EssArrBee Posted May 7, 2014 Author Posted May 7, 2014 So, if anyone has been waiting for me to work on this guide some more, I'm sorry. My regular STEP duties and real life are enough for me that I can't put in serious time with this project. It will probably be another 7-10 days before I return to FLNV. That isn't to long to wait for a bunch of stuff about DDSopt and FNVEdit and NV Bounties I & II. Plus, the guide is perfectly playable in it's current state.
TDarkShadow Posted May 7, 2014 Posted May 7, 2014 I think Cliff Briscoe might help you out. Not sure check the Willow Nexus page.Confirmed. Cliff offers you the Bungalow if you kill the Owner.Tested and confirmed. Thanks :pMeanwhile, need a tester for something, EssArrBee?
EssArrBee Posted May 7, 2014 Author Posted May 7, 2014 NV Bounties 1 and 2 would be awesome. I had a confirmation that NV Bounties 1 was perfectly compatible by one user and I'm about 1/3 of the way through when I did a little testing without issue. If I could one more person to playthrough it with the FLNV installed I could get it into the guide. Then move on to NV Bounties 2. Or just any quest mod you might like to play. If using MO or Wrye Flash to install stuff you should just put it at the front. At least I think that is the best place for it. In the guide I have the quest section first so put the mod with Tales. You can see it here: https://wiki.step-project.com/User:Essarrbee/FalloutNewVegas#Quests Pretty easy with MO, just install then drag and drop, and with Wrye Flash, you drag and drop first then install. Easy Peasy.
Livnthedream Posted May 7, 2014 Posted May 7, 2014 Bounties 1 and 2 (along with Russel) have both gotten a number of updates. I know on Russel specifically the author is going after the incompatibilities with Niner.
EssArrBee Posted May 7, 2014 Author Posted May 7, 2014 Cool, I noticed that NV Bounties is getting some love, didn't know about Russel yet. I will have to look into this stuff soon. Maybe by time I have time, this stuff will be done.
Livnthedream Posted May 8, 2014 Posted May 8, 2014 Yeah, really looking to get a decent male companion. Been waiting on Niner for awhile, so maybe Russel will fill that slot. I like Vincent Vincent but he doesn't really fit the style for the character I am playing, and I didn't like Desmond Harper. I played through NVB 1 like almost 2 years ago now and liked it, but didn't care for 2 at the time. I am looking forward to giving it another shot. For one talking about time I prolly won't get to a solid playthrough of either New Vegas or Skyrim until this fall some time. Just picked up Shadowrun Returns while it was cheap, and between learning the modding tools for that Wildstar will be launching at the end of the month and that will eat my time. God its a great time to be a gamer!
Nozzer66 Posted May 8, 2014 Posted May 8, 2014 I like the Afterschool Special Quest mod. You can basically follow the standard vanilla quest line, ie Goodsprings, down through Primm, pick up Willow, do her quests on the way up to Novac via Nipton, and then to Helios One, and it all fits in pretty seamless. Plus you get a handy place to store stuff as well. Ok you can get the Novac bungalow, but the Schoolhouse is another handy little place as well. Plus it's well voice acted, and you get another trader from it as well. I tend to use the Novac bungalow for the important stuff and the Schoolhouse for stuff like crafting items, etc. 1
AyleidRuin Posted May 8, 2014 Posted May 8, 2014 (edited) I have Bounties 1 and 2 (with Fixes for 2) + The Inheritance + Russel + With the Some-Guy series esm to tie it all together. With willow and Tales from the burning sands. All is good so far. About half way through Bounties 1. Finished Part 2 of Tales. Edited May 8, 2014 by AyleidRuin
EssArrBee Posted May 8, 2014 Author Posted May 8, 2014 Thank you for the input guys. It will help me out to know this stuff is stable with the guide when I return to testing. Usually I don't just play through stuff, I try to break it too. But, knowing that it was stable with the guide for a regular playthrough is awesome. I've got Collision Mesh Overhaul on my radar ATM. It looks great and I have been meaning to look at Ragdoll Overhaul by the same author. Anybody with the testing bug should load it up. Put it before NVAC in the left pane of MO. It looks like a good candidate for Fixes.
Kelmych Posted May 8, 2014 Posted May 8, 2014 Yeah Tales is a bit of a throw back to old school RPGs. Your new plant comes with tutorial so just be careful and don't forget to feed it. I like that the house is in the middle of the map though. The only thing is that Willow also adds the bungalow with the sorter to Novac. That area might have a few to many homes.At the beginning of the game if you start in Goodsprings I use Victor's house as my player house and I use the sortomatic mod file for this house. Once I get the Chef's house I find it's location is ideal for me, which is part of the reason I added Sortomatic to it. However, if someone prefers to use another player house that doesn't already have the Sortomatic mod installed I can help with this; the detailed instructions used to be on the Sortomatic mod site but were removed because portions of the material are out of date with the newest version of Sortomatic. Since the Chef's house has multiple rooms with a lot of containers, I was able to add a more extensive set of default container uses than those in the other Sortomatic house mods I've seen. I noticed that several new recipes were added in the recent TBS updates so I'll need to update the Sortomatic Chef's house mod to add any items used in new TBS recipes to the crafting benches. The items added to crafting benches by this mod should be usable in crafting benches in any Sortomatic-enabled house, by the way, as they are added to global lists. Make sure you make use of the "plant" a lot if you want to get it's full value, by the way. It takes a long time to do this. I'll admit that personally I use fast travel to the house once I'm in Novac and close to the elevator. It's pretty much the only use I make of fast travel.
EssArrBee Posted May 8, 2014 Author Posted May 8, 2014 Yeah, the Novac Bungalow seems to have Sortomatic built in as well. It isn't implemented as well as the TBS house, but it works better than doing it manually. Another one I'm looking at adding Gun Runner Actually Run Guns.
Kelmych Posted May 8, 2014 Posted May 8, 2014 Another one I'm looking at adding Gun Runner Actually Run Guns.Indeed, both Gun Runners and the Van Graff's seem like gun stores vs. being integrated gun running enterprises.
AyleidRuin Posted May 8, 2014 Posted May 8, 2014 Gun Runners Actually Run Guns : New posts, on the Mods page, are asking for a compatibility patch for Weapons of the New Millenia. Problems with the quest with WNM going into the Gun Runners HQ. Plus a complaint about the caravan issues but that's vanilla RAI and nothing you can do.
EssArrBee Posted May 8, 2014 Author Posted May 8, 2014 I might be able to make a patch since WNM gives permission.
TDarkShadow Posted May 14, 2014 Posted May 14, 2014 (edited) Portable Tent by Fee510 is tested and I can say it's completely stable. No crashes and it's has an optional sorting option with crafting utilities.However, it misses a Project Nevada patch and although not really cumbersome, it places some of the crafting parts used by the new recipes, in it's trash can. The items are not destroyed.If too unrealistic, there is also a Realistic one from the same author. It has only 2 containers so no sorting option available.Both tents can be worn as a backpack, and you can alter the Weight and the Carry Weight to complement eachother.Both can only be bought once from either Chet (Goodsprings) or Cliff (Novac).And since I have heard you're thinking about adding TTW, here is is TTW Patch for the Realistic Tent. Edited May 14, 2014 by TDarkShadow
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