z929669 Posted November 7, 2021 Posted November 7, 2021 12 hours ago, Greg said: You're right that I rarely sell pelts. I keep the pelts in a container for the Companions "go fetch pelts" radiant quests or to make into leather as needed. If I end up with a large pile of pelts, I may make some into leather and sell the leather. ... and that's why it should be worth a lot for pelts. Otherwise, there is no point in selling them, especially exotic ones
Mercury71 Posted November 7, 2021 Posted November 7, 2021 10 hours ago, DoubleYou said: Ands it's fixed. Perfect. They are fast. Modding community live and kickin.
TechAngel85 Posted November 12, 2021 Author Posted November 12, 2021 Updated mod page to include Unlimited Bookshelves Patch.
z929669 Posted November 14, 2021 Posted November 14, 2021 It would be nice if the updated Main File patcher will work properly for us. We used to download separately, due to some things being merged into the CR patch, I think.
Greg Posted November 14, 2021 Posted November 14, 2021 If you mean kryptopyr's Patch Hub Installer (FOMOD) main file, I think we downloaded the individual patches because the FOMOD didn't include the latest version of all patches.
z929669 Posted November 14, 2021 Posted November 14, 2021 1 hour ago, Greg said: If you mean kryptopyr's Patch Hub Installer (FOMOD) main file, I think we downloaded the individual patches because the FOMOD didn't include the latest version of all patches. Yeah, I wasn't sure if it was that or redundancy with DR Patch. kryptopyr updated the FOMOD, so it may be a good choice again, especially given the new fishing patches for SAE. EDIT: actually, it seems like the FOMOD has issues. SIC patch has no 'None' option and there seem to be other 'intelligence' issues with this FOMOD.
TechAngel85 Posted November 15, 2021 Author Posted November 15, 2021 3 hours ago, z929669 said: Yeah, I wasn't sure if it was that or redundancy with DR Patch. kryptopyr updated the FOMOD, so it may be a good choice again, especially given the new fishing patches for SAE. EDIT: actually, it seems like the FOMOD has issues. SIC patch has no 'None' option and there seem to be other 'intelligence' issues with this FOMOD. Greg is correct and I wouldn't advise changing it back. You'll be right back to switching it around again to the individual patches within a month. It's not feasible to maintain a FOMOD for such a Hub, especially with that many patches. I'm surprised they try to keep one as it is. I won't do one for the RWT Hub. It also forces users to download a large file for a few patches.
TechAngel85 Posted November 20, 2021 Author Posted November 20, 2021 Update v2.0 instructions for new content
Mercury71 Posted November 21, 2021 Posted November 21, 2021 Mod updated with some new patches for CACO and cc-mods: Version 2021-11-20 Added: Bittercup (CC) CACO patch (v1.0). Added: Bloodchill Manor (CC) CACO patch (v1.0). Added: Bow of Shadows (CC) CACO patch (v1.0). Added: Forgotten Seasons (CC) CACO patch (v1.0). Added: Goblins (CC) CACO patch (v1.0). Added: Nix-Hound (CC) CACO patch (v1.0). Added: Plague of the Dead (CC) CACO patch (v1.0). Added: The Cause (CC) CACO patch (v1.0).
TechAngel85 Posted November 21, 2021 Author Posted November 21, 2021 Updated v2.0 instructions again. Updated v1.0 instructions for new free, CC content.
TechAngel85 Posted December 1, 2021 Author Posted December 1, 2021 Updated mod page again for v1 & v2
z929669 Posted December 8, 2021 Posted December 8, 2021 xEdit agrees, I think. See changes to wiki instructions. The mod file descriptions do mention these as well, just not consistently.
TechAngel85 Posted December 8, 2021 Author Posted December 8, 2021 34 minutes ago, z929669 said: xEdit agrees, I think. See changes to wiki instructions. The mod file descriptions do mention these as well, just not consistently. I would have discovered it eventually during patching.
z929669 Posted December 8, 2021 Posted December 8, 2021 6 minutes ago, TechAngel85 said: I would have discovered it eventually during patching. Yeah, this is the fast track.
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