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Posted

It was fairly painful to get STEP:Requiem with all of the azirok patches and kryptopyr's work installed and plugins ordered correctly. Took me about 4 hours of work and BUM setup, so I am posting this as much as a reference for all as a confirmation from azirok and krypto that I have my plugins ordered properly.

 

Special attention to WAF, GDO, CCOR, CCF and all of the Requiem patches and prerequisites.

 

Active Mod Files:

 

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Posted
  Quote

It was fairly painful to get STEP:Requiem with all of the azirok patches and kryptopyr's work installed and plugins ordered correctly. Took me about 4 hours of work and BUM setup, so I am posting this as much as a reference for all as a confirmation from azirok and krypto that I have my plugins ordered properly.

 

Special attention to WAF, GDO, CCOR, CCF and all of the Requiem patches and prerequisites.

 

Active Mod Files:

 

  Reveal hidden contents

 

 

Improved Closefaced Helmets_Legendary.esp should be placed after Clothing & Clutter Fixes

You don't need aMidianborn_Skyforge_Weapons.esp if you're using aMidianborn_Book of Silence_CCO

Posted
  Quote
  Quote

It was fairly painful to get STEP:Requiem with all of the azirok patches and kryptopyr's work installed and plugins ordered correctly. Took me about 4 hours of work and BUM setup, so I am posting this as much as a reference for all as a confirmation from azirok and krypto that I have my plugins ordered properly.

 

Special attention to WAF, GDO, CCOR, CCF and all of the Requiem patches and prerequisites.

 

Active Mod Files:

 

  Reveal hidden contents

 

Improved Closefaced Helmets_Legendary.esp should be placed after Clothing & Clutter Fixes

You don't need aMidianborn_Skyforge_Weapons.esp if you're using aMidianborn_Book of Silence_CCO

thanks. I figured I'd muck up one of the hundreds of potential muck-ups with this one :P

 

Question: I have not much XP with this mod yet (besides the setup) ... does it expand on/correct/fix the vanilla crafting system? Or does it add lots of things? I know it is highly configurable via the MCM menu ... is the default MCM closest to vanilla?

 

I want to assess if this is one that should go into STEP (Core or Extended). WAF and CCF certainly should.

Posted

It both fixes and expands on the vanilla system. The default MCM settings aren't closest to vanilla. I generally like to default to vanilla, but I felt in this case I needed to do it this way in order to make it easier for other mods to add CCO support without hindering their ability to be used alone.

 

To get closer to vanilla and remove many of the added things:

 

MENU OPTIONS

- Set Recipe Complexity to "Simple"

- Deselect "Eastern-style" and "Non-lore Fantasy" items (though this really just a setting to be used by other mods and won't have any effect on the vanilla items that CCO changes)

- Deselect the two Breakdown options (though maybe this would be considered an expanded feature appropriate to STEP?)

- Deselect the three options under "Additional Items" (I think only one of these is selected by default) Again, I'm not sure if the Unenchanted Variations would be considered a fix/expansion suitable for STEP or not. This allows you to craft unenchanted faction armors if you are a member of that faction, and unenchanted divine amulets.

 

MINING & MATERIALS

- Change gem list to Vanilla. (However, I feel that the Unleveled options are actually better balanced, even if you aren't using mods that de-level the rest of Skyrim).

 

BALANCE

- Set Silver Weapon Bonus to 0 (this resets this to the vanilla +20 bonus). However, I feel that changing this to a percent is actually something of a fix. It makes the bonus greater for stronger weapons than for weaker ones and allows it to increase when the item is tempered and to scale with the player's skill level.

- Set Stalhrim Enchanting Bonus to 25%. Again, I think the 10% default value is actually a fix. The description in the CK for the perk that gives this bonus indicates that it was intended to be 10% not 25%.

 

MODS

- If you really want to revert to vanilla and remove all new recipes added by CCO, then you can deselect the Complete Crafting Overhaul option here, and just leave the 3 DLCs selected.

 

MOD OPTIONS

- Change "Craft Dawnguard Items" and Crossbows to the Dawnguard only options. I'm not sure whether this would be considered a fix or not. It always seemed strange to me that crossbows are completely unheard of outside of the Dawnguard, and that even after learning how to make them, you still can only craft them at Fort Dawnguard (it's not like the Skyforge; there's nothing particularly special about the forge at Fort Dawnguard).

Posted

I was actually aware of all the default settings, and they seemed like 'corrections' and /or 'fixes' to me, but I wanted your analytic input, having scrutinized the crafting system in much more detail than me.

 

As long as your defaults do not cause compatibility issues (and it sounds like they actually enhance downstream compat), I think that they should be left alone, and I would go so far as to say that this should be a STEP:Core mod.

 

Anyone disagree? Any potential issues with Packs or downstream modifications?

Posted
  Quote

It was fairly painful to get STEP:Requiem with all of the azirok patches and kryptopyr's work installed and plugins ordered correctly. Took me about 4 hours of work and BUM setup, so I am posting this as much as a reference for all as a confirmation from azirok and krypto that I have my plugins ordered properly.

 

Special attention to WAF, GDO, CCOR, CCF and all of the Requiem patches and prerequisites.

 

Active Mod Files:

 

  Reveal hidden contents

 

Cor Z this gave me a head ache had to revisit lots of sites and make changes to my load order big time. This was initiated because I saw some errors in your load order but not as many as I first thought. I have reworked it from Requiem.esp down so you can see where I have made changes. These are based on what I understand and have worked with but if I have erred further then twill be good to know - fortunately it doesn't affect the Requiem Base Pack instructions. Anyway my "recommended" changes are below.

 

 

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:)

Posted
  Quote

It both fixes and expands on the vanilla system. The default MCM settings aren't closest to vanilla. I generally like to default to vanilla, but I felt in this case I needed to do it this way in order to make it easier for other mods to add CCO support without hindering their ability to be used alone.

 

I'm glad the default has what you consider to be the best setup and not the vanilla values.
Posted

There are actually some settings that I did leave at vanilla but prefer to alter. Personally, I like to lower the gem chance to 5% and use one of the Slower Mining settings. I also like to use the variable Tempering and Enchanting Tweaks, which are off by default (though I'm still playing around with what values I like best). But, yeah, most of the settings are what I consider to be best.

Posted
  'kryptopyr said:
There are actually some settings that I did leave at vanilla but prefer to alter. Personally' date=' I like to lower the gem chance to 5% and use one of the Slower Mining settings. I also like to use the variable Tempering and Enchanting Tweaks, which are off by default (though I'm still playing around with what values I like best). But, yeah, most of the settings are what I consider to be best.[/quote']

If you'd care to set things as you recommend (I agree with all of your proposals, but I prefer faster mining [lowest ore return]), I will use those settings. It would be great if you could use what you think is optimal ... otherwise, an argument can be made that the most vanilla settings will be most compatible downstream.


  'Smile44 said:
  Quote
It was fairly painful to get STEP:Requiem with all of the azirok patches and kryptopyr's work installed and plugins ordered correctly. Took me about 4 hours of work and BUM setup' date=' so I am posting this as much as a reference for all as a confirmation from azirok and krypto that I have my plugins ordered properly.

 

Special attention to WAF, GDO, CCOR, CCF and all of the Requiem patches and prerequisites.

 

Active Mod Files:

 

  Reveal hidden contents

[/quote']

Cor Z this gave me a head ache had to revisit lots of sites and make changes to my load order big time. This was initiated because I saw some errors in your load order but not as many as I first thought. I have reworked it from Requiem.esp down so you can see where I have made changes. These are based on what I understand and have worked with but if I have erred further then twill be good to know - fortunately it doesn't affect the Requiem Base Pack instructions. Anyway my "recommended" changes are below.

 

 

  Reveal hidden contents

 

 

:)

Let's address on your pack thread ;)

Posted

Something I don't see, having gone through the full list a couple of times (but I'm still not fully un-sick, so it's possible I missed it) is the ability to craft a replica Dragonstone. It pisses me off every time that I lose that thing. :) Presumably it would have the prerequisite of completing Bleak Falls Barrow if implemented. :)

Posted

Great idea Noob' - it would be cool to give them a fake and keep the original, especially if you were a character with less than pristine ethics. Maybe you could then offer to sell another copy to the Thalmor or Ulfric...

Posted

This mod is so elegantly made and useful, hats off. I do have a beginner's question..I cannot play without SkyRe and I see there's a patch (thank you), but I always have issues with the Reproccer and weapon values when I use WAF with SkyRe. CCOR says it strongly suggests WAF for proper functioning, what happens if I use CCOR, SkyRe and the patch but not WAF? Hopefully that's not too silly or specific a question. Thanks again.

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