Jax765 Posted February 23, 2015 Share Posted February 23, 2015 (edited) I can confirm, ENB does indeed cause the game to stop fading to black when it should. The texture for the Lucky revolver is messed up, while the 357 texture is fine. Anyone have an idea as to why this is happening? Link to my mod list is included. https://pastebin.com/4RyY5Lkphttps://pastebin.com/df35ADQT Edited February 23, 2015 by Jax765 Link to comment Share on other sites More sharing options...
oqhansoloqo Posted February 23, 2015 Share Posted February 23, 2015 (edited) Do a search in this forum for "lucky revolver" - Mikaal brought that issue up previously. It was never resolved here though. Edited February 23, 2015 by oqhansoloqo Link to comment Share on other sites More sharing options...
Jax765 Posted February 23, 2015 Share Posted February 23, 2015 (edited) Yeah, kinda annoying. Gonna do some tinkering, maybe ask Millenia and the creator of WMX. EDIT: Fixed it, turns out that Wrye Flash automatically turns off the WMX-Arenovalis compatibility ESP when creating the bashed patch, it needs to be enabled to make the texture work. This should probably be included in the guide. Only issue is that the cylinder seems a bit messed up in ironsights, but that still occurs with the vanilla mesh. Edited February 23, 2015 by Jax765 Link to comment Share on other sites More sharing options...
oqhansoloqo Posted February 24, 2015 Share Posted February 24, 2015 So how do you permanently tell Wrye Flash not to turn off the .esp? Are there any downsides to not turning it off (that you know of)? Link to comment Share on other sites More sharing options...
EssArrBee Posted February 24, 2015 Author Share Posted February 24, 2015 You don't. Just tick it after you run the bashed patch. Link to comment Share on other sites More sharing options...
oqhansoloqo Posted February 24, 2015 Share Posted February 24, 2015 An easy thing to forget to do... Link to comment Share on other sites More sharing options...
EssArrBee Posted February 24, 2015 Author Share Posted February 24, 2015 An easy thing to forget to do...Yeah it is, but the plugin shouldn't be needed. Bash is supposed to import everything from it. I'll have to look it over and see what's up. Link to comment Share on other sites More sharing options...
Jax765 Posted February 24, 2015 Share Posted February 24, 2015 (edited) Are there any mods out there that improve God/Dog's textures in Dead Money? Because the vanilla ones are pretty dreadful, and I don't think it's affected by the mesh replacer mod. Edited February 24, 2015 by Jax765 Link to comment Share on other sites More sharing options...
julio131 Posted February 26, 2015 Share Posted February 26, 2015 (edited) Smaller Muzzleflash - reduced the muzzleflashes' sizes as the vanilla's are too bigMotorcycle Replacer - More motorcycles and More types, something once you noticed you can't go backAnimated Chems - adds animations to the game's main chemsImproved Robots Textures - Great Robots texturesFaster Pipboy Faster / Faster Readius Faster - makes the Pipboy/Readius pop up/down fasterHelpless Falling - you are knocked down when falling large distances, making it much harder to hop down cliffs. Works great with Enhanced Camera modExtended Repair Kits - weapon repair kits can also repair armor and helmetDLC Weapon Integration - Non unique DLC weapons, their weapon mods, and their new ammo will be integrated into the Mojave Wasteland and DLCs through leveled lists/items (support WMX)Less Intrusive Kill Camera - make the Kill Camera last shorter and be less frequentQuicker PipBoy Light - make PipBoy light turn on and off quickly when you hold TAB.Massive Object Ownership Revamp - more logical ownership, but maybe wait for v1.3 as it may suport NVInteriors Project some great MOD I would like to share Edited February 26, 2015 by julio131 Link to comment Share on other sites More sharing options...
EssArrBee Posted February 26, 2015 Author Share Posted February 26, 2015 Smaller Muzzleflash - reduced the muzzleflashes' sizes as the vanilla's are too bigMotorcycle Replacer - More motorcycles and More types, something once you noticed you can't go backAnimated Chems - adds animations to the game's main chemsImproved Robots Textures - Great Robots texturesFaster Pipboy Faster / Faster Readius Faster - makes the Pipboy/Readius pop up/down fasterHelpless Falling - you are knocked down when falling large distances, making it much harder to hop down cliffs. Works great with Enhanced Camera modExtended Repair Kits - weapon repair kits can also repair armor and helmetDLC Weapon Integration - Non unique DLC weapons, their weapon mods, and their new ammo will be integrated into the Mojave Wasteland and DLCs through leveled lists/items (support WMX)Less Intrusive Kill Camera - make the Kill Camera last shorter and be less frequentQuicker PipBoy Light - make PipBoy light turn on and off quickly when you hold TAB.Massive Object Ownership Revamp - more logical ownership, but maybe wait for v1.3 as it may suport NVInteriors Project some great MOD I would like to shareI have some of these or something like these in the guide already. The animations are something I've been looking at for a while, but they can be such a pain to get working with the others. I can't wait to get back into Fallout after the next STEP release. Link to comment Share on other sites More sharing options...
Adonis_VII Posted February 27, 2015 Share Posted February 27, 2015 The Animated Chems and bluebellfairies others animations mods do not work with Enhanced Camera. You get double arms. Hitman is working on some amazing animations for first person though that will be worth looking at in the future when they come out. Link to comment Share on other sites More sharing options...
Jax765 Posted February 27, 2015 Share Posted February 27, 2015 (edited) Yeah, I've seen some his animations. So he'll be releasing a proper mod with them? Should be a good replacement for WAR. Edited February 27, 2015 by Jax765 Link to comment Share on other sites More sharing options...
Adonis_VII Posted February 27, 2015 Share Posted February 27, 2015 Yea, I believe he is. He's working with osdius (I know I mispelled that somehow) on new meshes for all chems atm. Link to comment Share on other sites More sharing options...
Adonis_VII Posted February 27, 2015 Share Posted February 27, 2015 I'd say in addition to the Osdius/Hitman working on animations, the biggest visual mods to look forward to are Tapiokas extended vending machines + bottles, Drumber's bottles + beer, Emerald Reign's energy weapons (see here https://imgur.com/a/ATiGg#43) and Drumber's FCO extensions. Link to comment Share on other sites More sharing options...
Jax765 Posted February 27, 2015 Share Posted February 27, 2015 (edited) What extensions for FCO are you referring to? And would they be compatible with New Vegas Redesigned, or are things still frosty between the two? Also I notice that the gallery includes the re-done La Longue Carabine. Any idea if the mod author will make it compatible with WMX? I'm just using the textures without the esp, and they look great, but they revert to vanilla when mods are applied to the gun. Edited February 27, 2015 by Jax765 Link to comment Share on other sites More sharing options...
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