there exist an Impact compatibility patch for the mods included in the guide? Just finished my playthrough, and now I'm updating my mod list in preparation for my next one. EDIT: Another question, is it recommended to switch from Nevada Skies to Realistic Wasteland Lighting? Is there a noticeable performance difference?I personally am liking RWL more. About performance, I can't tell any difference. I do have a very good rig though. I have encountered an issue, and it's one of the annoying ones that you find mid play-through and ruins it because I think it has to do with leveled lists and if it's anything like Skyrim I'm guessing I might have to start over.I encountered a naked Travelling Merchant. At first, I thought it might have been the Spice Of Life ENB bug, but I killed her and she didn't carry an outfit at all. Checked with FNVEdit, id was 163cbb, only mod that touches those is FNV redesigned 3. EDIT: I just remembered something more. The convict leader in Primm's Bison hotel was also nude. I didn't pay much attention to that then (I thought that was the case in Vanilla as well, since he is in the bed area when you walk in, don't judge). He is supposed to wear a Leather Armor, which the merchants also wear afaik. Might it be that it's a variant from Spice of Life that is missing or something? Edited March 29, 2015 by Marthenil Link to comment Share on other sites More sharing options...
Jax765 Posted March 29, 2015 Share Posted March 29, 2015 (edited) I occasionally encountered naked NPCs on my previous playthrough, I just used the resurrect command to fix it whenever. Are you using Diversified Wasteland? I am, and I've heard it has some issues with naked NPCs. Also have you uninstalled any mods during your playthrough? Might be they were meant to be wearing certain armor, and uninstalling the mods results in them being naked. After some playing around with IMPACT, I realised that body replacers don't produce bullet wounds on characters (I tested with a vanilla profile, and with the Impact ini tweaks, bullet wounds were prevalent on both NPCs and the player character). Are there any compatibility patches out there to solve this, or is essentially a pick your poison scenario? EDIT: After further testing, it appears to be hit and miss. Wounds show up on armors, but they can sometimes just refuse to appear unless you hit the limbs first. Edited March 29, 2015 by Jax765 Link to comment Share on other sites More sharing options...
Marthenil Posted March 29, 2015 Share Posted March 29, 2015 (edited) I occasionally encountered naked NPCs on my previous playthrough, I just used the resurrect command to fix it whenever. Are you using Diversified Wasteland? I am, and I've heard it has some issues with naked NPCs. Also have you uninstalled any mods during your playthrough? Might be they were meant to be wearing certain armor, and uninstalling the mods results in them being naked. After some playing around with IMPACT, I realised that body replacers don't produce bullet wounds on characters (I tested with a vanilla profile, and with the Impact ini tweaks, bullet wounds were prevalent on both NPCs and the player character). Are there any compatibility patches out there to solve this, or is essentially a pick your poison scenario? EDIT: After further testing, it appears to be hit and miss. The vanilla armors generally produce bullet wounds. Some of the Spice of Life armors don't, and neither do the male NCR armors.Nope, I installed F&L, with the exception of Nevada Skies and an ENB (Got RWL instead). I went to the FNV wiki and grabbed all the codes for the merchants thinking I'd spawn each one of them and see which ones were nude. Turns out, if I spawn the same code sometimes they're naked (Carrying 2 stormchaser hats instead of one and no armor) and soometimes they're not. I'm not really sure how leveled lists work in FNV or how actors get their gear so I can't say any more than that. EDIT: Well I'm done checking them all up on FNEdit, only thing that touches them is FNV Redesigned (both esm and esp) and they don't touch the leather armor equipment. Only difference is some head morphs and the "Can be any race" flag. Edited March 29, 2015 by Marthenil Link to comment Share on other sites More sharing options...
Jax765 Posted March 29, 2015 Share Posted March 29, 2015 What does RWL do better than Nevada Skies? NS has the various weather patterns, what are the other differences between the two? Link to comment Share on other sites More sharing options...
Adonis_VII Posted March 29, 2015 Share Posted March 29, 2015 RWL is a much more nuanced lighting overhaul. I find it fits better, especially if using TTW. Link to comment Share on other sites More sharing options...
Marthenil Posted March 29, 2015 Share Posted March 29, 2015 What does RWL do better than Nevada Skies? NS has the various weather patterns, what are the other differences between the two?It is supposed to be lighter than NS. Also, I quite like the "clear" weather lighting conditions more than the NS ones. Nevada skies adds many weather types, and it's what it does best. RWL is better at lighting but closer to vanilla weather. Personally, I just don't like many of the weather types introduced by Nevada Skies. Link to comment Share on other sites More sharing options...
oqhansoloqo Posted March 30, 2015 Share Posted March 30, 2015 (edited) I don't like the storms introduced by NS - they just don't feel right. The Radstorm just doesn't make sense for a number of reasons - the main one being that NPCs ignore and seem to be immune to the radiation - huh? The Rainstorm doesn't make sense either - um... desert? The Duststorm makes the most sense, but still seems overboard - it's not the Sahara desert, for one. For another, there is no silting effect left over on objects during or after a duststorm. If there were duststorms that heavy, the environment would look much different. So I think that the storms just don't add anything that really fits in - they break "immersion" more than anything. Edited March 30, 2015 by oqhansoloqo Link to comment Share on other sites More sharing options...
Jax765 Posted March 30, 2015 Share Posted March 30, 2015 Yeah, I just used the terminal to disable the storms and rain. Switching over to RWL to see if it looks better. Link to comment Share on other sites More sharing options...
Jax765 Posted March 30, 2015 Share Posted March 30, 2015 The ESP for RWL is placed after Mojave Nights, so should I do the same with the mod folder? Link to comment Share on other sites More sharing options...
Marthenil Posted March 30, 2015 Share Posted March 30, 2015 (edited) The ESP for RWL is placed after Mojave Nights, so should I do the same with the mod folder?In my humble opinion, let MN replace RWL. So right before MN. EDIT: Words. Edited March 30, 2015 by Marthenil Link to comment Share on other sites More sharing options...
Jax765 Posted March 30, 2015 Share Posted March 30, 2015 So should I also put the Mojave Nights ESP after RWL? Link to comment Share on other sites More sharing options...
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