DecorativeLamp Posted February 10, 2015 Share Posted February 10, 2015 Great pack, my question is for a pack based on FaLiLV, there's a lack of chem mods. Is there a compatibilty/plugin issue regarding something like adding CAM? Link to comment Share on other sites More sharing options...
EssArrBee Posted February 10, 2015 Author Share Posted February 10, 2015 Just the Project Nevada Rebalance modules. I don't know if they are compatible or not. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 11, 2015 Author Share Posted February 11, 2015 You guys may have noticed that I'm testing for STEP right now. I'll probably be ignoring most of the stuff for FNV for a couple more days before returning. Releasing a STEP Guide update is actually more work than it seems, but once we have the mods mostly tested I can get back to FNV. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 12, 2015 Author Share Posted February 12, 2015 I've been messing around with the DarnUI on the TTW site. It works for vanilla FNV now and is coming along nicely. I'll have to look into it a bit more before moving over to that version, but it is a lot more like the FO3 version with lots of extra HUD elements and a MCM menu. Link to comment Share on other sites More sharing options...
parker Posted February 12, 2015 Share Posted February 12, 2015 (edited) I've just finished up my Fear and Loathing install and things are looking great except for one issue: many NPCs (for example, in the Primm casino) are walking around using animations as if they have guns drawn, but the guns are invisible/not in the NPC's inventory. Any idea how I could start to troubleshoot this? edit: Seems I missed a step in the guide; I forgot to move Integration - Couriers Stash.esp to Optional ESPs so I was loading both that and the Integration - Couriers Stash+WMX.esp. I've fixed that in MO so that I'm only loading the Integration - Couriers Stash+WMX.esp and now NPCs all display guns like they're supposed to. Edited February 12, 2015 by parker Link to comment Share on other sites More sharing options...
xCamoLegend Posted February 12, 2015 Share Posted February 12, 2015 Hi guys. One of the authors from Realistic Wasteland Lighting here. We have fixed the last whiteout bug that was caused by a conflict of the "CatEye" script when loaded with Interior Lighting Overhaul. In the previous update we only fixed the "Friend of the night" conflict. Regards. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 12, 2015 Author Share Posted February 12, 2015 Hi guys. One of the authors from Realistic Wasteland Lighting here. We have fixed the last whiteout bug that was caused by a conflict of the "CatEye" script when loaded with Interior Lighting Overhaul. In the previous update we only fixed the "Friend of the night" conflict. Regards. Thanks for the update. I have been using it in my last playthrough and really like the colors. Since I live in the desert, so I'm picky about the colors. I didn't have the whiteout bug myself, but I'll keep using the mod and consider adding it after I finish my current testing playthrough. Link to comment Share on other sites More sharing options...
Thiero Posted February 16, 2015 Share Posted February 16, 2015 During the step of fear and loathing in which you have to merge new vegas uncut, more specifically when you have to drag the records in FNVEdit, I am unable to do so. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 16, 2015 Author Share Posted February 16, 2015 During the step of fear and loathing in which you have to merge new vegas uncut, more specifically when you have to drag the records in FNVEdit, I am unable to do so.Are you dragging from the YUP column to the uncut series column? Link to comment Share on other sites More sharing options...
Thiero Posted February 16, 2015 Share Posted February 16, 2015 (edited) Are you dragging from the YUP column to the uncut series column?No, perhaps I am misinterpreting the instructions. I thought I had to drag the red text "BMDT-Biped Data" from the blank column to the uncut series column, in the same row. I seem to be unable to move BMDT-Biped Data at all. Edited February 16, 2015 by Thiero Link to comment Share on other sites More sharing options...
EssArrBee Posted February 16, 2015 Author Share Posted February 16, 2015 Yeah, usually you drag the line and it carries over the record and any indented lines under it. Maybe try dragging the other red lines instead and see if that works. Link to comment Share on other sites More sharing options...
Thiero Posted February 16, 2015 Share Posted February 16, 2015 Yeah, usually you drag the line and it carries over the record and any indented lines under it. Maybe try dragging the other red lines instead and see if that works.I can't seem to drag any red lines Link to comment Share on other sites More sharing options...
oqhansoloqo Posted February 16, 2015 Share Posted February 16, 2015 It's probably because you are dragging one of the lower red-colored row lines in the clump of data... There are a few separate lines in one clump of rows. If you don't grab the row line high enough it won't work. That is probably the problem. Try to lowest row line in the correct data clump and see that it won't let you drag it (I'm guessing it won't due to what you are saying the issue is), then try the red-colored row line just above that one - try to drag that one over... keep doing that until you get to the top-most red-colored row line in the same data clump. If if doesn't allow you to drag the records over by that point then there is something weird going on. I think you just didn't grab the right row line (not high enough in the data clump). Link to comment Share on other sites More sharing options...
BurritoJustice Posted February 17, 2015 Share Posted February 17, 2015 Just finished my FLNV install a few days ago so I thought I should give my feedback, and what I changed post install. - I removed PPA almost straight away. The PA stuff just wasn't worth the weird changes to weapon FOV to me, in particular the loss of right click zoom and the effect that has on iHUD. Ambient temperature went with it as it was only installed as a dependency anyway.- I got rid of alt start. This was initially mostly preference as I like the goodsprings start, but the reported main story bugs it causes and the buggy/random start generation led me to remove it.- I removed enhanced camera and it's WAR camera pack, though I may add it back in at some point. I didn't like how your weapons flail around in first person, but in particular how unarmed weapons clip into the players face when you are blocking with these mods, which looks messy.- GRA The Right to Bear Arms is gone. The idea is nice but the implementation is lacking. My lvl 2-3 character found a plasma defender GRA and multiple mad bomber cluster grenades in just my time clearing Primm, which is way out of the level curve. The talk on previous pages about it breaking various other mods is the cherry on the cake, really.- The crossbow mod and it's addon frankly needed to go. I have a fairly beefy computer (GTX980 and 3570k), and with the crossbow mod installed I would get massive lag in goodsprings to the point of unusability (20~ FPS). I think it should be removed from recommendations completely.- I still seem to be getting stutter despite having NVSR, fairly consistently, but I can deal as I am used to it. After install I added in FOV Slider and signature armour/weapon just as a preference thing. Another minor complaint, I can no longer alt-tab out of the game without it crashing, with or without borderless windowed enabled in ENB. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 17, 2015 Author Share Posted February 17, 2015 Just finished my FLNV install a few days ago so I thought I should give my feedback, and what I changed post install. - I removed PPA almost straight away. The PA stuff just wasn't worth the weird changes to weapon FOV to me, in particular the loss of right click zoom and the effect that has on iHUD. Ambient temperature went with it as it was only installed as a dependency anyway.- I got rid of alt start. This was initially mostly preference as I like the goodsprings start, but the reported main story bugs it causes and the buggy/random start generation led me to remove it.It's not that buggy. Gribble is a great modder and wouldn't keep a mod around that had big issues. There is a goodsprings start, but you still start in that shack and just go to the part where you are right outside Doc's house. Vicotr will be in Novac.- I removed enhanced camera and it's WAR camera pack, though I may add it back in at some point. I didn't like how your weapons flail around in first person, but in particular how unarmed weapons clip into the players face when you are blocking with these mods, which looks messy.The one drawback of the mod is that not all the WAR animations work with it. Otherwise I'd have chosen a different set.- GRA The Right to Bear Arms is gone. The idea is nice but the implementation is lacking. My lvl 2-3 character found a plasma defender GRA and multiple mad bomber cluster grenades in just my time clearing Primm, which is way out of the level curve. The talk on previous pages about it breaking various other mods is the cherry on the cake, really.- The crossbow mod and it's addon frankly needed to go. I have a fairly beefy computer (GTX980 and 3570k), and with the crossbow mod installed I would get massive lag in goodsprings to the point of unusability (20~ FPS). I think it should be removed from recommendations completely.I guess I'm one of the only people that doesn't get that error. I know what the problem is, but don't know how to fix it. I have an idea how, but it would take a few more steps in FNVEdit. I'll have to gage how interested people are about it.- I still seem to be getting stutter despite having NVSR, fairly consistently, but I can deal as I am used to it.Turn off heap replacement. See if that works. After install I added in FOV Slider and signature armour/weapon just as a preference thing. Another minor complaint, I can no longer alt-tab out of the game without it crashing, with or without borderless windowed enabled in ENB.Might be a problem with some of the stuff Nvidia has been doing lately with extra wrapper cache binaries running when games are in use. I've had a lot of problems since the last ENB was released. Thanks for the feedback. Link to comment Share on other sites More sharing options...
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