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This is a beta of [FNV|FO3|FO4|FO4VR|TES5|SSE|TES5VR|ENDERAL|ENDERALSE]LODGen with terrain LOD meshes and textures generation. This is for experienced mod authors and users that know how to use xEdit, xLODGen or DynDOLOD already. Installation and Setup Download xLODGen beta 130...
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This is continuing on from my previous thread about the seams/Occlusion record forwarding issue. I was going to regenerate LODs so I could start a new thread on the rock wall meshes that you wanted me to report on with matching logs, and I noticed that Alpha 187 was uploaded to Nexus, so I grab...
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Skyrim SE, Bruma. I notice there were issues with Bruma static LOD ('Oldrim' Bruma forum), and you recommended generating tree LOD only for the region. How do I omit the Bruma static LOD using the DynDOLOD interface, please? Or do I need to do that at Mod level? I unpacked...
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Hello, I am coming back to Skyrim after modding it back in June and then not playing at all, so I don't quite remember what is going on. I started a new save and while walking around I can see trees flickering between what seems to be two models, and it's pretty distracting. Linked is my Skyrim...
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DynDOLOD beta for Skyrim Special Edition, Skyrim VR and Enderal SE | Skyrim/Enderal | What is DynDOLOD? | DynDOLOD FAQ DynDOLOD is the advanced but also easier version of xLODGen for object and tree LOD generation. It is for experienced users that can RTFM and know how to mod. Start by reading...
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Wrong billboard tree LOD with Seasons of Skyrim
nalathequeen2186 posted a question in DynDOLOD & xLODGen Support
Hi, I've created an account here because I am so beyond confused and can't find any help about my specific problem online. It seems like a common question, the tree billboards don't match their 3d models in game. I've searched through just about every piece of info online I can find, and none of the... -
Hello, I've been following the step guide up the point where it requires me to boot the game back up to check performance, Step 21 Post Processing. I ran around the world and eventually command prompt & also, once after, manually ran to Riften. The details immediately turned blocky and iron armor te...
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I'm getting an error "Fatal: Could not find ini" when running the textgen.exe. I did move my Steam and MO folders to a different hard drive a few weeks ago and am just now updating my Skyrim mod list. I'm having trouble finding out how to fix this, does anyone have ideas?
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- SKYRIMLE
- DynDOLOD 2
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I encountered an issue with lods: in my world space, some assets' lods were not generated or were missing while all the others worked well. These assets are all scaled up to 10.0 times size of the original size. Will it be the possible reason that their lods are missing, because they are not expecte...
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- SKYRIMSE
- DynDOLOD 3
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DynDOLOD for Skyrim and Enderal 2.3x - 2.8x minor version update post | Major version update Post | Skyrim Special Edition / Skyrim VR / Enderal SE Important This update includes updated papyrus scripts in DynDOLOD Resources 2.45 that require a DynDOLOD.esp generated by DynDOLOD Standalone...
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- SKYRIMLE
- DynDOLOD 2
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I have a problem that there was an Ordinator in my Dyndolod and MO2 is fighting because of this. How can I cut the Ordinator from the Dyndolod without recreating it?
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I wanted to share some Combined Worldspaces for LOD configurations I made for my Skyrim SE game, as a kind of showcase for this wonderful new feature in xLODGen and DynDOLOD. I hope it's useful and instructive. Changelog: Preliminary Remarks There are no restrictions on the use,...
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I was trying to test out generating LOD for my Skyrim SE project. But I got a Debug test telling me that "Persistent cell not found for worldspace". "Log [00:15] [LoadWorldSpaces] <Debug: Parent worldspace LiD_Thesis_AB.esp 00C32LDABWorld "ABZooWorld" [WRLD:070012C2]> [00:15] [NewWorlds...
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I have an issue with my setup. After generating terrain lods with xLODgen I have flickering or overlapping maybe, I don't know. It looks like LOD4 starts z-fighting on the border of active cell when I approach it and lead to ugly squares which are flicker. Hope this screen will be ok to describe wha...
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Reach tree LOD troubles with Happy Little Trees
SirDibble2 posted a question in DynDOLOD & xLODGen Support
Hey, so i've been trying to get LOD going with HLT and everything is generating ok, but about half the trees in the reach have what i've been referring to as the 'cherry blossom' effect, where all the branch tips in the LOD models form a white block that jarringly goes away as the full model loads i... -
This is not a DynDOLOD problem. Trying to understand vanilla mountain LOD. It seems quite nonsensical on its face. What am I missing? Example: EditorIDs MountainCliffCrevasse and MountainCliffCrevasse_HeavySN both use the same NIF, and the following doesn't make much sense to me, so I'm as...
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On STEP 2.2, 04-Foundation, the 7th mod (DynDOLOD DLL NG) can't be downloaded... any tips?
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- SKYRIMSE
- DynDOLOD 3
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If I want to set up lods for two tree mods, one 2d, the other 3d. Do I have to first run dyndolod for the 2d billboards, then once thats done, change the dyndolod ini to treeLod=0, then run dyndolod again? Im using Tree Addon se and HappyLittleTrees 3d billboards
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Hi there, after implementing Indistinguishable Billboards, DynDOLOD Resources SE, HD LODs Textures SE, DynDOLOD Textures, and DynDOLOD Output, there are some tree LODs that appear to be unmodified vanilla textures. I've been trying to figure out where the vanilla LODs are stored in order to modify t...
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Discussion thread: TES5LODGen by Ehamloptiran, Sheson, and TES5Edit Team Wiki Link (coming soon) From it's mod page: Trees LOD and Objects LOD generator for Skyrim Installed a mod that moves or changes trees but they remain unchanged when far way, or you can't see new farm houses from a new sh...
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So, in the attached image, these mountains look glitched and look like they have no texture. This image was taken with Majestic Mountains and DynDoLod, and that was when I first noticed it but after a lot of testing with different settings in dyndolod or removing both dyndolod and majestic mountains...
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I am new to generating these things so if anyone knows what is the problem pls keep it simple so that my tiny brain can understand it. Thank You!! These Were Written In DynDOLOD :- TreePineForestSnow01 [TREE:0005C072] #0 using billboard textures\terrain\lodgen\skyrim.esm\srg_treepineforest...
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- DynDOLOD 2
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How to solve this? Vanilla retextures wont show in LOD
Wolfstorm321 posted a question in DynDOLOD & xLODGen Support
I've made a retexture for the vanilla Whiterun windmill. Used a new entry, as these are separate placements. I didnt wanted to interfere with the original model. First try, using texture sets for the new colors: Second try, copied the mesh and put these t...- 2 replies
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- DynDOLOD 2
- texgen
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