oqhansoloqo Posted March 18, 2015 Posted March 18, 2015 (edited) It's part of the main package now, on the second page of the installer. The STEP installation instructions are confusing and wrong now. I see part of the mod instructions were updated yesterday, but they still don't make sense. It still says this: "After the main file is installed, install the optional ''Improved Closefaced Helmets _ WAF compatible version'' file. Choose merge, activate the plugin, and run LOOT to sort and add the rule below." Edited March 18, 2015 by oqhansoloqo
TechAngel85 Posted March 22, 2015 Posted March 22, 2015 I don't ever remember installing the True Weapons and Armor option for WAF. Are the FOMOD instructions correct on the mod page?
EssArrBee Posted March 22, 2015 Posted March 22, 2015 Yeah man, we added that option a while back. Like 2.2.8 I believe. So long ago that Z was actively testing.
TechAngel85 Posted March 23, 2015 Posted March 23, 2015 Just seen the new ESP with the newest version is it tossed me for a loop.
oqhansoloqo Posted March 26, 2015 Posted March 26, 2015 (edited) I just reviewed CCO and WAF and I think TechAngel is right about questioning things - I don't think installing the WAF True Weapons and Armor option (Weapons&Armor_TrueWeaponsLvlLists.esp) is the way to go. Here's why - CCO has it's own optional file (Complete Crafting_TrueWeaponsLvlLists.esp) that covers converting weapons and armor to the "True Weapons and Armor" scheme, but with some of the CCO replacements for certain weapons. That optional file is meant to replace the Weapons&Armor_TrueWeaponsLvlLists.esp file. Besides that fact, I compared Weapons&Armor_TrueWeaponsLvlLists.esp to Weapons&Armor_TrueOrcish&DaedricWeapons.esp and, I dunno, maybe I didn't examine things closely enough, but I couldn't figure out how Weapons&Armor_TrueWeaponsLvlLists.esp actually changed anything from what Weapons&Armor_TrueOrcish&DaedricWeapons.esp already had in it. So even without CCO, I don't see what the Weapons&Armor_TrueWeaponsLvlLists.esp even does... What did I miss? Edited March 26, 2015 by oqhansoloqo
EssArrBee Posted March 27, 2015 Posted March 27, 2015 I just reviewed CCO and WAF and I think TechAngel is right about questioning things - I don't think installing the WAF True Weapons and Armor option (Weapons&Armor_TrueWeaponsLvlLists.esp) is the way to go. Here's why - CCO has it's own optional file (Complete Crafting_TrueWeaponsLvlLists.esp) that covers converting weapons and armor to the "True Weapons and Armor" scheme, but with some of the CCO replacements for certain weapons. That optional file is meant to replace the Weapons&Armor_TrueWeaponsLvlLists.esp file. Besides that fact, I compared Weapons&Armor_TrueWeaponsLvlLists.esp to Weapons&Armor_TrueOrcish&DaedricWeapons.esp and, I dunno, maybe I didn't examine things closely enough, but I couldn't figure out how Weapons&Armor_TrueWeaponsLvlLists.esp actually changed anything from what Weapons&Armor_TrueOrcish&DaedricWeapons.esp already had in it. So even without CCO, I don't see what the Weapons&Armor_TrueWeaponsLvlLists.esp even does... What did I miss?CCOR is for Extended only so we need that file from WAF for Core. The Leveled List version of the plugin is so you can load it right before the bashed patch and have it merged without anything overwriting it's changes. The only exception is AMB content addon. CCOR version should probably replace it if you have CCOR installed, but I haven't exactly been looking at Extended lately. I need to do it soon though, since the STEP Patches need my attention.
DoubleYou Posted March 27, 2015 Posted March 27, 2015 Weapons&Armor_TrueWeaponsLvlLists.esp is merely for creation of the bashed patch. Turn it off afterwords.
TechAngel85 Posted March 27, 2015 Posted March 27, 2015 It's deactivated automatically after creating your Bashed Patch. However, that did answer the question whether or not we should include the new patch file that is discussed in the other thread and above in this thread for Extended users.
EssArrBee Posted March 27, 2015 Posted March 27, 2015 It doesn't matter. Load both right before the bashed patch with the CCOR one last and then let Wrye Bash take of the rest. It will merge what it needs to and leave the rest.
oqhansoloqo Posted March 27, 2015 Posted March 27, 2015 (edited) Yes, you guys are right. I missed the part in the description on the Nexus page about the file being used for the bashed patch. That makes sense - I guess different rules are applied only to the Leveled List items which is why they are repeated in the separate plugin. I do use STEP Extended. Sometimes I forget to note the difference between that and Core - I should have. So you are saying that with STEP Extended both of the Level List esps can be loaded together, but that you must load the CCO one last and then everything will be as intended after bashed patching? Edited March 27, 2015 by oqhansoloqo
TechAngel85 Posted March 27, 2015 Posted March 27, 2015 Yes, you guys are right. I missed the part in the description on the Nexus page about the file being used for the bashed patch. That makes sense - I guess different rules are applied only to the Leveled List items which is why they are repeated in the separate plugin. I do use STEP Extended. Sometimes I forget to note the difference between that and Core - I should have. So you are saying that with STEP Extended both of the Level List esps can be loaded together, but that you must load the CCO one last and then everything will be as intended after bashed patching?That's what it sounds like which means the mod instructions need to be updated because I only have one of those in my load order. Not two.
Octopuss Posted March 31, 2015 Posted March 31, 2015 (edited) Not 100% related to this mod, but Closefaced Helmets got pretty huge update, so I can't wait for krypto to have time to update it for WAF! Version 1.5Steelplate: Fixed a vanilla vertex weight bug - Redesigned helmet for argonians - refined model for khajitsDwarven: Refined mesh for argonians - Removed vertex colors. helmet colors are now in the same tone as the armorEbony: New mesh for argonians and khajits - Refined mesh for male humans/elves.Daedric: clipping fixes for female humansGuards/stormcloaks: New mesh for argoniansnightingales: Refined mesh for male humans, elves, orcs (you can see their eyes more easily) - clipping fix for female humans and elvesDragon priest masks: New mesh for argonians and khajits - Fixed vanilla vertex weight bug (hood moves more realistic now) - New mesh for argonian and khajit femalesDawnguard: New mesh for argonians and khajits - adjusted eye sockets for male humans.Dragonborn Priest masks/Mirrak: New mesh for beast females Edited March 31, 2015 by Octopuss
MosAnted Posted April 6, 2015 Posted April 6, 2015 Not 100% related to this mod, but Closefaced Helmets got pretty huge update, so I can't wait for krypto to have time to update it for WAF! Version 1.5Steelplate: Fixed a vanilla vertex weight bug - Redesigned helmet for argonians - refined model for khajitsDwarven: Refined mesh for argonians - Removed vertex colors. helmet colors are now in the same tone as the armorEbony: New mesh for argonians and khajits - Refined mesh for male humans/elves.Daedric: clipping fixes for female humansGuards/stormcloaks: New mesh for argoniansnightingales: Refined mesh for male humans, elves, orcs (you can see their eyes more easily) - clipping fix for female humans and elvesDragon priest masks: New mesh for argonians and khajits - Fixed vanilla vertex weight bug (hood moves more realistic now) - New mesh for argonian and khajit femalesDawnguard: New mesh for argonians and khajits - adjusted eye sockets for male humans.Dragonborn Priest masks/Mirrak: New mesh for beast females Someon in the comments section posted a replacer .esp he made for use with WAF and CCF.
TorNyan Posted April 18, 2015 Posted April 18, 2015 Why does STEP not recommend the Dragon Priest Masks optinal fixes and Faster Arrows and Bolts optional?Faster Arrows *does* quite change the feel of using a bow in Skyrim (to be more realistic, though a bit harder), so I can understand that. But the DP masks? PS. I'm new to STEP. ;)
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