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SRLE: Legacy of The Dragonborn Reqtified


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Posted

I managed to solve it. Installed the 40 version of relinker and it fixed the problem. Runs pretty well so far with NLA enb preset. Great guide and thanks for the help.

 

Is there a way to integrate NVLA ENB into it?

 

I was thinking redo the WLSO merge with vivid weathers then install NVLA and let the esp overwrite the WLSO merge. Also i didnt see a the enb parallax patch anywhere in the guide is it included in one of the patches?

Posted (edited)
  On 2/21/2017 at 4:22 PM, Ruscky said:

I managed to solve it. Installed the 40 version of relinker and it fixed the problem. Runs pretty well so far with NLA enb preset. Great guide and thanks for the help.

 

Is there a way to integrate NVLA ENB into it?

 

I was thinking redo the WLSO merge with vivid weathers then install NVLA and let the esp overwrite the WLSO merge. Also i didnt see a the enb parallax patch anywhere in the guide is it included in one of the patches?

Welcome.

 

Guide was designed to be compatible with ANY ENB preset you want. I would follow the NLA merge section of the WLSO part of the guide and just substitute NLVA instead. Believe you would also need to install vivid weathers (without the esp). NLVA uses the textures from it. 

 

Not sure what patch you are referring to but i dont think its needed. 

Edited by twiztedmongoloid
Posted

Thanks again. I will play around with NVLA and the WLSO and see if i can get them to work.

 

I think you're right ill try merging nvla esp into the WLSO merge.

 

The patch I was talking about is the one that fixes glowing water at night for ENBs but no matter I dont think its needed either

Posted
  On 2/21/2017 at 11:09 PM, Ruscky said:

Thanks again. I will play around with NVLA and the WLSO and see if i can get them to work.

 

I think you're right ill try merging nvla esp into the WLSO merge.

 

The patch I was talking about is the one that fixes glowing water at night for ENBs but no matter I dont think its needed either

No patch is needed for NLVA; just follow the NLA instructions but also include the VW assets somewhere. 

Posted
  On 2/21/2017 at 3:59 PM, Almahe said:

Does anyone know how to fix wrye bash not launching for skyrim? It launches for FO4 and Oblivion just fine

Wrye Bash works fine for me. Are you using the standalone executable with the Mopy folder extracted to skyrim directory?

 

Is it properly setup as an executable inside MO

Posted

Thanks got NVLA working.

 

But now having issues with missing textures. Not sure if i had issues with merges. i can craft bandoliers but cant see them. Also if i wear a steel plate helmet my char face is invisible.

 

Will need to look through the merges and see if it missed any textures from the bandolier mod

Posted

Ok figured out the bandoliers. I had them activated in CCOR but the guide doesnt include them as an asset so I will just de activate the option CCOR.

 

Tested some other closed faced helmets all work fine just not the steel plate.

Posted
  On 2/22/2017 at 11:17 PM, Ruscky said:

Ok figured out the bandoliers. I had them activated in CCOR but the guide doesnt include them as an asset so I will just de activate the option CCOR.

 

Tested some other closed faced helmets all work fine just not the steel plate.

If you're using the latest requiem behind the curtain, you might need to create patch for the steel plate helmet

Posted (edited)
  On 2/23/2017 at 5:58 AM, Sn3azer said:

If you're using the latest requiem behind the curtain, you might need to create patch for the steel plate helmet

I do have the latest version of BtC I'll just need to spend some time looking through tes5edit i guess and see if i can get it patched.

Edited by Ruscky
Posted

So after having issues with wrye bash and merge plugins I've gotten a smaller mod list, still based around this guide. But do I really need all the patches from CORE and OPTIONAL archives? And if so, is there any other way to merge them without mergeplugins?

Posted (edited)

yes you need all the patches because them solve lots of conflicts and other issues between the mods in the guide.

Well merge plugins is the easiest way to merge plugins. Why it doesn't work to you?

Edited by paul666root
Posted (edited)

It just doesn't load some plugins randomly, it doesn't say missing masters or any other reason just "access violation" and then it can load them the next time, so annoying :c

Same thing with wrye bash, it just doesn't open, but wrye bash for oblivion or fallout 4 opens perfectly 

Edited by Almahe
Posted
  On 2/15/2016 at 5:54 PM, Mator said:

For all of you game and mod folders, and the merge plugins folder, do the following:

 

1. Take ownership of the folder and all files in it.

2. Unset read only on the folder and all files in it.

 

 

Other things you can try:

 

1. If you have an antivirus or firewall active (you do, trust me) try disabling it/making exceptions for Merge Plugins.  Avast and Windows Defender have both been known to interfere with Merge Plugins functionality.

2. Try running Merge Plugins outside MO as an administrator.

3. Verify you have ALL of the files from the Merge Plugins archive in its installation folder.  Missing the hardcoded dat file would be bad.

 
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