Simondererste Posted May 15, 2014 Posted May 15, 2014 It's just confusing that there is already a Soul Gems Differ - FOMOD file you can use from the Nexus site. Why don't use this one?Is the Bain installer new? Because you can also use it to install the recommended options(also it is slower).And why is there a Thumbs.db in the STEP fomod even so you don't use it?I can clearly see why people get problem with this.(Another thing is also language selection, but this is another topic i would guess.)Skyrim Redesign instruction made it pretty clear how to use it especially the file structure should be: Skyrim Redesigned-8954.7z34 individual folders prevented mistakes. Beside my critic i'm pretty happy S.T.E.P. exists and so many awesome people offer their work; thank you all!
DoubleYou Posted May 15, 2014 Posted May 15, 2014 It's just confusing that there is already a Soul Gems Differ - FOMOD file you can use from the Nexus site. Why don't use this one?Is the Bain installer new? Because you can also use it to install the recommended options(also it is slower).And why is there a Thumbs.db in the STEP fomod even so you don't use it?I can clearly see why people get problem with this.(Another thing is also language selection, but this is another topic i would guess.)Skyrim Redesign instruction made it pretty clear how to use it especially the file structure should be: Skyrim Redesigned-8954.7z34 individual folders prevented mistakes. Beside my critic i'm pretty happy S.T.E.P. exists and so many awesome people offer their work; thank you all!The fomod version is outdated (see the comments tab on the Nexus). You can use the BAIN format and install the recommended options. The STEP fomod without options use of a thumbs.db in the archive is a common mistake in archive creation and can be ignored. We welcome improvement on the fomod as discussed in the mod comments thread. I personally would recommend installing through BAIN. I actually put Skyrim Redesigned in BAIN format before the fomod came around.
TechAngel85 Posted May 15, 2014 Posted May 15, 2014 Is the STEP Fomod on the mod page outdated? I created that for STEP users to install the STEP recommended options only in a quick two click installation. That is the reason for the FOMOD that we host on the mod page. If it is outdated and not working, I can update it. I could fix the FOMOD that is on the Nexus page and incorporate the one I created for STEP users into it if the need is great enough. This is just a massive mod which results in a MASSIVE fomod to have to deal with and is the reason I opted to simply create a short and sweet FOMOD installer for the STEP users. If you want to install options other than the STEP recommended one then the FOMOD on the mod page will not work for you. It only has one option and that's it. EIDT:I take that back. I can't program in C# so I can't update that FOMOD. I'm curious at to why this can't be done with a regular FOMOD though. I might look into it this weekend.
WilliamImm Posted May 16, 2014 Posted May 16, 2014 I take that back. I can't program in C# so I can't update that FOMOD. I'm curious at to why this can't be done with a regular FOMOD though. I might look into it this weekend.I'm pretty confident that you can use the CombinedFileInstalls feature of FOMOD installers (that is, the same one I used for my mods), because it effectivly replicates Wrye Bash's method of installing mod files. It is awfuly verbrose to write like that, so I haven't updated the installer yet.
TechAngel85 Posted May 16, 2014 Posted May 16, 2014 I'm pretty confident that you can use the CombinedFileInstalls feature of FOMOD installers (that is, the same one I used for my mods), because it effectivly replicates Wrye Bash's method of installing mod files. It is awfuly verbrose to write like that, so I haven't updated the installer yet.I currently only know the basics to FOMOD writing so I know not what that feature does or what situations it's used in. I know MO has been flaky about non-basic FOMOD scripts in the past so the ones I've written haven't been complex in any way to keep compatibility nearly guaranteed and issues to a bare minimum. In fact, the ones I've written should never break due to coding unless MO breaks the fomod installer unintentionally with one of its releases. With that said, I've gone over the files and am confident that a normal FOMOD can be created. I've already restructured some of the file tree, making it more organized; thus, making the FOMOD easier to write. The FOMOD I'm envisioning will be simple coding but several pages/screens long to help break up the magnitude of options for each gem, both empty and full. Each gem (petty, grand, black, lesser, etc) would have its own screen with the available options for each. Additionally, the glows and optional soul fragments would have their own screens with their options as well. It can be done. It will take a good deal of time to write though, but it can be done.
z929669 Posted May 16, 2014 Posted May 16, 2014 This mod really needs a good FOMOD to allow all combinations of all options (like the BAIN installer does)
Kuldebar Posted May 16, 2014 Posted May 16, 2014 I have always used Immersive Soulgems by Harodath so I'm unfamiliar with Soul Gems Differ but both mods aim to do the same thing albeit Harodrath's mod appears to take a simpler approach.
TechAngel85 Posted May 17, 2014 Posted May 17, 2014 This mod really needs a good FOMOD to allow all combinations of all options (like the BAIN installer does)The FOMOD that I could create would cover all possible options and combinations. It will just be a time consuming project. I'm off this weekend and planned to do some work around the site. I might just get started on this if no one else is planning on getting one out within the next week or so.
TechAngel85 Posted May 19, 2014 Posted May 19, 2014 Quick update: I've been working on the FOMOD for a few hours. It's going to take some time because I'm testing as I go, but it's coming along smoothly so far. I do need some information though... The ESPs, are they standalone or dependent on other mods? For example, I know the sortable ESP needs a mod that sorts the inventory; however, will using it without one of these third part mods cause issues? I need to know so I'll know if I need to put in some warnings. Is the main ESP weighted soul gems or weightless? It would seem if you the sortable option then you're stuck with either weighted or weightless (whichever this ESP includes) because you can only use one ESP at a time. There is no information on this on the mod page...in fact, there is very little information about the ESP files. TIA!
TechAngel85 Posted May 19, 2014 Posted May 19, 2014 Just another update: The FOMOD is completed up to the STEP recommended installation and appears to be 100% working (I have yet to 100% verify the files after installation). The only thing left is to create the custom installation option and verify the files are being placed properly. I still need some clarification on the questions above. I'd try to check it out myself; however, I'm not that proficient with TES5Edit.
EssArrBee Posted May 19, 2014 Posted May 19, 2014 You would only get the file's path from TES5Edit, everything else would be done with MO by looking in the mod's folder and seeing if it matches the file path in TES5Edit. I think only about half of the STEP recommended options change have different file names, so mostly just check that the textures go to the right place.
TechAngel85 Posted May 19, 2014 Posted May 19, 2014 You would only get the file's path from TES5Edit, everything else would be done with MO by looking in the mod's folder and seeing if it matches the file path in TES5Edit. I think only about half of the STEP recommended options change have different file names, so mostly just check that the textures go to the right place.Placing the textures aren't the issue. Here's what I need to know: Are the ESPs standalone or dependent on other mods? For example, I know the sortable ESP needs a mod that sorts the inventory; however, will using it without one of these third party mods cause issues?Is the main ESP weighted soul gems or weightless?Is the weightless ESP sorted or non-sorted?And just so everyone is aware, the Custom installation option will have two pages per gem due to the amount of options available for both empty and full. This will keep the FOMOD uncluttered and organized; however, very long for the custom option. We're looking at 14 pages just for the custom installation part of the FOMOD (that doesn't include the pages before that point). This is a HUGE FOMOD! If anyone is interested in the Beta what I'm working on let me know and I'll upload it for commenting and suggestions.
EssArrBee Posted May 19, 2014 Posted May 19, 2014 There are only four plugins right? I don't see anything about missing masters in MO and they all load in TES5Edit without only vanilla ESMs. The sorting plugins are just to rename the plugins from "Petty Soul Gem" to "Soul Gem I: Petty"... Since there are four plugins, one is sorted "Soul Gems Differ - E.esp", one is not sorted "Soul Gems Differ - NS - E.esp", one is sorted and weightless "Soul Gems Differ - NW - E.esp", and the last is not sorted and weightless "Soul Gems Differ - NWS - E.esp".
TechAngel85 Posted May 19, 2014 Posted May 19, 2014 There are only four plugins right? I don't see anything about missing masters in MO and they all load in TES5Edit without only vanilla ESMs. The sorting plugins are just to rename the plugins from "Petty Soul Gem" to "Soul Gem I: Petty"... Since there are four plugins, one is sorted "Soul Gems Differ - E.esp", one is not sorted "Soul Gems Differ - NS - E.esp", one is sorted and weightless "Soul Gems Differ - NW - E.esp", and the last is not sorted and weightless "Soul Gems Differ - NWS - E.esp".Sweet! Thanks for looking into that! I'll write up proper descriptions for each option now.
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